Just in case anyone has this issue. For some reason Dual Sheathe Redux and ASIS seem to think Based Patch is missing the '1Mazken.esl.esp' file even though only the esl file is loaded when building the patch. I think it's an issue with the patchers and not this mod since bashed, dyndolod, and ssedit merged patches work fine. Just wanted to post so people know if they have a similar problem.
Hi, I absolutely love the woman's outfit with the green and black but it doesn't show up as a usable armor in the game. Is there any way for the player to obtain and wear that outfit?
Aww that's too bad. Thanks for the quick reply! Is there any way for me to adjust the mod for use in my own game to use the outfit? With SSEEdit or nifskope or anything?
I just have to ask my friend is it possible to for you to make an armor mod with just the Bladed arm gauntlet the wild witch has; I've been looking all over for something like that.
when I ask a question like this it also means I am suggesting it. (i just try to avoid duplicates and also wish the official CCs would look as good as yours)
Yeah but it's no solution for those using some arousal mod which reacts to nakedness... For that just add an outfit, any outfit to the npcs defined by this mod, the "worn armor" has priority and the outfit will not show anyway. By the way they have 0 protection from armor of course, but seeing what they look like it seems reasonable anyway... The field for outfit is "default outfit" DFO-something, towards the end of the attributes, after the skills. It can be done in a matter of seconds, it doesn't show in game, and fixes this nakedness problem. Just right click on the grayed out value which appears in front of this field, choose "add...", it will add a NULL outfit, then double click on it and you will be able to choose from a list of outfits, courtwizzardoutfit for example !
Cheers, worked for me! For anyone looking into this solution, just open Conditional Idles' folder > meshes until you find folder 6001902, you'll know its the correct one since there's a txt file that literally indicates it lol
If you're adding the lines to an unmodified txt file, the last few lines after editing should look like this: NOT IsActorBase("Skyrim.esm"|0x000007) AND NOT IsRace("1Mazken.esl"|0x800) AND IsFemale() glhf
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AND NOT IsRace("1Mazken.esl"|0x800)
For anyone looking into this solution, just open Conditional Idles' folder > meshes until you find folder 6001902, you'll know its the correct one since there's a txt file that literally indicates it lol
If you're adding the lines to an unmodified txt file, the last few lines after editing should look like this:
NOT IsActorBase("Skyrim.esm"|0x000007) AND
glhfNOT IsRace("1Mazken.esl"|0x800) AND
IsFemale()