A large, community compilation of fixes for bugs, inconsistencies, and errors that can come to light from a modded Skyrim and its DLCs. Curated with both mod-makers and players in mind to aid the in-game experience, and serve as a base so mod authors don't need to keep finding, fixing, and working around the same old problems
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File credits
Mesh UV fixes from Hi-Resgar - High Hrothgar in HD by PlagueHush Redguard children's hair fix from Armor and Clothing for Kids by PlagueHush Reassignment of default race for all jewellery to "DefaultRace" instead of the incorrectly assigned "ArgonianRace" from Armor and Clothing for Kids by PlagueHush Raven Rock - Fix Exit on Horseback, Yet Another Attempt at fixing Giant Physics and Clubs and Floating pot static replacement from AndrealphusVIII Fixing incorrect rockpile texture for rocks next to Whiterun's Gildergreen by Dawnguard Gauntlets Fix by Zeddarius Light Beam Fix by Boric123 Drunk Sinking Head Idle Fix by KnightRangersGuild Vampire Lord drain with Serana fixed by Thivus Wiseman303's Shahvee Fix by wiseman303 Unmasked Faces - no green detailmaps for complexion and necks by AltheaR FSS - No pause between lines by FuzzySockSucker Better fitting Glass Helmet by Abakus Sven Ballad Dialogue Option Restored by DarkSoulDuck/SkyrimFantom Don't Talk With Your Mouth Full and Charge Dialogue Fix by Whitefang37 Dragonborn Black Book Fix by Termor Orcish Forgemaster's Fingers by KnockKnock Hunters Not Bandits by raccoondance Modern Brawl Bug Fix by EnaiSaion Unofficial Misc Bug Fixes by Question2 Left Hand Rings by duggelz (Only the Bond of Matrimony is included) Expanded colour selection of vanilla hair colours for the player character, NPCs and follower mods by AlassinSane Multiple Floors Sandboxing by Dovahklon Move it dammit - less wait time by Apogee777/E10X11 Elder Scroll Reading Fix by Rooker DLC Spell Integrations by Rooker The WoodElf - MaleHair - Fix by Provisioncore Butterflies Unchained by runesick Chillwind Depths CTD Fix by Tarlazo No BS AI Projectile Dodge (Magic and Arrows) - Immersive Projectiles Nondetection of Enemies by ReizeO NPC's Run and Walk at Your Pace by spicychronoms Believable Crime Report Radius by Burnout6010 No Crime Teleport by Vermunds Generic Inventory Sound fix by killtacular1 Keywords Fixed by Anduniel Vampire Lord Transform FX - Fixed by ChytryGawron Lights Out. Solitude Lighthouse Fix by murrayj Missing in Action - General Tullius now gives the Imperial Order by SilentResident Calm Down Valdr by burntwater Various fixes provided by DarthVitrial Hearthfire Creep Cluster FIX by oracus0 Scare my Enemy Bug Fix by Liberal Life Modern Clap Bug Fix by Kaldewing Improved Weapon Impact EFFECTS Correct Metal by Lordaloa Hired Thugs Fixed (Hired thugs if detected version.) by mrjentipede Rude Imperial Soldiers Fix by elite403 Tavern AI fix by Andrelo Gloomreach Navmesh Fix by tarlazo & WH Hall of the Dead Navmesh Fix also by tarlazo Ash Pile Expiration (24hours) by OldNick _bugfix_FXdustDropRandomSCRIPT by steve40 Greybeard Robe Fix by Aceospaeds24 Mannequin Movement Fix by Jakblue22 Continue with similar Arrows mod by elchurro2 Fixed Fixed Dragon Stalking Fix by KirbonatedBeverage which upgraded the original the Dragon Stalking Fix by SevenCardz FUS RO DON'T - PushActorAway Crash Prevention Script Tweak by celadoneiron Mage Armor Script Fix by 123hamster CritterSpawn Congestion Fix by Excinerus (updated) Robbers Gorge Fixes by lilebonymace dunFolgunthurBossBattle Script Fix by ferrari365 Dragonactorscript infinite loop fix by Blackread Falmer Shaman Staff Fix, a levelled list fix by Ryuzaki21, includes Blackreads falmer fix which edits the DLC1EncFalmer06Shaman Motionless Rocks Killing People Fix by lilebonymace DLC2TribalWerebearScript Fix by ferrari365 as well as DLC2MiraakScript Fix by ferrari365 DLC2dunNchardakDoorSeal Script Infinite Loop Fix by ferrari365 DLC2dunSeekerInvisScript Fix by ferrari365 as well as DLC2dunFrostmoonTriggerScript Optimization by ferrari365 DLC2PillarBuilderActorScript Tweak by ferrari365 as well as - Soul Cairn Script Tweaks by ferrari365 DLC2AudioRepeaterActivator01Script Tweak by ferrari365 and Shroud Hearth Barrow Script Fix by ferrari365 The Taste of Death Improved Shutdown by ferrari365 and MQ105SprintTriggerScript Fix by ferrari365 Scripts Carefully Reworked Optimized and Tactfully Enhanced (SCROTE) - Simply Optimized Scripts AIO by ferrari365 Dremora Combat Dialogue Tweak by AndrealphusVIII Sound Hammering Sounds by sialivi Butterflies Land True - Ravenrock Exit Fix Patch by Mopop Dustman's Cairn Farkas Scene Fix by Ixion XVII WIDeadBodyCleanupScript Crash Fix by lilebonymace Ultimate Optimized Scripts Compilation by captainlei1993 (Removed the scripts by wSkeever) Proper Torch Wield - Hold your torch away from your face by skyrimaguas USMP - My Fix by osmelmc
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Translations
Turkish
Spanish
Russian
Portuguese
Polish
Mandarin
French
Translations available on the Nexus
Language
Name
French
Author:The Community - PlagueHush - sattyre
Unofficial Skyrim Modder's Patch - USMP SE - Turkish Translation
Changelogs
Version upcoming in 2.6.6
Updated the HEDR - Header version in the USMP esp from 1.70 to 1.71
Removed the wirlwind cloak spell from vendors because it's actually a quest reward and should never have been integrated into vendor spell lists. updated multiple armor addon records to include the DA13AfflictedRace "Breton" [RACE:00097A3D] updated to USSEP 4.3.4a including WeddingSandals01AA [ARMA:00088957] and Head Data for male Dark elves and male wood elves These edits also include minor reversions in a few subrecords of the head data records for Nord, Argonian and Imperial vampire races.
