Welcome to my Bee and Barb Inn overhaul. Now go explore,there's a little more to see than shown in the images! The ESP have been cleaned with the SSEEdit auto clean feature and flagged as an ESL, so it doesn't count towards the ESP limit. Big kudos to Teabag and DrMonops for the testing.
Regarding an All in one file There’s no plans at the moment for a merged all in one file. With the exception of The Blue Palace and The College of Winterhold all of the interior files are ESL flagged so don't count towards your mod limit. Being modular, you can pick and choose the interiors as you like.
Please understand that the additional workload involved would most likely kill off this series. Any patches, updates, bugfixes would need to be redone.
So please enjoy the flexibility of modular files to pick and choose what you want and any compatibility patches Janquel makes. If you want an AIO you can merge them all yourself, there’s good tutorials on Youtube about how to do it, I recommend the one made by GamerPoets, but please be aware that you won't even gain an esp slot in the process.
We understand that VR doesn't have the benefit of ESL support, but that none of us have headsets to test with so we can't officially support VR. So unfortunately, end user merging will be necessary in that case. I hope this information helps.
Has anyone else had issues with the table and chair near the entrance closest to the town square? NPC's are always crashing and walking into the table, sending bottles and forks flying everywhere. As humorous as this is, I'm thinking their might be some navmesh issues or maybe a patch needed for AI Overhaul?
Open up all your mods in SSEEdit and check to see if anything is overwriting the navmesh in this cell. It takes less than a minute (quicker than posting here for answers) and will show you exactly if that is your problem. Hope that helps.
Hi, I'm wondering if all Jk's interiors work with Skyrim SE (1.5.97). I'm using B.E.E.S, however nowhere says it that this mod could work if you run it with B.E.E.S. A clarification would be nice thank you!
Most of them will work on 1.5.97 with or without B.E.E.S (including this one), and, if you are running B.E.E.S., they all will.
If B.E.E.S. is necessary for older versions, we generally note it in a sticky in the Comments section, such as this one from JK's Castle Volkihar:
Since version 1.1 this mod takes advantage of the extended ESL FormIDs range introduced with the 1.6.1130 update. If you're running the older / downgraded versions of the game .exe (pre-1.6.1130) you need to install Backported Extended ESL Support to run it.
there's like a awning over the door on the balcony and npc's can't get through it and it's messing up the "a chance arrangement" quest; how do I fix? Might have been answered but atm I don't feel like reading hundreds of comments
Since you don't feel like using basic reading skills I'll do the 30 seconds of work for you. Had you simply scrolled down just a few comments you would have seen a conversation about this exact issue and that it's been resolved in a patch that was created 3 years ago. And that patch is in the Patch Collection.
You miss the textures for your Stew.nif model replacer - JK's mod doesn't modify the model itself, its look depends on the models you use in your setup.
I don't know if and how it's possible in Vortex, but in MO2 on the right pane you can find Data tab. There you can search for the mentioned nif file and it will indicate which mod provides your game model. Then, you need to check if the mod doesn't require particular textures to be installed.
So, I basically have all of JK's Interior mods, and from what I've seen most of them work wonderfully! I did notice some issues using this one specifically though. Namely a chest and a dresser clipping a bit through a doorway, and then a table and a mounted head that completely blocks the doorway of a room.
Does anyone know what might be causing this? I also already have Janquel's Patch Collection installed
Hello, I'm having an issue where the mod is installed, but it's just not working. No changes have taken effect in the Bee and Barb as it's just the normal Bee and Barb. Am I missing something?
I'm having a bit of a new problem. Whenever I enter The Bee and Barb I'm getting a black box over most of the screen. When I disabled the mod it went away, but I'm not having the problem in any of the other interior overhauls. I forgot how empty and sad the inn usually is and I can't find any sort of replacement if I can't get it work!
That sounds like a ....broken mesh, or particle effect or something? More informative console might point you in the right direction, but sorry, not sure.
It happened in Elgrim's Elixer's as well, but once I did a reinstall and it worked again. I'm guessing it was something with my own computer then, which isn't the most surprising, I'm on a laptop and it gets confused sometimes!
Never uninstall plugins or scripts mid-game. Texture mods, sound replacers, dlls...those things are one thing, but plugins and such causes bad things to happen under the hood.
Love the mod (and currently using all your interior mods apart from the palaces), but is there any chance of a stripping patch for the bath in the cellar? I go in there and undress and bathe as usual using Dirt & Blood, but a handful of NPCs are either in the bath already or show up while I'm bathing -- and they all jump in with clothes on.
Never mind: Didn't realize Diziet's Player Home Bath Undressing also covers JK's Bee and Barb
130 comments
The ESP have been cleaned with the SSEEdit auto clean feature and flagged as an ESL, so it doesn't count towards the ESP limit.
Big kudos to Teabag and DrMonops for the testing.
There’s no plans at the moment for a merged all in one file. With the exception of The Blue Palace and The College of Winterhold all of the interior files are ESL flagged so don't count towards your mod limit. Being modular, you can pick and choose the interiors as you like.
Please understand that the additional workload involved would most likely kill off this series. Any patches, updates, bugfixes would need to be redone.
So please enjoy the flexibility of modular files to pick and choose what you want and any compatibility patches Janquel makes. If you want an AIO you can merge them all yourself, there’s good tutorials on Youtube about how to do it, I recommend the one made by GamerPoets, but please be aware that you won't even gain an esp slot in the process.
We understand that VR doesn't have the benefit of ESL support, but that none of us have headsets to test with so we can't officially support VR. So unfortunately, end user merging will be necessary in that case. I hope this information helps.
JK's Interiors Patch Collection by Janquel
The Distinct JK's Bee and Barb by Czasior
JK's Interiors Open Cities Patches by Saeva Veritas
Lux by GGUNIT
Dlizzio has confirmed that a patch isn't required for Window Shadows
Has anyone else had issues with the table and chair near the entrance closest to the town square? NPC's are always crashing and walking into the table, sending bottles and forks flying everywhere. As humorous as this is, I'm thinking their might be some navmesh issues or maybe a patch needed for AI Overhaul?
Cheers.
https://imgur.com/5nIG5Sy
I use this mod Followers Sleep Too and it was overwriting the navmeshes. Thanks for showing me how to fix this. Cheers.
If B.E.E.S. is necessary for older versions, we generally note it in a sticky in the Comments section, such as this one from JK's Castle Volkihar:
What is the reason for this and how can it be solved?
How can I find out which mod is responsible for this model and why it doesn't show a texture?
Does anyone know what might be causing this? I also already have Janquel's Patch Collection installed
Chest and Dresser
Blocked Room
If the lighting looks a little odd, I'm using an enhanced Night Eye mod for my Khajiit character
Where I can find the Tamrielic Culture patch? If it's not done already, then any chance to create him?
Alright. Thanks, then.
Never mind: Didn't realize Diziet's Player Home Bath Undressing also covers JK's Bee and Barb