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alexsylex

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alexsylex

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803 comments

  1. MisterBanana17
    MisterBanana17
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    Sticky
    Amazing work alexsylex !
    This mod is now featured on my True Graphics and Immersion List
    1. alexsylex
      alexsylex
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      • 637 kudos
      Thank you so much!!
    2. morsta
      morsta
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      Thanks!
    3. Dragsha
      Dragsha
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      • 1 kudos
      hi man pls update your mod pls i need he
    4. Hsm7814603
      Hsm7814603
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      pls update your mod pls i need he
  2. omg1234
    omg1234
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    Sticky
    Thank you for your skse plugin
    Just update my mod now require your skse plugin
    Some of my weapon art of my weapon buff has forward movement now
    it should be the first mod in nexus to require your skse plugin
    1. alexsylex
      alexsylex
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      Cheers!! :D
  3. 1163786698
    1163786698
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    Sticky
    Thanks to the author for his contribution, may I ask if the author has made any progress in the function of moving up and down?
    1. alexsylex
      alexsylex
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      Sure, let me update you about the situation.

      I've been busy these last weeks and I could not make progress on that. Related to the vertical motion, while reverse engineering Skyrim's code I found out interesting things worth another mod to improve locomotion.
      Currently I'm working on updating Compass Navigation Overhaul with several fixes, and improving my UI framework Infinity UI. Once I've released both updates, I will go back to work on this and another UI mod that I think you will like a lot ;)

      (Working on 2 mods at the same time is my limit sorry :D)
    2. Patrickq
      Patrickq
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      Thank you for posting an update on your work! Take all the time you need. I can't wait to finally try out MCO once you make the update. Valhalla Combat alone made combat so much better. With MCO it's going to get to the next level hihi.
    3. lobotomyxyz
      lobotomyxyz
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      so one year later is z motion abandoned? I just stumbled across the beta showcase by black and it looked reasonably funcitonal
    4. alexsylex
      alexsylex
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      Busy with the minimap (almost finished) I will retake the project after that.
  4. geraintwd
    geraintwd
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    Guys, just wanted to flag that the skyrim guild website (linked in the description for the Modern Combat Overhaul, in particular) is compromised and redirects to an Indian (.in) site that tries to install malware.

    Please could you maybe change any links in the description for this mod to point to Distar's own page, so that other users don't risk downloading viruses instead of Skyrim mods? Thanks
    1. alexsylex
      alexsylex
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      Yeah sure! please can you write here the page URL??
    2. BuzzParsec
      BuzzParsec
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      The OP is talking about the link you put in your mod description, with the link title "Moder Combat Overhaul" [sic].

      I, too, was confronted with a bad link -- not  a redirect, just a dead link. I won't repost the link here because, if it's as the OP says and a redirect to potential malware, there's no reason to disseminate it further.

      I was eagerly going to download this modern combat overhaul you mentioned, but when searching for that name I did not find any mods  that require your mod, so these similar-sounding mods are obviously not the one you mention which is "built  around" your mod.

      EDIT: internet search for "MCO Skyrim" rather than "modern combat overhaul" brings up the Distar Animation page which I am certain is the mod you're referencing:

      https://www.distaranimation.com/mods/attack

      That site has well-known major animation overhaul projects, which I have yet to try.
    3. secru7
      secru7
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      f*#@ do not tell me that, I opened the link twice and the first it opened and closed but do not know if it was me by accident or itself and the second I opened in a private tab but it was jus a blank/white page with nothing in it, how do I know if it did something? i have AdblockPlus and Ublock Origin an use Avast, none did a warning or anything.

      It is still the bad link or it is changed? Today is February 6 and your coment is from 06 January. 
    4. secru7
      secru7
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      It is still the bad link or it is changed? could you tell me? it goes to a blank page. the page is https://www.skyrim-guild.com/distars-mods/adxp-mco   is it the bad one?  :(  it is different to the one BuzzParsec, please someone.
    5. bro i did the same i clicked the link twice but didnt download anything so idk if i got malware now
    6. LateKill
      LateKill
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      skyrim-guild website is no longer exist that's why you guys get nothing, it change to this web Distaranimation
    7. alexsylex
      alexsylex
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      Changed the links, thanks guys.
    8. secru7
      secru7
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      Oh, ok thank God, I did like 8 full scans with Windows defender and Avast online and offline and checked with the microsoft sysinternals tools tons of times to see if something weird was running and to my limited knowledge it seems ok, and the page does not have the ".in" from India, and your comment makes it better for me, so it is the old website from the mod and it no longer exist (I suppose alexsylex changed the wrong indian site to the official one and then the official one changed their site to a new one).