Version 2.6.5
Removed: Hunters Not Bandits removed by request of Raccoondance
Added: Alchemy Keywords Fixed by tjhm4 https://www.nexusmods.com/skyrimspecialedition/mods/52460
Version 2.6.4
Added a USMP version that doesn't require the additional master or contain the Ultimate Optimized Scripts Compilation by captainlei1993
Removed:by request of wSkeever (Go get them at his pages. Links at the bottom of the Description page)
High Gate Ruins Puzzle Reset Fix https://www.nexusmods.com/skyrimspecialedition/mods/53643 College of Winterhold Quest Start Fixes https://www.nexusmods.com/skyrimspecialedition/mods/53817 King Olaf's Fire Festival Not Ending Fix https://www.nexusmods.com/skyrimspecialedition/mods/65849 Neloth's Experimental Subject Quest (DLC2TTR4a) Fix https://www.nexusmods.com/skyrimspecialedition/mods/64016 Magic Student (WIChangeLocation04) Quest Fix https://www.nexusmods.com/skyrimspecialedition/mods/80676 No More Blinding Fog - SSE Port https://www.nexusmods.com/skyrimspecialedition/mods/87342
Added. WIDeadBodyCleanupScript Crash Fix by lilebonymace from https://www.nexusmods.com/skyrimspecialedition/mods/36042
Ultimate Optimized Scripts Compilation by captainlei1993 https://www.nexusmods.com/skyrimspecialedition/mods/122999 (Removed the scripts by wSkeever as above) *Note * - Omitted the ObjectReference.pex since it relies on skse versions and usmp already fixes the ashpiles.
Proper Torch Wield - Hold your torch away from your face by skyrimaguas https://www.nexusmods.com/skyrim/mods/69368 USMP - My Fix by osmelmc https://next.nexusmods.com/profile/osmelmc/about-me?gameId=1704
added the DA13AfflictedRace "Breton" [RACE:00097A3D] to the armor addon for RingGoldAA [ARMA:0008E83B]; AkatoshAmuletAA [ARMA:000C8910], AncientNordAmuletAA [ARMA:000CC841] and the RingGoldLeftAA [ARMA:0600AA04] (wedding ring)
Version 2.6.3
-updated dialogue Topic 0001F23C Forcegreet for Ysolda - sub - 0001F385 Changed two of the conditions to match the latest USSEP fixes. -Updated the original Gloomreach01 and Gloomreach02 Navmesh fixes by Tarlazo to the newest fixed version from USSEP v4.3.1 Forwarded several other minor record fixes to match USSEP edits. -Resaved the esp with the Creation Kit to update the Navmesh Info Map. -updated ferrari365 Scripts from SCROTE v1.0.2 - Carefully Reworked Optimized and Tactfully Enhanced (SCROTE) - Simply Optimized Scripts AIO. https://www.nexusmods.com/skyrimspecialedition/mods/97155 -added Dustman's Cairn Farkas Scene Fix by IxionXVII ver 1.0 https://www.nexusmods.com/skyrimspecialedition/mods/116472 -updated to the latest USSEP -added No More Blinding Fog - SSE Port by wSkeever https://www.nexusmods.com/skyrimspecialedition/mods/87342 -Removed the "Ignore Resistance Flag" from the following spell effects records: 000C367B, 000C5BE4 through to 000C5BEF and 000C5BF0 through to 000C5BFA, which are all the EditorID "PerkBleedingSword********" records under the spell tab, effectivily removing those records from USMP. -Changed the Wedding ring to use slot 50 - Decapitate head and also changed it to appear on the 3rd finger of the left hand like a traditional wedding ring in real life. -Updated the Ash Pile expiration to the newest version to include the DLC2 monsters (Ash Spawn and Seeker).
Version 2.6.2b
updated the CritterSpawn Congestion Fix to version 1.52 added the Dremora Combat Dialogue Tweak by AndrealphusVIII https://www.nexusmods.com/skyrimspecialedition/mods/93583 added Butterflies Land True - Ravenrock Exit Fix Patch https://www.nexusmods.com/skyrimspecialedition/mods/91464 updated the CritterSpawn Congestion Fix to version 1.54
Version 2.6.2a
-MGEF: Changed Keyword on EnchRobesResistMagic from MagicAlchResistMagic to MagicEnchResistMagic. by DarthVitrial. While this is reflected in the 2.2 changelog, the change never got implemented because of an oversight. Now it is.
Version 2.6.2
fixed the missing records in updating Hunters not Bandits to version 4.1. It was updated in the 2.6.0 version of USMP
Version 2.6.1
updated The Taste of Death Improved Shutdown by ferrari365 to v 1.1 updated dunFolgunthurBossBattle Script Fix by ferrari365 to v 1.2.1 updated Soul Cairn Script Tweaks by ferrari365 to v1.0.2 updated Dragonactorscript infinite loop fix by Blackread to v1.3.2 (Alternate absorb anywhere version) Dragon War users - Need Blackread's patch: https://www.nexusmods.com/skyrimspecialedition/mods/87940 updated College of Winterhold Quest Start Fixes by wSkeever to v0.4 (Note: No need to update the USMP CRF patch) Added the NPC dog Stump (base formid 0001E62A) in Riverwood to the dog faction so he wouldn't report crimes. included the "Sound Hammering Sounds" mod by sialivi https://www.nexusmods.com/skyrimspecialedition/mods/5592 updated the CritterSpawn Congestion Fix by Excinerus to version 1.4
Version 2.6.0
-included DLC2PillarBuilderActorScript Tweak by ferrari365 https://www.nexusmods.com/skyrimspecialedition/mods/91431 -included DLC2AudioRepeaterActivator01Script Tweak by ferrari365 https://www.nexusmods.com/skyrimspecialedition/mods/92705 -included The Taste of Death Improved Shutdown by ferrari365 https://www.nexusmods.com/skyrimspecialedition/mods/86910 -included Soul Cairn Script Tweaks by ferrari365 https://www.nexusmods.com/skyrimspecialedition/mods/86367 -included Shroud Hearth Barrow Script Fix by ferrari365 https://www.nexusmods.com/skyrimspecialedition/mods/84817 -included MQ105SprintTriggerScript Fix by ferrari365 https://www.nexusmods.com/skyrimspecialedition/mods/94620 -updated Hunters not Bandits to v4.1 -updated DLC2TribalWerebearScript Fix to v1.0.2 -included the Dremora Combat Dialogue Tweak ver 1.0 by AndrealphusVIII https://www.nexusmods.com/skyrimspecialedition/mods/93583 -removed the Chillwind Depths CTD Fix as per USSEP obsolete fixes. -removed Scare my Enemy Bug Fix as per USSEP obsolete fixes.
