Skyrim Special Edition

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  1. sattyre
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    I created a page for USMP patches.  You can find it here
    USMP is compatible with Skyrim SE 1.5.97 and the new 1.6+ update

    Anyone wanting to translate the mod is welcome to do so.  I can post it here or you can publish it yourself.
    I've had a lot of suggestions, for mods and mod fixes to include, so I thought I would outline some necessary details.

    Eligible mods must be:
    -stable
    -fairly self contained, meaning no dependencies beyond USSEP and vanilla, so no SKSE.
    -be beneficial for the vast majority of players, and
    -be fairly compatible with most other mods.
    -not be strictly taste mods.

    Skyrim VR users will require Skyrim VR - USSEP 4.2.2 and SSE 1.5.97 Compatibility Patch?

    If you have a version of USMP prior to 2.0.2 you need to update, and get the latest version to fix an issue that could cause black face.
  2. sattyre
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    There is a Back ported USMP 2.6.2b version under misc for LE users.  Use at own Risk

    GOG now has Skyrim SE and FO4, So people like me who hate steam can now get rid of it.  USMP and 99% of mods aren't tied to a specific version of the Game. 
  3. sattyre
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    Installation.   If you are updating on an ongoing save, then you definitely need to get your character somewhere inside a house or inn and out of the larger worldspace.  The Critterspawn Congestion fix needs to fix the worldspace bugs and will cause issues if you are not in a contained world-space like an inn or home that doesn't have spawn points. 

    Updating and new installs are always best on a new game. 
  4. Luridum
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    RaceCompatibility adds the afflicted race to jewelry ARMA records. There's three records that conflict when RaceCompatibility.esm is loaded after USMP: RingGoldAA, AkatoshAmuletAA, and AncientNordAmuletAA. If RaceCompatibility's changes to ARMA records are instead included, USMP may be loaded after RaceCompatibility with no conflicts.
    1. sattyre
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      USMP should be loaded before Race compatability.   The affected records are all pretty minor and can simply be forwarded or ignored, though forwarded is always better.
    2. Luridum
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      Yes, that's what I said. I still think including RaceCompatilitiy's ARMA changes would be an improvement, though.
  5. Jdseese
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    Thanks for all the time and effort put into compiling this patch, so much good stuff in here.
    In the description is says that USSEP fixes are all forwarded, but I am seeing conflicts in xEdit and not sure which to patch out.

    Example - 0001F385 is the forcegreet for Ysolda during "A Night to Remember" DA14.  USSEP makes one fix, USMP makes a different fix.  I couldn't tell from the USMP changelog where this fix is coming from in order to research it. 

    I am guessing this line from USSEP changelog applies:
    "Adjusted the conditions on Ysolda's forcegreet package in DA14 due to checking the wrong quest stages. (Bug #18896)"
    1. sattyre
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      What version of USSEP are you using?  I haven't always been diligent in keeping up with the USSEP changes, and sometimes those changes are a direct result of the various mods integrated into USMP.
      Also, in keeping compatibility with so many game versions it has required sacrifices related to newer content USSEP changes, so if you are using the latest ussep, some of those changes aren't in USMP
    2. evilorangepeel1
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      I investigated this and it's actually a combination of two bugs with this record. It seems that USSEP changes Ysolda's AI package due to a bug with her forcegreet here. That AI package then activated a latent bug which would cause her to do her forcegreet consecutively. I'm not an expert but I would forward the USSEP changes here.
    3. sattyre
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      agreed.  The original change in USMP came from LE and the Unofficial Misc Bug Fixes Patch from 2016 which is around the time of the original fix in USLEEP.  The current fix in USSEP was incorporated after the 4.2.5b version (in one of the more recent SE updates).
      Thanks for the heads up

      I also updated the gloomreach navmesh to match ussep so the two mods are now consistant.  Just to point it out, that updated fix was contributed by DarthVitrial who has contributed a great deal to USMP as well.  The changes will be in the next update v 2.6.3. No release date is yet scheduled.
    4. evilorangepeel1
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      Cool, I appreciate it.
  6. evilorangepeel1
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    It looks like USSEP now contains the gloomreach navmesh fixes of it's own, added in 4.3.1. Bug # 33783. Not sure if it covers everything done by tarlazo's fix, but i figured I would share my findings.
    1. evilorangepeel1
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      Just saw these in there for the next version. Thanks a ton!

      • updated dialogue Topic 0001F23C Forcegreet for Ysolda - sub - 0001F385 Changed two of the conditions to match the latest USSEP fixes.
      • Updated the original Gloomreach01 and Gloomreach02 Navmesh fixes by Tarlazo to the newest fixed version from USSEP v4.3.1 Forwarded several other minor record fixes to match USSEP edits.
  7. sw1000xg
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    Sorry if I seem a little ignorant 

    But what will it actually do for my game?

    Not currently having any crashes or glitches (that might change later in the game)

    How will this benefit my game?

    Not trying to be an arse, just curious if it will cause conflicts with mods? Or something else?

