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Mihail

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MihailMods

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About this mod

Small and pesky lesser daedras of little intelligence and modest magical abilities, Scamps and Banekins should not be, at first sight, a matter of concern for prepared adventurers, however, in large numbers, these two species can be a nuisance even for the most fearless warrior.

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  • If you use, like and value my work, please consider giving an endorsement. I've worked hard for years to offer you the best of me for free, and the only thing I ask in return is this gesture, which increases my relevance and engagement on Nexus, and motivates me to continue;
  • I do not inspect or have any influence over translations of my mods (including those linked directly on my pages), nor do I have any power over patches or add-ons made to my content. So, before using any unofficial add-ons for my mods, make sure they conform to the latest version of my official release, and never use these if they don't. The same applies to Xbox ports;
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  • Do you have any doubt? Read my Frequently Asked Questions (FAQ).





"Small and pesky lesser daedras, of little intelligence and modest magical abilities, Scamps and Banekins should not be, at first sight, a matter of concern for prepared adventurers, however, in large numbers, these two species can be a nuisance even for the most fearless warrior. Both species are extremely common in places where mages dwell, and among some cultures they are highly preferred pets.

The Banekin is a small daedra that resembles a winged humanoid with a mottled bluish-gray body covered in spikes from the neck to the end of the small tail, which also sprout from the limbs and shoulders. They have pointy ears, hands with sharp nails, forked feet that end in two thick claws, a pair of long horns on their head, and glowing blue eyes as if they were made from Azure Plasm itself. 
They can speak rudimentary Tamrielic and are sometimes used as familiars by powerful sorcerers. Banekins are agile daedra, but their small wings are of little use, serving only to help them leap higher. They use modest shock spells in combat, although visually striking. Considered very agitated and mischievous, not all mages, vampires, or even other daedra tolerate their presence in their domains. They are also documented as an invasive species in Soul Cairn, like Daedrats. 

Banekins are primarily associated with Molag Bal and the Prince's realm, however, Dagon also created his own subspecies of Banekin, resistant to fire, and capable of manipulating it, on a small scale. These Banekins have red skin and glowing crimson eyes.

Scamps are the most popular daedras in Nirn, right after the Atronachs, being simple summons and easy to practice, they are the ideal choice for apprentices of magic. They also often enter the mortal world to cause damage and perform minor tasks for their Princes or high daedras. About the size of a Goblin, Scamps have thin bodies and long limbs, sharp claws and teeth and a large pair of ears sensitive to any sound. A Scamp skin is covered with spots, and part of his body is also covered with a rough coat of brown hair. They are weak, somewhat dull and coward, and are easily defeated, except when employed in large numbers and in a coordinated manner, commanded by someone more intelligent, usually a Dremora. Their modest fire skills, coupled with their speed and sharp claws, can make a group of Scamps a problem for the unsuspecting traveler. Scamps, like Banekins, are also known to be able to speak rudimentary Tamrielic, though very rarely. They are usually seen serving Mehrunes Dagon, but can also be found living under other rulers in other realms.

Scamps are more easily controllable than Banekins, which makes Scamps a preference over these, however, they pose a problem for vampires and necromancy sites, due to Scamps' natural affinity for fire. There is a legend that millennia ago, necromancers called out to Molag Bal for help, who modified some Scamps by infusing them with the essence of the Banekin, generating a new type of Scamp, known as the Stonefire Scamp, or simply Banekamp, ​​a Scamp that still holds the behavior and form of a Scamp, but with a similar color to that of a Banekin, boney dark spikes now grow on its back, shoulders and arms, and a pair of horns grew from the Scamp's head. His magical aptitude turned into electricity, thus no longer posing a danger to vampires or the reanimated dead."


by Beastmaster Mihail *

(*Who is Beastmaster Mihail? He is my avatar/persona within the universe composed of all my mods. He is the ingame author who writes the texts that are usually presented as descriptions for my mods. A former monster hunter, now a dedicated scholar, he is planned to be released as an NPC in late 2022/early 2023, doing the same job in-game as my descriptions do on Nexus.)


Technical info: Spell Tomes to summon Scamps, Banekamps, (Deadlands) Banekins and (Coldharbour) Banekins can be purchased randomly from vendors or found randomly throughout the world in mage lairs.



- 4 new creatures: Scamp (in several named variants according to their lvl),
Banekamp, (Deadlands) Banekin and (Coldharbour) Banekin;

- 4 new spells to conjure the 4 daedric creatures added by this mod;

- 3 new ingredients: Scamp Skin, Banekamp Skin and Banekin Horn.





So far no incompatibilities have been found between this mod and other mods.
(OBS- If by chance when installing several of Mihail's mods at the same time you are asked about files overwriting those of other Mihail mods or other authors mods, don't worry because they are just the same files shared between mods. I recommend that on these occasions always give preference to the files contained in my mods, and among mine always give preference to the mod you are installing last.)



The Mihail Monsters and Animals series aims to create and make available to the community the most complete set of creatures for TES 5: Skyrim, implemented in an immersive and unique way, with respect to the pillars of lore. Instead of pathetically just throwing models and textures in the game reusing 100% vanilla mechanics, the creatures made by Mihail have uniqueness and extreme zeal in their idealization and implementation, which will provide you with an experience that you have never had before in this area.





Author: 

Mihail- models, textures, animations, loot, spells, effects, sounds, game implementation