Version 2.5.9
-included Falmer Shaman Staff Fix, a levelled list fix by Ryuzaki21. https://www.nexusmods.com/skyrimspecialedition/mods/88694 I also included Blackreads falmer fix which edits the DLC1EncFalmer06Shaman -updated Tavern AI Fix by andrelo1 to the newest version 1.2 -updated Dragonactorscript infinite loop fix by Blackread to ver 1.3.1. This is the alternative always absorb the dragonsoul version. Anyone wanting to use one of the other variables will need to download and install his mod and let it overwrite USMP. The Dragon War patch was not included, so users of that mod will also need to download and overwrite USMP. Mod Organizer users should put Blackread's mods below USMP. https://www.nexusmods.com/skyrimspecialedition/mods/87940 -included Motionless Rocks Killing People Fix includes PC by lilebonymace https://www.nexusmods.com/skyrimspecialedition/mods/87111 -included DLC2TribalWerebearScript Fix by ferrari365 which includes the USSEP fixes. https://www.nexusmods.com/skyrimspecialedition/mods/88208 -included DLC2dunNchardakDoorSeal Script Infinite Loop Fix by ferrari365 USSEP and Vanilla Script (micro)Optimizations changes have been retained. https://www.nexusmods.com/skyrimspecialedition/mods/88843 -included DLC2dunSeekerInvisScript Fix by ferrari365 USSEP changes have been retained. https://www.nexusmods.com/skyrimspecialedition/mods/89708 -included DLC2MiraakScript Fix by ferrari365 https://www.nexusmods.com/skyrimspecialedition/mods/89890 -included DLC2dunFrostmoonTriggerScript Optimization by ferrari365 USSEP changes have been retained. https://www.nexusmods.com/skyrimspecialedition/mods/90585 -updated wSkeever's High Gate Ruins Puzzle Reset Fix to version 0.3 which is identical to USSEP 4.2.9a's version. -tweaked the dialog topic 000AD0CE (WICommentDiseasedHello) to conform with USSEP. Thanks to Darth Vitrial for pointing it out. -updated Darth Vitrial's Dlc2trapApoTentacle script fix to match that now in USSEP.
Version 2.5.8c
Corrected the effects folder to point to meshes\effects folder -included Dragonactorscript infinite loop fix by Blackread. This is the alternative always absorb the dragonsoul version. Anyone wanting to use one of the other variables will need to download and install his mod and let it overwrite USMP. The Dragon War patch was not included, so users of that mod will also need to download and overwrite USMP. Mod Organizer users should put Blackread's mods below USMP. https://www.nexusmods.com/skyrimspecialedition/mods/87940
Version 2.5.8b
-updated The Robbers Gorge Fixes by Lilebonymace to version 1.3 -Included dunFolgunthurBossBattle Script Fix by ferrari365 version 1.2 -added a mesh fix by DarthVitrial in the Mesh\effects folder. fxda14portaldoor.nif had a bug that only seems to cause rendering errors for Xbox users, but fixing it for PC is beneficial to everyone. -Pointed the missing werebearpelt and werebearpeltstatic meshes to use the werewolfpelt.nif and werewolfpeltstatic.nif. -Glass helmets for orcs now point to the helmetorc_1.nif -fixed the missing record for the Tavern AI Fix so you should now get the missing dialogue
Version 2.5.8a
fixed the worldspace max height data
Version 2.5.8
Updating from any version prior to 2.5.6 should be done in an interior space such as an inn or store away from critter spawning points. -re-added the Atronach hit effect art fix for those using Pre AE USSEP versions. -included the Robbers Gorge Fixes by lilebonymace: https://www.nexusmods.com/skyrimspecialedition/mods/81495 -updated the Critterspawn Congestion Fix by Excinerus: https://www.nexusmods.com/skyrimspecialedition/mods/67276 -included 3 more fixes by wSkeever, including: King Olaf's Fire Festival Not Ending Fix: https://www.nexusmods.com/skyrimspecialedition/mods/65849 Magic Student (WIChangeLocation04) Quest Fix: https://www.nexusmods.com/skyrimspecialedition/mods/80676 Neloth's Experimental Subject Quest (DLC2TTR4a) Fix: https://www.nexusmods.com/skyrimspecialedition/mods/64016 -Removed the FXWaterfallSkirtTallFront [MSTT:0001AC95] and the FXWaterfallSkirtSlope [MSTT:0001ACAC] records added in version 1.0 from USMP as they have been reported to create visual issues in the Special Edition. -added weight to the Falmer and Forsworn arrows to match the latest game update.
-added AE - All Game Arrows no weight.esp to the misc section. Requires the AE game version. -added weightless arrows and Bolts.esp to the misc section. Requires the SE version of the game.
Version 2.5.7
New for 2.5.7 Updated for the newest 1.6.629 update as well as the latest USSEP 4.2.8
Updating from any version prior to 2.5.6 should be done in an interior space such as an inn or store away from critter spawning points. -updated Raven Rock - Fix Exit on horseback -updated to the newest USSEP 4.2.8 -created a new Sec file.