      Thank you man, really thanks.
  5. madmoder96
    madmoder96
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    does this work on 1170 AE?
    1. jspee1965
      jspee1965
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      • 37 kudos
      It appears to be working.
  6. IdleWanderers
    IdleWanderers
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    Yes. This mod still works on Skyrim version 1.6.1170. Reddit has plenty of threads if you are bored. 
    1. Chomke021ns
      Chomke021ns
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      +1
    2. CynicRed
      CynicRed
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      goated
    3. Skoomacao
      Skoomacao
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      Khajiit has approved this speaker
    4. FluffyNexusMods
      FluffyNexusMods
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      Thanks for the headsup, but imho IT IS ABSOLUTELY WARRANTED TO POINT ALL OUR MIDDLE FINGERS AT BETHESDA!!
    5. IdleWanderers
      IdleWanderers
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      Without Bethesda you wouldn't have a game to mod. The most recent updates sucked for me as well. I had to make some changes and some sacrifices to my load order. Time moves on and the world keeps spinning. Just saying.
    6. Xepharradun
      Xepharradun
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      Simple and quick! Thanks for the answer to the question I had.
    7. Zerofeeling042
      Zerofeeling042
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      Thank you Sweet Dude
    8. mdgdg
      mdgdg
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      This was my only question. This should be pinned near the top. Thank you, IdleWanderers
    9. thehurtbear
      thehurtbear
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      It just works.
    10. potatoinatomato
      potatoinatomato
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      Im sure the multimillion dollar company, Bethesda who gives no hoot at all appreciate a rando defending them. 
    11. IdleWanderers
      IdleWanderers
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      Humanity ugh 
    12. fibrewire47
      fibrewire47
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      people still fail to understand address library is required. Then install the worng version or not install at all then come and cry.
    13. raiyayumi
      raiyayumi
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      I dont get the need to defend multi billion dollar company. Just point fingers at them whenever they do wrong. I'm the customer and i'm not thanking Bethesda because they still found a way to ruin a 15 year game. GUYS LOOK IT'S BETHESDAAA!!
    14. IdleWanderers
      IdleWanderers
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      "Yes. This mod still works on Skyrim version 1.6.1170...No need to complain about the mod author...The answer is YES IT WORKS."

