Fun! Heavy armored orc wielding Volendrung went in at level 16 and left at level 22. He died twice.
Had a large stock of healing potions, and needed them when mobbed, which happened several times. My supply wasn't replenished much in the ruins, so plan accordingly. More than once I stopped and considered leaving to replenish and possibly bring back a follower. An extra target for the mobs would probably have made the crawl easier.
Some interesting ideas and unexpected twists. I'll definitely check out more of Venjhammet's mods.
The perfect lighting, dramatic light and shadows. I loved it. Dense and packed enemies (I'm not a fan of that) but it was ok. It all looked neat and well done but without anything really shockingly surprising, if not, as said in begin for the great lighting which I care a lot btw, highlighted details, making the rooms and the environment very interesting and "cinematic". One bug (maybe is my lava mod?) the first lava you meet entering the dungeon is running up the wall, instead of how it should be (running down) https://ibb.co/TM4kycb
for what you need extra game version 1.6.640 or 1.6.353 ? Does it use SKSE? If not (and so far I see you don't need SKSE) your difference only is in the BSA(s) with some graphics. So any version should be fine as long as the AE's BSAs are installed with the new graphic content. But no need to have special game version, and so Downgrade Patch (BoB) also should work fine as BoB combines the AE's BSAs with SSE's engine. (I'm going to test it with BoB)
It was once ported to xbox but due to an idiot individual Youtubers I decided to remove it because of their ungrateful action. From now on all of my mods will only be available to PC only.
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Had a large stock of healing potions, and needed them when mobbed, which happened several times. My supply wasn't replenished much in the ruins, so plan accordingly. More than once I stopped and considered leaving to replenish and possibly bring back a follower. An extra target for the mobs would probably have made the crawl easier.
Some interesting ideas and unexpected twists. I'll definitely check out more of Venjhammet's mods.
1. Hammet Dungeon Pack 1
2. Hammet Dungeon Pack 2
3. New Vominheim
4. Realm of Merentif (requires New Vominheim)
5. Isle of Valefrost
6. Standalone Dungeons:
-Hammet's Folly (Requires AE atleast v1.6.353 and Creation Club Addon)
-Helm of Btharznd
-Bane of Yngemar
-New Pinehelm Grotto
-Tomb of Vasik
-Grey Bane Hollow
-Heart of Aknznd
-Vault of Maraf
-Ruins of Mharzurk
-Temple of Agmer
Hope this helps, thank you and have a nice day.
One bug (maybe is my lava mod?) the first lava you meet entering the dungeon is running up the wall, instead of how it should be (running down)
https://ibb.co/TM4kycb
I'm a big fan of your Dungeon mods.
It would be very much appreciated.
Thank you for your time.
You rock!