Version 2.5.6
New for 2.5.6 Updating to this version of USMP needs to be done within an interior worldspace, such as an Inn, Store, or other interior worldspace away from any critter spawn points. i.e. not in a town or other exterior worldspace. Best updated on a new game.
-As some arrows and bolts have weight and some do not, I removed all arrow weights so all arrows and bolts are treated consistently. -reverted forsworn and falmer arrow weights to zero to match vanilla weights. -added a mesh fix for sldjailwallcollapse01 by DarthVitrial -Updated WSkeever's College of Winterhold Quest Start Fixes from version 2.0 to version 3.1 (*NOTE* Cutting Room Floor requires the USMP - Cutting Room Floor patch) -Changed the females of the Elderrace and Elderracevampire back to the female animations as they had been given the male animations prior to version 2.0 -Incorporated the CritterSpawn Congestion Fix by Excinerus version 1.2 -Updated Hunters Not Bandits by raccoondance to version 4.0
Version 2.5.5
New Changelog for 2.5.5
-updated the bash tags -incorporated Trinity Restored Karliah Gate Bug Fix by christianerding2 -removed the dialogue edit for Thonar (000D6681) that seemed to interrupt the proper quest dialogue from showing in game. -Updated the crittermoth script to avoid papyrus log errors. Update thanks to Cecell -corrected the missed forwards in [DIAL:0003F87E] records in the Charge Dialogue fix so they work correctly. Thanks to szaumoor for bringing it to my attention. -removed the (non-working) "can't be taken" flag from the Dragonborn.esm record 0402AD41. EditorID DLC2TGLetter/Glovers Letter to allow powerofthree's Tweaks mod to have that flag enabled without compromising that particular TG quest. Thanks to Glaceon575 for bringing it to light.
Version 2.5.4
New Changelog for 2.5.4
Updated the Charge Dialogue Fix by Whitefang37 to version 1.4 Updated the Vanilla College of Winterhold Quest Start fixes by Wskeever to version 0.2 *NOTE* (Cutting Room Floor users will still require the CRF version) -Incorporated the Mage Armor Script Fix v1.0 by 123hamster
Version 2.5.3
New Changelog for 2.5.3 mostly just a bugfix
-recompiled the rentroomscript and the witavernscript to work properly with USMP. This should now be fixed properly. -incorporated FUS RO DON'T mod by celadoneiron
Version 2.5.2
New Changelog for 2.5.2
-forwarded the missed USSEP records for Siege on the Dragon Cult -Adds missing Bound Sword Effect to BoundSwordRightHand and BoundSwordLeftHand. Needed for them to take advantage of Mystic Binding perk only used by NPCs. fix by DarthVitrial -fixed the DLC2TrapApoTentacle script so it should no longer spam in papyrus. fix by DarthVitrial -removed the DA02EnchPoisonCloak object effect as it is covered by USSEP and the extra condition in USMP wasn't doing anything. Thanks to Argonil for pointing it out and explaining it to me.
Version 2.5.1
removed a doubled heal undead record in the leveled items list
Version 2.5
New Changelog for 2.5 -changed the fJogInterpolationBetweenWalkAndRun in the game settings tab to 0.999999 for compatibilty reasons. Brought to my attention by Blackread and his True Directional Movement - Diagonal Sprinting Fix https://www.nexusmods.com/skyrimspecialedition/mods/53797 -included High Gate Ruins Puzzle Reset Fix by wSkeever https://www.nexusmods.com/skyrimspecialedition/mods/53643 -included College of Winterhold Quest Start Fixes by wSkeever https://www.nexusmods.com/skyrimspecialedition/mods/53817 -upgraded the Dragon Stalking Fix by SevenCardz https://www.nexusmods.com/skyrimspecialedition/mods/14060 to the newer Unnecessarily Fixed Fixed Dragon Stalking Fix by KirbonatedBeverage: https://www.nexusmods.com/skyrimspecialedition/mods/55518 -fixed rentroomscript.psc and witavernscript.psc to reflect USMP and not the originating .esp. Thanks to Fuzzlesz
Version 2.4
New Changelog for 2.4 -changed the werebear race records to reflect werebears instead of the werewolf name. suggested by averagejoe3x -included the ClothingBody [KYWD:000A8657] in the ClothesRobesGreybeardTunic record to keep consistency in the greybeard clothing records. Originally fixed by Yaj120 slash Aceospaeds24 in his mod Greybeard Robe Fix. https://www.nexusmods.com/skyrimspecialedition/mods/53515 -updated the ManakinRace race record flags. Removed all flags to do with movement and added the can't open doors, No Rotating to Head Track, and Immobile flags. Thanks to Jakblue22 and his mod Mannequin Movement Fix: https://www.nexusmods.com/skyrimspecialedition/mods/53468 -Reset the Qnam texture lighting on NPCs to match USSEP instead of being off by 1 -Incorporated the "Continue with similar Arrows" mod by elchurro2 https://www.nexusmods.com/skyrimspecialedition/mods/39888 -incorporated the Dragon Stalking Fix by sevencardz: https://www.nexusmods.com/skyrimspecialedition/mods/14060 There is a newer fixed version by tarlazo/fairkauri I don't have perms for, that should be allowed to overwrite this one if used, (recommended) you can find it here: https://www.nexusmods.com/skyrimspecialedition/mods/54625 -removed the DLC01 Blindmothpriest blindfold meshes because I couldn't find any documentation as to why they were included and they were causing Dexion Evicus' blindfold to not show in-game -Added the keyword VendorItemAnimalPart to the 4 remaining Ancient Vampire parts, so they would also get the "remains" icon in SkyUI, the leg already had it. -Changed the Ancient vampire leg to only weigh 1 lb instead of 2, inline with the rest of the Ancient vampire parts.