      What people like you fail to grasp is without "Bethesda", you would not have games to mod. Pretend that you live in a universe where "Bethesda" does not exist. Pretend you live in a world where Morrowind, Oblivion, Skyrim, Fallout 3, Fallout 4, Starfield, and all the upcoming games do not exist. What then? Would you play a different type of game and then complain that particular game studio is keeping their games up to date and releasing new content? Would you be content with what the industry is providing you? Nobody is forcing you to play "Bethesda" games. You can leave. You will not be missed. People like you have made it trendy to whine and moan about anything and everything. It's almost like people like you have no desire to reach puberty and maturity. Time to grow up. Go send a mean tweet and take your two cents elsewhere. 
    15. Ausarq23
      Ausarq23
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      i'm still pointing my middle finger at Bethesda the update was entirely unnecessary all it did was add paid mods (something NOBODY asked for or wanted) and broke everything UI mods are STILL broken to this day thanks to the "new and improved" creations menu that was lazily shoved into existing code instead of being properly implemented (or just left out entirely like it should've been) so we have every right to complain about BGS f*#@ing our mods up for no reason other than pure greed. If this was just a simple bug fixing update (even just for the  creation club) nobody would really care that's par for the course at this point, but breaking all our mods for their shitty paid mods model (which isn't much better than the creation club (at least mod authors get a wow massive 30% of the profits (with Bethesda pocketing the other 70% in case you couldn't tell that was sarcasm 30% is an insult to modders Bethesda shouldn't be getting a CENT from these mods) and again is PAID MODS) is frankly unacceptable and i will NEVER buy another Bethesda game as long as i live starfield can f*#@ off so can fallout 5 and elder scrolls 6 (if they ever come out) as they'll have the same f*#@ing bullshit paid mods nobody likes but BGS will keep putting in because some people (mainly the console players) are dumb enough to actually buy them
    16. IdleWanderers
      IdleWanderers
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      Everyone gather round. I would like to show you my new cure all, Genuine Tissues for Issues. These soft and malleable products will immediately ease your pain and suffering. Only costs two septims. Get them now before they are gone. 
    17. Ausarq23
      Ausarq23
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      your attempt at mockery is wasted
    18. IdleWanderers
      IdleWanderers
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      Someone is bored this afternoon. Take your negativity back to Reddit. Maybe The Elder Scrolls and Fallout is just not for you. Maybe you should try one of those cellphone matching games.  Those probably don't require too much intellect.
    19. ALto190
      ALto190
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      Nice!
    20. LordGidon
      LordGidon
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      Did the mod work for you if so how did you get it to work?
    21. IdleWanderers
      IdleWanderers
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      1. Read the description. 
      2. Install requirements.
      3. Install this mod.
    22. vhcanton
      vhcanton
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      • 3 kudos
      kudos
    23. IdleWanderers
      IdleWanderers
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      @DitzyDez666 But it's only a training exercise. 
    24. AKAMuzz
      AKAMuzz
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      Good luck with your updated version and your limit of working mods on it. Most people will never give up access to all the mods in the old version.
    25. IdleWanderers
      IdleWanderers
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      Over four months have gone by and people like you keep showing up to give me their "two cents". I run 1.6.1170 with over 1500 plugins. Everything looks great and my game is a lot more stable with no mod related crashes.  If the mod hasn't been updated to the newest Skyrim version, then it's probably not worth having. Back to my original comment. "Yes. This mod still works on Skyrim version 1.6.1170." 
    26. skyrimkidxx
      skyrimkidxx
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      thanks brother
    27. GoddRighteousOward
      GoddRighteousOward
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      You mean it just works?  OMG...IT JUST WORKS!
    28. daspankster1971
      daspankster1971
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      @idlewanderers