    Just trying to find out more before I install
    1. sattyre
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      Skyrim has always had minor issues, inconsistencies, and sometimes outright errors.  This along with USSEP, fixes a lot of things that doesn't always work so well. 
      If you are simply playing a vanilla game of skyrim, then you won't always see a lot of the issues.  However, the more you mod the game, the more likely it is that you stress the engine, the more likely it will be that you have conflicts.  If you could only take one fix, i would recommend taking USSEP since it fixes a ton of issues.  USMP also fixes issues, but it fixes issues Ussep does not.  It helps to prevent issues from cropping up, and also has some quality of life elements.
      If you look near the bottom of the description page, you'll see all the mods incorporated into USMP.  They all resolve things that are wrong or off or broken in some fashion.
      How it benefits your game is really dependent on too many variables, including your graphics card and computer specs as well as what mods you use and how well you resolve conflicts.  It's an amalgamation of fixes people would otherwise have as individual mods cluttering up their load order.
    2. sw1000xg
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      WOW thanks for the fast response

      I've about 560 mods roughly on a 4070Ti

      Using Rudys Cathedral ENB on ENB 475 (new one 499 makes my rocks look like some nords have been sprinkling white substance on them)

      Thanks for the information I think I'll defo give it a go after that
    3. sattyre
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      There is also a patch page you'll find a link to on the top sticky for conflicting mods.
    4. sw1000xg
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      Already seen something not used too

      The very START of the game in the carriage 

      Seems to start way back before the dip after installing, is that normal?  There's long pauses of speech until you get to Helgen
    5. sattyre
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      yeah, some people report an issue with slower horses.  I do know the horses are a tiny bit slower, but only because i timed the cart ride at the start of the game.  I've been unable to detect the issue in any other part of the game.  If it's a problem for you, there is Revert Runandwalkpaces.esp in the  misc section of the downloads.
    6. sw1000xg
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      Cheers bud
  8. Starotoga87
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    Has anyone encounter this problem with the sprint button because before I used to sprint instant by the press of a button but not I need to press on it multiple  and more times so i can just sprint
    1. sattyre
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      This mod doesn't touch the sprint button or controls.
    2. MakimasChain
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      I have this problem to did you figure out why?

      edit. after uninstalling all my mods it seems the problem is true directional movement not playing well with one of the mods in usmp not sure which one tho.
    3. sattyre
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      There is no direct conflict showing in Xedit, so if there is in fact a conflict of some sort, it's at an engine level and not something I can do anything about.
  9. AlexintheVerse
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    Didn't you recently create a page dedicated to listing all the mods used in this and mods that are obsolete by using USMP?
    I was sure i seen a nexus page for that.....
    1. sattyre
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      it's all on the description page, near the bottom, otherwise, you can read through the various changelogs.
    2. AlexintheVerse
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      okay thanks
  10. CloudAndProud13
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    Which version of Motionless Rocks Killing People Fix did you include? The version that includes the player or the other version?
    1. sattyre
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      I can't remember off hand, so you'll have to read the changelog
    2. CloudAndProud13
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      I checked the changelog, it doesn't say either ):
    3. sattyre
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      The one that also affects the pc, which is the optional file.
    4. CloudAndProud13
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      Oki dokes, thanks :3
  11. Trojan78
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     Hola sattyre amigo

    Thank you for making these fixes possible to the game.

    Please could you help me.  🙏
    When I install any of the Unofficial Skyrim Modder's Patch and Fix mods on my controller, the run button stops working.   

    Could you tell me what I could do to fix this problem? 
    1. sattyre
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      2 questions:  are you on a console?  Do you use a mod manager?  A picture and a fuller explaination would go a long way.  I'm happy to try and help, but I really don't have a clear picture of the problem.
    2. Trojan78
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      Hello sattyre, thank you so much for taking your valuable time to respond to me.
      I thank you. 

      Sorry, I think I didn't know how to explain myself. 
      I'm on PC and I have Vortex as a mod manager. 

      Regarding the problem, I meant that when installing the USMP mod, the button on my controller to make my character run is disabled (it doesn't allow me to run). If I press the button, it doesn't take any action.

      But this only happens with that button, all the others work perfectly.   I don't know if this has anything to do with this issue, but I use the "reWASD" software to set up my buttons on an Xbox Elite 2 controller. With PS4 controller preset


      Having the problem I tried to reconfigure the button in "reWADS" to another button or another letter but it didn't work.
      The PS4 preset sets up the button that allows me to run to the L1 button.
      I think it's the standard button normally set up in Skyrim for this action.


      I would greatly appreciate any recommendations from you. 😊👍
      Thank you very much and sorry for the inconvenience.  🙏

    3. sattyre
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      oh wow.  I wouldn't have a clue how to fix that.  I don't use controllers or consoles and have no clue how you would go about setting those up.  I can say that USMP doesn't touch anything like that and shouldn't have any effects on how you interface with the game.
      I hope you figure it out, and sorry I couldn't be any help.
    4. Trojan78
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      Hello sattyre once again. 

      Yes, I understand, I also don't understand why this error occurs when apparently this rectification mod doesn't touch anything regarding control settings.

      I appreciate trying to help me you are very kind thank you very much. 🙏😊👍
  12. Saxman
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    Another fix to consider adding:  Dustman's Cairn Farkas Scene Fix

    https://www.nexusmods.com/skyrimspecialedition/mods/116472
  13. Chrysalis83
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    i heard a lot of people complaining about issues with ''NPC's Walk At your own pace'' , anyway to remove that mod from this?
    1. sattyre
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      revert runwalkpaces esp in the downloads section.
    2. Chrysalis83
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      you're a great one , thank you