Version 2.3
New Changelog for 2.3 -removed some armo edits that are now duplicating USSEP fixes -added a recipe for lockpicks. Needs the steel smithing perk. 1 iron ingot produces 10 lockpicks -added new navmesh to fix the funky Dimhollow cript navmesh. Provided by DarthVitrial -added a new mesh to fix the Rune Platform textures.This mesh, which appears in Vahlok's Tomb, does not display properly from below due to missing the "Double Sided" flag in BSLightingShaderProperty. By DarthVitrial -removed the RNAM - Armor race record HighElfRace "High Elf" [RACE:00013743] from 0200377D the SnowElfRace in Race Records because it caused grey bodies, thanks to Butterfliezzz for bringing it to my attention. -added the No Dragon Lods fix by ShenziSixaxis https://www.nexusmods.com/skyrim/mods/36059 -added DBforevertoMiscQuests from the Even Better Quest Objectives mod by WilliamImm https://www.nexusmods.com/skyrimspecialedition/mods/159
Version 2.2
-changed the femle orc and female orc vampire to use the female idles instead of the male ones in race records. Thanks to fairkauri for bringing it to my attention -changed the werewolf pelt records to align with USSEP it will probably change to an itm -added object bounds to the werewolf pelt from the mod unlimited Bookshelves by da5id2701, since it had none -Wearbears will no longer drop bear pelts, only wearbear pelts. They have also been given object bounds to match the werewolf object bounds from the mod unlimited Bookshelves by da5id2701, since it had none. -added WeapMaterialFalmer to FalmerArrow so they can be crafted/tempered if added by mods. by DarthVitrial -Added WeapMaterialSteel keyword to ForswornArrow so they can be crafted/tempered if added by mods. used Steel because that's what the other forsworn weapons use. by DarthVitrial -Quest: Removed Start Enabled/Start Game Enabled flags from dunShipwreck04QST. This quest was cut and totally removed from the game, nothing restores it, and there isn't enough data left in the game to restore it, so there's no good reason the unfinished quest should still autostart and be tracked by the game forever. by DarthVitrial -MGEF: Changed Keyword on EnchRobesResistMagic from MagicAlchResistMagic to MagicEnchResistMagic. by DarthVitrial -reset the padding for voices to 0.2 from 0.1 as some people had issues. default is 0.5.
Bashed Patch tweaks These can also be found in a bashed patch under tweaks during setup. -Reduced the greeting distance for NPCs so they won't tell you their life story from across the square -increased max followers from 1 to 3 so you don't have to dismiss your current follower to interact with modded followers in some quests. -increased the max actors 30 to support mods -increased the max actors in combat to 30 to support mods
Incorporated mods -incorporated Believable Crime Report Radius by Burnout6010 https://www.nexusmods.com/skyrimspecialedition/mods/2802 -incorporated No Crime Teleport by Vermunds https://www.nexusmods.com/skyrimspecialedition/mods/13109 -incorporated Generic Inventory Sound fix by killtacular1 https://www.nexusmods.com/skyrim/mods/54441 -incorporated Keywords Fixed by Anduniel https://www.nexusmods.com/skyrimspecialedition/mods/21597 -incorporated Vampire Lord Transform FX - Fixed by ChytryGawron https://www.nexusmods.com/skyrimspecialedition/mods/39529 -incorporated Lights Out. Solitude Lighthouse Fix by murrayj https://www.nexusmods.com/skyrimspecialedition/mods/34976 -incorporated Fix - Missing in Action - General Tullius now gives the Imperial Order by SilentResident https://www.nexusmods.com/skyrim/mods/31360 -incorporated Calm Down Valdr by burntwater https://www.nexusmods.com/skyrimspecialedition/mods/33058 -incorporated Hearthfire Creep Cluster FIX by oracus0 https://www.nexusmods.com/skyrimspecialedition/mods/35207 -incorporated Scare my Enemy Bug Fix by Liberal Life https://www.nexusmods.com/skyrimspecialedition/mods/44685 -incorporated Modern Clap Bug Fix by Kaldewing https://www.nexusmods.com/skyrimspecialedition/mods/38621 -incorporated Improved Weapon Impact EFFECTS Correct Metal by Lordaloa https://www.nexusmods.com/skyrim/mods/10445 -incorporated Hired Thugs Fixed (Hired thugs if detected version.)by mrjentipede https://www.nexusmods.com/skyrim/mods/73811 -incorporated Rude Imperial Soldiers Fix by elite403 https://www.nexusmods.com/skyrimspecialedition/mods/894 -incorporated Tavern AI fix by Andrelo https://www.nexusmods.com/skyrimspecialedition/mods/23107 -incorporated Gloomreach Navmesh Fix by tarlazo https://www.nexusmods.com/skyrimspecialedition/mods/49358 -incorporated WH Hall of the Dead Navmesh Fix by tarlazo https://www.nexusmods.com/skyrimspecialedition/mods/50114 -incorporated Ash Pile Expiration (24hours) by OldNick https://www.nexusmods.com/skyrimspecialedition/mods/5710/ -incorporated _bugfix_FXdustDropRandomSCRIPT by steve40 https://www.nexusmods.com/users/3463396?tab=about+me. This fix stops the fxdustdroprandomscript from constantly firing in papyrus and spamming the logs
Version 2.1
reset the effects/area setting in the ABTelekenisis spell in Spell Tabs back to it's default of 0 from 1, so the telekenisis spell would work properly. The record is then deleted as an ITM when cleaned in Xedit. Left the ABTekekenisisEffect in magic effects untouched to hopefully correct the issues with soul gem traps and targeting placed objects included in ver 2.0 - Fixed the Atronach bug to not use the Hit Effect Art FXAtronachFireTrailObject [ARTO:00060D9C] which contradicts "Storm" nature of the Atronach. Kudo's to KernalsEgg & Scrambled Bugs mod for this fix. https://www.nexusmods.com/skyrimspecialedition/mods/43532 -Incorporated mod "Multiple Floors Sandboxing". Fix by Dovahklon. Https://www.nexusmods.com/skyrimspecialedition/mods/4524? Which fixes the NPC sandbox to include multiple floors. -Incorporated mod "Move it dammit - less wait time" originally by Apogee777 and E10X11: https://www.nexusmods.com/skyrimspecialedition/mods/752 Which shortens the movetime of NPCs when you bump into them. -Incorporated the Elder Scroll Reading Fix by Rooker. https://www.nexusmods.com/skyrim/mods/69339/?tab=files Corrects an issue where reading an elder scroll removes magic effects from the player. -Incorporated DLC Spell Integrations by Rooker https://www.nexusmods.com/skyrim/mods/72393/? This mod just integrates the DLC spell books into the vendor lists. -Incorporated the WoodElf - MaleHair - Fix by Provisioncore. https://www.nexusmods.com/skyrimspecialedition/mods/9271 Fixes the hair clipping issues with some hairstyle selections in racemenu. -Incorporated Butterflies Unchained by runesick https://www.nexusmods.com/skyrimspecialedition/mods/29538 This mod fixes the AI of butterflies for more natural movement. -Incorporated Chillwind Depths CTD Fix by Tarlazo https://www.nexusmods.com/skyrimspecialedition/mods/44249 This should fix the CTD in Chillwind Depths, after the first cavern with spiders -Incorporated No BS AI Projectile Dodge (Magic and Arrows) - Immersive Projectiles Nondetection of Enemies by ReizeO https://www.nexusmods.com/skyrimspecialedition/mods/1763 This mod makes it so enemies do not have superpower sensing/dodging. -Incorporated NPC's Run and Walk at Your Pace by spicychronoms https://www.nexusmods.com/skyrimspecialedition/mods/2482 This mod changes the walk and running speed of npcs to match the player.