      you have some serious problems.
    29. IdleWanderers
      IdleWanderers
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      Your father doesn't love you. 
    30. C0uriersix
      C0uriersix
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      "Don't critise, just consoom" real nice mindset you have.
    31. wobbledwobble333
      wobbledwobble333
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      Whataboutism is not a good comeback.
    32. Brandonisemo18
      Brandonisemo18
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      Or you can just move on and ignore what there saying. But hey that takes maturity to huh.
    33. CessBR
      CessBR
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      esse mod funciona na versao 1.6.1179 ?
    34. IdleWanderers
      IdleWanderers
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      CessBR I have no animation issues with the most up-to-date version of Skyrim. 
    35. IdleWanderers
      IdleWanderers
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      C0uriersix I can't believe people are still coming to this thread just to harass me. 
    36. IdleWanderers
      IdleWanderers
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      wobbledwobble333 I didn't know it was a crime to inform others that a mod was functional on an up-to-date version of Skyrim. News to me. 
    37. POYOpie11
      POYOpie11
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      Keep fighting the good fight Idle!
    38. Seanomatic123
      Seanomatic123
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      Don't pay these idiots any mind. Ungrateful rats the lot of them. They wouldn't even have a game to whine about without Bethesda. Multimillion dollar company or not, there are real people who work there and the constant dehumanizing that this pathetic fanbase does to justify their constant harassment against Bethesda and anyone who has the brains to be unbiased should just have their purchases revoked from their Steam accounts.
    39. kimchigga2
      kimchigga2
      • supporter
      • 1 kudos
      +1 "it just works"
    40. glacialmind101
      glacialmind101
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      Where can I start the valiant corporate defenders guild questline?  
    41. IdleWanderers
      IdleWanderers
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      glacialmind101 Probably the same place that you can find your outdated version of Skyrim. 
    42. GeneralJohn
      GeneralJohn
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      It... it just works!?
    43. cyrusmagnus
      cyrusmagnus
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      I just wanted to make sure that a new reply spawned appropriately since it's a new year.
    44. zinghunt
      zinghunt
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      Thank you for the info. Also I think you should quit answering to other users who only want to rage and troll. Wasted time :)
    45. RebellionRequiem
      RebellionRequiem
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      !
  7. bable631
    bable631
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    • 39 kudos
    This does not seem to work at all.
  8. alonsotherion
    alonsotherion
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    • 1 kudos
    any chance to update it to 1170?
    1. almatarskr
      almatarskr
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      • 5 kudos
      r
  9. Arkyna
    Arkyna
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    • 5 kudos
    any news on a skse 2.2.6 update?
    1. argininesy
      argininesy
      • member
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      Current version works fine on Skyrim 1.6.1170/SKSE 2.2.6.
    2. ukkhadhamo
      ukkhadhamo
      • member
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      How did you get it to work on 1.6.1170?
    3. 888GuairenCJQ888
      888GuairenCJQ888
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      mine does not work, also Skyrim 1.6.1170 steam/SKSE 2.2.6. ddl couldn't load—any idea how to solve this.
    4. almatarskr
      almatarskr
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      • 5 kudos
      it just works, maybe it's a conflicts for yous guys i run "only" 180 mods
    5. almatarskr
      almatarskr
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      • 5 kudos
      r
    6. almatarskr
      almatarskr
      • member
      • 5 kudos
      r
    7. almatarskr
      almatarskr
      • member
      • 5 kudos
      r
    8. almatarskr
      almatarskr
      • member
      • 5 kudos
      r
  10. bable631
    bable631
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    Trying to use this in a creature animation, but it's not working. Is this not compatible with creature animations?
  11. PrinceSomnus
    PrinceSomnus
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    I'm having an issue, guys. This works for everything else but MCO for some reason. I'm not changing to BFCO or anything like that, I already have a custom set-up built, I'm just wondering what I did wrong. I've never had this issue before. When I attack I'm stuck in place. The attack happens, but my character won't advance with each step like they're supposed to, for said animation. Does anyone know a fix? Everything I've seen claims the issue is here, but this mod seems to be working fine. I've reinstalled it like twenty times.
    1. Ghost6489
      Ghost6489
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      SAME BRO!!! I thought I was crazy for trying to fix this for the last few months. I have everything installed and it's proper versions but nothing seems to be working. I've been considering to just going to a previous version but some modders lock out their older versions
    2. PrinceSomnus
      PrinceSomnus
      • member
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      Aye, I found the fix. Clear your Nemesis cache. Delete the entire Nemesis folder, screenshot, or list your checkboxes before you do so you'll know what to reinstall. Then, reinstall them. That's what I did. A patch that isn't patching correctly is causing our issue, likely residue from an older version or an animation engine fluke. I switched from Nemesis to Pandora and got the same problem. I updated MCO, too. Not sure which thing did it, but it was one of those things. Once you re-patch it, problem solved.
    3. Leonidus45
      Leonidus45
      • premium
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      Just advice but whenever you add anims or make load order adjustments its always a good idea to delete all items in the nemesis cache (not the folder just the files inside) and start up the nemesis program and update the engine then tick/reorder all your anims listed and create the patch. 
  12. bigray85
    bigray85
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    Is Paired Animation Improvements still needed, or does this mod supersede it?
    1. lambdaApe
      lambdaApe
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      I believe you need them both
  13. 5TARNorth
    5TARNorth
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    hi im having a problem that i have ZERO idea on how to fix. basically i want to install tk dodge and have my character roll but my character only seems to sway, and when my character sways, they get launched a couple feet away, it kinda looks similar to the whirlwind shout but it feels clunky, because as soon as my characters feet touches the ground they suddenly come to a complete stop

    yes i even changed the ini settings, i tried dynamic dodge animation, and i even swapped from nemesis to pandora and no matter what, the same problem persist. i also asked on tk dodges mod page but no one responded 

    even tho i removed tk dodge re for my recent playthrough, i noticed that the bug is still there. i use an animation mod that lets my character actually sleep on a bed and when i went to sleep in a bed my character was still crouching, but as my character got up from the bed they were stuck in a crouch position and whenever i would try to sprint, the same sway bug appeared

    sorry for all the yapping but im just tired of trying to fix this issue and i hope someone can help me here