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  1. sattyre
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    The Changelog now features possible inclusions.  Feedback is Welcome.

    I created a page for USMP patches.  You can find it here

    USMP is compatible with all Skyrim versions

    Anyone wanting to translate the mod is welcome to do so.
    I've had a lot of suggestions, for mods and mod fixes to include, so I thought I would outline some necessary details.

    Eligible mods must be:
    -stable
    -fairly self contained, meaning no dependencies beyond USSEP and vanilla, so no SKSE.
    -be beneficial for the vast majority of players, and
    -be fairly compatible with most other mods.
    -not be strictly taste mods.

    Skyrim VR users will require Skyrim VR - USSEP 4.2.2 and SSE 1.5.97 Compatibility Patch?

    If you have a version of USMP prior to 2.0.2 you need to update, and get the latest version to fix an issue that could cause black face.
  2. sattyre
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    There is a Back ported USMP 2.6.2b version under misc for LE users.  Use at own Risk

    USMP and 99% of mods aren't tied to a specific version of the Game.  However it pays to be aware that older game versions probably won't load esp, esl or esm files with the newer 1.71 header version.   Older game versions require BEES to load the newer version plugins.
  3. sattyre
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    Installation.   If you are updating on an ongoing save, then you definitely need to get your character somewhere inside a house or inn and out of the larger worldspace.  The Critterspawn Congestion fix needs to fix the worldspace bugs and will cause issues if you are not in a contained world-space like an inn or home that doesn't have spawn points. 

    Updating and new installs are always best on a new game. 
  4. pjaniishimo
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    I have absolutely no idea why, but if you use this mod and head to Alvor's house with Hadvar in Before the Storm, Sigrid will be on the first floor instead of the basement.Also, her daughter Dorthe may or may not be present.
    I haven't tested what happens if you head to Riverwood with Ralof.
    Has anyone else experienced the same issue?
    1. sattyre
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      Yup, that's a known bug I've never tracked down.  I believe it originates in the LE version of USMP 
    2. pjaniishimo
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      Thank you for your reply!
      It seems to be a known bug, but is there any timeline for a fix?
  5. 13Swords
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    Arrows are randomly phasing through enemies without hitting them. Getting very frustrating. 
    1. sattyre
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      sounds like you have some pretty major conflict resolution to do.
  6. QxeenRage
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    Been awhile since I built a load order. 

    Would USSEP, this mod, and just getting all of wskeevers fixes be enough as far as bugs go? There's hundreds of bug fix mods on Nexus, at a certain point it it feels like an endless process. 
    1. sattyre
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      Should be.  Ussep squashed the biggest bugs.  After usmp and skeevers mods you should be pretty good.  There's still some bugs left, but they're pretty minor unless your ocd.
  7. kelvinmann
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    damn, are there really that many vanilla bugs that aren't included in USSEP?
    thanks for this man, surprised how easy it is to install since some of the mods included require quite a few other mods while this doesnt

    also is it safe to install mid game?
    1. sattyre
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      I never recommend installing mid game unless it loads late, such as a patch.  Installing a mod, especially at the top of your load order, changes all the formids for all the following mods and can cause delayed issues that only become apparent with time.  It isn't a garrantee of trouble, but... probably best avoided. 
      Updating is a different story, it may add formids, but doesn't change all the following load ordered formids.
    2. kelvinmann
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      oooo I see, thank you for the detailed explanation 
  8. First, thank you for maintaining this mod; I imagine a great deal of work has gone into it and more to maintain it, especially with AE. I would like to make a request: would it be possible to modify the "Continue with Similar Arrows" element so that it only applies if I shoot the last arrow from a bow/crossbow? As of now, it applies to stacks of arrows sold, meaning I wind up equipping arrows while in conversation with merchants or followers, often unequipping the arrows/bolts I already had equipped because I sold or traded arrows of a different type. Not a major issue; it's hardly game breaking, but all the seconds I've spent (un)equipping arrows/bolts because of this element of the mod add up. In lieu of that, I'd even be happy to give up this feature; I would prefer having to equip my own arrows in combat than the merchant thing; I think it's the lesser effort on the player's part.
  9. chorrainder
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    if I'm already using SCROTE and ultimate optimized scripts compilation. Can I simply disable them after installing USMP mid playthrough?
    1. sattyre
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      provided there isn't an associated esp/esl with those mods, (ie to pack and load them via a .bsa), then it shouldn't be an issue as the scripts are still present.  If there is an esp/esl then leave them till the next new game.  The scripts will simply overwrite their counterpart.
    2. chorrainder
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      Ok, thank you.
  10. Ennbeard
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    Quick question regarding the 'Tavern AI Fix' portion.

    The original mod has console commands you can use to adjust the show room feature.

    TAIF_Settings_ShowRoom - show rented room (never: 0, once: 1, always: 2, default: 1)

    Is there an equivalent command for the version included this mod?

    I tried 'set TAIF_Settings_ShowRoom 0', 'TAIF_Settings_ShowRoom 0', and other variations but nothing seemed to come up. Also tried using USMP_Settings_ShowRoom as a hail mary.
    1. sattyre
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      I had to recompile the scripts for usmp, but beyond that I changed nothing in the mod or the scripts.  Nor did I set up anything for console use.
  11. RiskyRIO
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    Hello,

    I have a question regarding the WIDeadBodyCleanupScript Crash Fix, as it is stated that USMP uses Lilebonymace's version, so that means that we don't need the WSkeever's one? (https://www.nexusmods.com/skyrimspecialedition/mods/62413?tab=description), how do they work together, if at all?
    1. sattyre
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      They will overwrite each other, so the last one loaded wins.  This is the rule of one.
    2. RiskyRIO
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      Allright I see, thank you for answering me!
  12. mycatisobesehelp
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    Odds of adding Misc Dialogue Edits and Narrative Gameplay Consistent Dialogue Tweaks to this? Would be very nice to have these as a base for other dialogue mods.
    1. sattyre
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      They aren't in the scope of fixes USMP is willing to incorporate as they are more in line with simple preference mods.
  13. Wouter445
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    do i still need this mod? Scripts Carefully Reworked Optimized 
    https://www.nexusmods.com/skyrimspecialedition/mods/97155