Version 2.0.3
-removed the nord race from the RNAM record of Manakins in Race Records causing manakin bodys to become invisible.
Version 2.0.2
-fixed an LE issue with race records that could cause black faces with NPC. Could affect only a single gender, race or vampire.
Version 2.0.1
Thanks arshesney for the quick catching of a bad BSA packaging. .Bsa was repackaged to fix the issue.
Version 2.0
Version 2.0 (esp)
Changes in v2.0 (experimental version)
** Mesh/texture edits ** - Fixed the Iron Helmet clipping with mouth/tusks when worn by Orc Males. - Fixed CTD on entering Potema's cavern during The Wolf Queen quest, while using a replacer mod for the Jarl's outfit, by creating a standalone version of the vanilla Jarl outfit and assigning it to Potema. - Fixed UV mapping on the Solitude Mausoleum mesh by editing the UV map on the following mesh: Meshes\Architecture\Solitude\smuseleum.nif - Fixed Orcs using human glass helmet mesh which causes clipping with mouth/tusks. ** Faction/Race/NPC edits ** - Werebears, Werewolves and Vampires should now be all hostile to each other, in line with established lore on the subject. - Baral Sendu, the murdered innkeeper of The Stumbling Sabrecat, was mis-assigned a female voice, which becomes evident if you resurrect him. Changed this to a male voice. - Fixed issues with animals and adversary factions inappropriately reporting crimes. - Prevented followers and tamed animals from affecting the stealth meter. - Prevented female children and female Elders from inheriting "sexy walk" animation replacements. - Various undead enemy race names corrected. SkeletonArmorRace "Draugr" -> "Skeleton" DLC1SoulCairnKeeperRace "Draugr" -> "Keeper" DLC1SoulCairnSkeletonArmorRace "Draugr" -> "Skeleton" DLC2AshSpawnRace "Draugr" -> "Ash Spawn" - ElderRaceVampire NPCs provided with the ability to use crossbows. - Enabled Werewolves and Werebears to drop pelts that were missing from the vanilla game. - Tweaked factions for random encounter assassins, thieves and hired thugs to make them hostile to guards, stormcloak soldiers and imperial soldiers and vice versa. - Made changes to ManikinRace "Manikin": - Name: "Nord" -> "Manikin" - Description changed to: "A model of the human form used to display clothing and armor." - Armor Race: added NordRace deleted as of ver 2.0.3, because it turned manakin bodies invisible - Fixed the misspelling of Manikin on a number of records. - Made several changes to SnowElfRace "Snow Elf" to support any new modded NPCs of this race. (High Elf -> Snow Elf) - Corrected the misspelling of the name for the unique encounter troll to "Uderfrykte" - Fixed missing DATA - Body Biped Object for BretonRace by adding "32 - Body" to the BretonRace. - Fixed missing Advanced Avoidance flags by enabling "Use Advanced Avoidance" on the BretonRace, DarkElfRace and DarkElfRaceVampire. - Fixed missing first person slot for ElderRace and ElderRaceVampire. - Reduced the Health Regen of ElderRace to match all other races. - Removed the unnecessary tail body slot from High Elves. - Fixed missing attack data for ElderRace and ElderRaceVampire. - Re-enabled the ability for vampire races to use crossbows removed by Update.esm. back in patch 1.6. - Removed default hair color from OrcRaceVampire, in line with all other vampire races. - WoodElfRace: Fixed race description "Wood elves" -> "Wood Elves" (capital E) - ChickenRace: corrected incorrect name "Rabbit" to "Chicken". - BretonRaceChild and BretonRaceChildVampire: added "Use Advanced Avoidance" flag ** ArmorAddon tweaks (Tweaks to armor/clothing being invisible on certain races) ** - Fixed an issue with Psiijic Boots and Gloves being invisible when worn by Imperial Vampires. - Fixed an issue with Gold Rings being invisible when worn by Khajiit Vampires. - Fixed an issue with Amulets of Akatosh being invisible when worn by Orc Vampires. - Fixed an issue with Ancient Nord Amulets being invisible when worn by Nord Vampires. - Fixed an issue with Gags being invisible when worn by Redguard Vampires. - Fixed an issue with Gags and PrisonerCuffs being invisible when applied to Breton Children. - Fixed an issue with PrisonerCuffs being invisible when applied to Redguard Children. - Fixed an issue with PrisonerCuffs being invisible when applied to Nord Children. - Fixed the miss-assignment of the Default race on a number of Orc versions of armor items. - Removed the allowance for Argonians to use the version of Prelate Boots reserved for Snow Elves. - Removed the allowance for Argonians to use the version of Dragonplate Cuirass reserved for the Soul Cairn Keepers. - Removed the allowance for Elder Races to use the version of the Vampire Hoods reserved for Argonians. - Fixed an issue with the Skaal Hat being invisible when worn by all Vampire races.
