This page was last updated on 16 June 2023, 4:23AM
Changelogs
Version 1.6.0
Added the No Respawn flag to the x-markers used to toggle the various build states to prevent things from resetting unexpectedly.
Added "Hours" to the number in brackets following most of the craftable build options to make it clearer this is the number of hours which will pass when crafting that particular piece.
Made minor adjustments to our Vigilant of Stendarr Player faction as well as the vanilla faction, to minimize the likelihood of conflicts between the factions.
Version 1.5.1
FOMOD fix for the LoS II Patch
Version 1.5
Added RDO Update and MCM patch which forwards the RDO changes
Added Lawbringer patch
Updated LoS II - TML patch to use version 4 of LoS II as TML is no longer present
Version 1.4.0
Added BUVARP SE Revised edition fixing landscape and navmesh conflicts
Added RDO patch to stop NPCs commenting on the destroyed Hall after it has been rebuilt
No other changes to the main mod.
Version 1.3.0
Fixed issue where the Hall of the Vigilant wouldn't properly load under some circumstances.
Version 1.2.1
Fixed plugin revision contained in FOMOD to be the 1.1 version, instead of 1.0.
Version 1.2.0
Main file and patches are now in a single FOMOD download - courtesy of Czasior.
New patches for CACO and LOTD to patch Vigilant Book levelled list.
New lighting patches for ELFX Interior and Lanterns of Skyrim II.
No other changes to the mod or existing patches required.
Version 1.1.0
Changed Dog Faction to prevent retaliatory fights with the player and Vigilant Recruits
Removed all Whiterun references to the NPC Planter's House to prevent them appearing during the Battle of Whiterun. LOL