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Author notes
You are not allowed to edit Carys' voice files without the express permission of the voice actor (this includes creating a voice synth model to generate new lines).
File credits
Special Thanks
ElSopa for Gladys' beautiful armor. VictorF for helping me through all the scripting nonsense I got myself into. sheepswhirl for helping me implement George. Elizabeth Plant for cleaning up Carys' audio. Catir for proofreading my dialogue and providing helpful feedback as always. opusGlass for just being a generally helpful fellow.
Fixed issue where you couldn't feed Gladys treats.
Version 2.0.7
Updated sale sign texture.
Updated Dragonborn's Bestiary art.
Version 2.0.6
Fixed issue where Gladys wouldn't always stay where you told her to.
Adjusted Bestiary art.
Version 2.0.5
Fixed issue where the Gift of Companionship would erroneously buff health.
Added support for The Dragonborn's Bestiary.
Version 2.0.4
Fixed issue where Gladys would consume all items in her inventory when summoned with George.
Greatly improved Fetch logic.
Removed Gladys' retrieval system for efficiency and low player usage.
Version 2.0.3.2
Fixed issue where you'd be unable to speak to Carys if installing this mod on a running savegame.
Version 2.0.3.1
Fixed issue where Carys wouldn't open her barter menu.
Version 2.0.3
Added Inventory Interface Information Injector support.
Version 2.0.2.1
Added missing script.
Version 2.0.2
Fixed issue where every time you would throw George the pet counter would tick up.
Version 2.0.1
Fixed the issue where Gladys would not engage in combat at all (even while being actively attacked).
Changed it so Gladys is set to automatically follow you (assuming you have an open pet slot) if you throw George outside of your LOS.
Version 2.0.0
Moved Gladys to the vanilla Pet Framework (the same one used by Creation Club pets) in order to access all the features other pets have.
Cleaned and remastered Carys Sundancer's dialogue audio (thanks Liz).
Version 1.2.3-GES.2
Added gladys_doubt.png to the Gladys Emote Set.
Version 1.2.3
Added new condition to the home framework.
Version 1.2.2
Prevented Gift of Companionship effect stacking.
Version 1.2.1
Fixed issue where Gladys would unequip her armor when traded items.
Gladys will no longer try to equip armor that she cannot physically equip.
Version 1.2.0
George will now be displayed in Gladys' mouth when he is in her inventory. https://youtu.be/Nt48zrjgzZM
Added the ability to specify what you want Gladys to retrieve from the environment (weapon, armor, potion, lockpick, something valuable, or something random).
Added a backpack option for Gladys' outfit.
Various small optimizations.
Version 1.1.2
Minor script optimization.
Version 1.1.1
Fixed issue where Gladys would occasionally create copies of George with eldritch magic.
Fixed issue where George would occasionally be marked as stolen in interiors.
Added a small buff called "The Gift of Companionship" that is granted to the player after feeding Gladys a treat.
Version 1.1.0
Fixed issue where Fetch would randomly break.
Fixed issue where you couldn't dismiss Gladys to player-owned homes.
Fixed issue where Gladys wouldn't sandbox in player-owned homes.
Version 1.0.4
Added support for Immersive Interactions 1.30.
Version 1.0.3-GES.2
Added gladys_head_tilt.png to the Gladys Emote Set.
Version 1.0.3-GES.1
Added the Gladys Emote Set.
Version 1.0.3
Updated DES_SellerCleanup.pex to be more efficient.
Fixed a minor bug when using George alongside iEquip.
Version 1.0.2
Fixed minor bug where Gladys sometimes wouldn't drop George in front of the player after fetching.
Reformatted dialogue to prevent the (albeit unlikely) scenario where you pay for Gladys but do not do not receive ownership of her and need to purchase her again.
Version 1.0.1
Fixed issue where Gladys would be summoned whenever the player cast *any* spell.
When equipping George your left hand will now be lowered.
Added Immersive Interactions support out-of-the-box.
So I present to you Gladys, a fierce working dog that will happily bite the heels of your enemies! Talk to the new merchant at the Solitude Docks to begin your adventures together!
A new adorable corgi follower named Gladys.
A unique model and armor set to make her stand out from the rest of Skyrim's dogs.
The ability to play fetch!
Fully integrated into the vanilla Pet Framework (the same one used by Creation Club pets) in order to utilize all the features other pets have access to.
Fully re-voiced sound effects using audio from my own pet corgis!
Immersive Interactions is supported out-of-the-box without need of any patches or MCM configurations.
A merchant ship is added to the Solitude docks in front of the East Empire Company Warehouse. This ship is only there before purchasing Gladys from the merchant, afterward she will leave and take the ship with her. I carefully chose the location of this new ship to ensure that it wouldn't conflict with any of the popular Solitude mods. I have provided screenshots of the new ship alongside various other Solitude mods to display how it will look.