** Dawnguard.esm ** - Dead Drop Falls -> added a sky from the region to looking into the void through the holes in the ceiling. + Moved position of waterfall a bit to avoid seeing the end of it. - Added some rocks and cliffs to cover up gaps in Dayspring Canyon - Fixed a broken Leveled NPC record in Dawnguard.esm: DLC1_BF_LCharFrostAtronachBoss [LVLN:0201513E]
** Misc ** - Set Diadem of the Savant to clothing and disabled its tempering recipe. - Fixed several leveled list entries in NPC records that gave them more arrows than intented. LItemArrowsAll [LVLI:00068839] already has more than 1 arrow per item in the list, some NPCs had this list in them with more than 1 of the list applied to them. Those have been reset to 1.
** Incorporated Fixes from other authors (used with permission!) **
- Incorrect rockpile texture for rocks next to Whiterun's Gildergreen - fix donated by Olivaerys - Converted the Bond of Matrimony to be left-handed by importing the left-hand mesh from "Left Hand Rings" by duggelz, and making it a replacer and assigning it to Body Slot 49. - Expanded the vanilla hair colour selection for the player character, NPCs and follower mods by incorporating 88 additional colours donated by AlassinSane. - Incorporated "Drunk Sinking Head Idle Fix" by KnightRangersGuild: http://www.nexusmods.com/skyrim/mods/70699/? to fix the broken animation of drunken NPCs when turning. - Incorporated "Vampire Lord drain with Serana fixed" by Thivus: https://www.nexusmods.com/skyrim/mods/21933 to fix the weakening of Vampire Lord powers while Serana is your follower. - Incorporated "Wiseman303's Shahvee Fix" by wiseman303: https://www.nexusmods.com/skyrim/mods/63117 to allow Shahvee's favor quest dialogue to show up while the following quests are active: - "Harsh Master" (Kjar, Windhelm) - "Kill the Bandit Leader" (Brunwulf Free-Winter, Windhelm) - "Dungeon Delving (Cave)" (Oengul War-Anvil, Windhelm) - Incorporated "Unmasked Faces - no green detailmaps for complexion and necks" by AltheaR: https://www.nexusmods.com/skyrim/mods/76607 to aid in removing visible neckseams caused by bad detailmap compression in vanilla textures. - Improved NPC natural speech flow by Incorporating "FSS - No pause between lines" by FuzzySockSucker: https://www.nexusmods.com/skyrim/mods/6333 - Incorporated "Raven Rock - Fix Exit on Horseback" by AndrealphusVIII: http://www.nexusmods.com/skyrim/mods/78030/? to fix the vanilla issue with not being able to ride a horse through the entrance to Raven Rock on Solsthiem. - Incorporated "Dawnguard Gauntlets Fix" by Zeddarius: http://www.nexusmods.com/skyrim/mods/38400/? which adds the vampire gauntlets into vampire outfits throughout Dawnguard.esm and Skyrim.esm - Incorporated "Light Beam Fix" by Boric123 http://www.nexusmods.com/skyrim/mods/76163/? to fix the incorrect placement of vanilla light beams in taverns. - Incorporated "Better fitting Glass Helmet" by Abakus: http://www.nexusmods.com/skyrim/mods/4085/? Which fixes badly fitting Human glass helmets. - Incorporated Mod "Sven Ballad Dialogue Option Restored" by DarkSoulDuck - SkyrimFantom: https://www.nexusmods.com/skyrim/mods/83008/? which restores cut dialogue from Sven - Incorporated Mod "Don't Talk With Your Mouth Full" by Whitefang37: https://www.nexusmods.com/skyrim/mods/84474/? which prevents eating animations by NPCs when talking to the player. - Incorporated Mod "Charge Dialogue Fix" by Whitefang37: https://www.nexusmods.com/skyrim/mods/84456/? which prevents dialogue like "Watch out!" from displaying when you charge into an enemy. - Incorporated Mod "Yet Another Attempt at fixing Giant Physics and Clubs" by AndrealphusVIII: https://www.nexusmods.com/skyrim/mods/84564/? which "fixes" the flying death animations when killed by Giants. - Incorporated "Orcish Forgemaster's Fingers" by KnockKnock: https://www.nexusmods.com/skyrim/mods/81955/? - Incorporated "Hunters Not Bandits RDO version" by raccoondance: https://www.nexusmods.com/skyrim/mods/79258/? - Incorporated "Modern Brawl Bug Fix" by EnaiSaion: https://www.nexusmods.com/skyrim/mods/77465/? - Incorporated Mod "Dragonborn Black Book Fix" by Termor: https://www.nexusmods.com/skyrim/mods/70383/? which allows you to leave Apocrypha, even when you have fast travel disabled. - Incorporated some fixes from "Unofficial Misc Bug Fixes Patch" by Question2: https://www.nexusmods.com/skyrim/mods/78694 - Quest dialogue fixes (see referenced modpage) - Fix to Boethiah's Ebony Mail (see referenced modpage) - Fix to Telekinesis (-Telekinesis's area has been changed from 0 to 1 to try to fix the problem where it cant target soul gem traps and many placed items correctly (e.g. the Zephyr bow on the log).) - Fixes to NPCs (see referenced modpage) - Fix to Wabbajack (see referenced modpage) - Fix to Music Tracks (see referenced modpage) - Fix to Drain Health magic effects (Made Dwarven Constructs, Undead and Ghosts immune) (see referenced modpage) - Fixes to NPCs (see referenced modpage) - Fixes to AI Packages (see referenced modpage) - Fixes to Quests (see referenced modpage) - Fix to the "Stability" perk description (see referenced modpage) - Made Bleeding effects ignore resistances (see referenced modpage)
Version 1.1
Version v1.1 2016.06.10 - Minor update to resolve out of order Masters Changes in this release: 1. A quick fix and minor release to resolve "Masters out of Order" error. Apologies to anyone this caused an issue for! Thanks to ZeroSbr1 for catching it early!
Version 1.0
Version v1.0 Version v1.0 2016.06.12 - Initial release Changes in this release: 1. Fix to allow Redguard children's hair to be hidden when wearing hats (bringing it in line with all other child races). 2. The Gaulder's Amulet was apparently intended by Bethesda to be a unique item, so returned it to this state to allow for texture and mesh replacers to function. 3. Fixed mis-aligned UV mapping on High Hrothgar entranceway meshes. 4. Set all jewellery's default race to 'DefaultRace' in line with all other worn items, instead of the mis-assigned 'ArgonianRace' that prevents custom races from equipping jewellery 5. The race used by the Afflicted, 'DA13AfflictedRace' has an [RNAM - Armor Race] set to 'BretonRace' and will therefore always use Breton versions of worn items. Began removing 'DA13AfflictedRace' from all wearable items as it is never used. NOTE: This has been partially implemented in this release, but will be completed in the next one. 6. The race used by Serana after she becomes human again, 'DLC1NordRace' has an [RNAM - Armor Race] set to 'NordRace' and will therefore always use Nord versions of worn items. Began removing 'DLC1NordRace' from all wearable items as it is never used. NOTE: This has been partially implemented in this release, but will be completed in the next one. 7. The race used by Miraak, 'DLC2MiraakRace' has an [RNAM - Armor Race] set to 'NordRace' and will therefore always use Nord versions of worn items. Began removing 'DLC2MiraakRace' from all wearable items as it is never used. NOTE: This has been partially implemented in this release, but will be completed in the next one. 8. The race used by Astrid in her final death scene, 'NordRaceAstrid' is only used by the unique version of Astrid in this scene. Removed 'NordRaceAstrid' from all wearable items as it is never used. 9. Fixed incorrect naming of Astrid's burned skin, used in the final scene 10. Position adjustment of Whiterun waterfall splash meshes to prevent them floating above water 11. Fixed child clothing default race being mis-assigned to Argonian (bringing it in line with all other clothing items). 12. Fixed incorrect body slot assignment on child clothing to prevent armor conflicts and allow jewellery to be worn (bringing it in line with all other children's clothing). 13. Enabled missing weight-slider support for child outfit (bringing it in line with all other children's clothing). 14. All instances of RuinsPot02 floating due to havok settling issues have been fixed by replacing them with their static version to avoid adding 'don't havok settle' scripts to them.
See the bottom of the page for links to Removed Mods
First off, I want to thank PlagueHush for allowing me to port this beauty to Skyrim Special Edition. Modding Skyrim creates conflicts. Many of these conflicts are desirable and are in fact the basis of modding Bethesda titles. There may be times however, when other mods will overwrite USMP and you will have to decide which changes you want to use. This is where patching and conflict resolution come into play. You can allow other mods to overwrite USMP to get their changes or use a patch to make the two mods play nicely together. In any event, I have tried to only include mods that are widely compatible and/or that can be overwritten easily. Happy Modding.
Installation. Install with your mod manager of choice. If you are installing manually, you don't need any instructions, because you clearly know what your doing. If you don't, you should be using a mod manager. If you are updating on an ongoing save, then you definitely need to get your character somewhere inside a house or inn and out of the larger worldspace. The Critterspawn Congestion fix needs to fix the worldspace bugs and will cause issues if you are not in a contained world-space like an inn or home that doesn't have spawn points.
Updating and new installs are always best on a new game.
Load order and Asset order with USMP has changed slightly and should be: Base Game CC Content USSEP USCCCP Vanilla Script (Micro)Optimizations (Incorporated with UOSC and now integrated into USMP as of v2.6.4) Script Optimization and Fixes Compilation - or - Ultimate Optimized Scripts Compilation (both need to be archived in a .bsa file) Navigator - Navmesh Fixes USMP all other esms esps patches
Skyrim is an epic game, and modding is the epic minigame that goes along with it! Still, it's not without its issues and once you get under the hood it doesn't take long before you notice the many inconsistencies, shortcuts, half finished changes, and plain old mistakes that Bethesda made when they were putting together this fantastic game. This is where the Unofficial Skyrim Modder's Patch comes in!
USMP is a large, community-collected compilation of fixes for the many bugs, inconsistencies, and errors that are either completely visual (placement of objects, or object models not being set up correctly) or only come to light from a modded install of Skyrim and its DLCs. Curated with both mod-makers and players in mind to aid the in-game experience, and serve as a base so that mod authors don't need to keep finding, fixing, and working around the same old problems. With all of these in a single ESP, it means it's load order friendly too so you can add more mods instead of using up your precious ESP limit just trying to fix things!
For a full list of everything that has been fixed so far, please see the 'Changes' tab above or the Credits below.
This isn't the first mod to try to fix the underlying issues with Skyrim, but it IS the first to attempt to fix the issues that make modding the game such a minefield in such a comprehensive way.
This mod is in no way affiliated with, nor endorsed by, the Unofficial Skyrim Special Edition Patch team, nor should they be expected to do so. The team there work to a very specific design goal and it differs from ours, so please don't nag them about this mod or the fixes contained within it!
Reassignment of default race for all jewellery to "DefaultRace" instead of the incorrectly assigned "ArgonianRace" from Armor and Clothing for Kids by PlagueHush
Russian - ZoOoM1706 - Best wishes to him and his Fellow Ukrainians during this difficult time.
The Unofficial Skyrim Modder's Patch (USMP) is intended to help you. The whole purpose of collecting these bugfixes together is to keep everyone up-to-date, and the impact on load orders to an absolute minimum.
Permissions for redistribution, conversion, or releasing 'updated' versions of USMP are not permitted - but only so that we can keep all of these fixes in one place.
Uploading USMP as a whole to other sites is not permitted - but only because having a single central source means that everyone can stay up-to-date easier. If you have friends who don't use the Nexus, you should still feel free to send them a copy!