Skyrim Special Edition
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fenix31415

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  1. fenix31415
    fenix31415
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    Sticky
    What about AE support?
    Oh welll
    I need more time..
    And less ideas than I want to code!
    1. urbon
      urbon
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      :(
    2. RossTheEmeraldFox
      RossTheEmeraldFox
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      How's it looking so far?
    3. Brondamor
      Brondamor
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      Any update? :(
    4. ArhamHaziq26
      ArhamHaziq26
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      You okay, m8? Take your time. We'll wait.
  2. fenix31415
    fenix31415
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    For those who have CTDs while jumps:
    If you haven't installed Better Jumping SE -- bad news, it seems separate bug. Report!

    Otherwise, update it to the latest (1.7.2)  version. Huge thanks to Travoxis !!!
    1. Canlocu
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      Wow, Much Thanks!!
      I was beating my head over this.

      Cheers
  3. JUDER21
    JUDER21
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    Wow, you've made massive progress with this mod. Must have in my load order, thanks 
    1. fenix31415
      fenix31415
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      Yeah. First priority is bug-less and fast implementation, hooks compatibility and perfect code.
      Fine logo, readable description, nice MCM and other useless stuff in last place :)
      I did all what I wanted with this mod gameplay-related (actually, Thingamajig gave 2 more ideas), so it is time to do quality of life things.

      I absolutely understand that many of users have 0 clue about how good my mods inside, that there is no dirty hacks, bad implementations & algorithms (unlike many others, papyrus especially). They look just on game behavior they don't understand (too lazy to read my articles or long complicated descriptions), on my bad-English descriptions and on stupid options in tomls.

      They look and skip... Ok, they either will come after some time and see many good changes, enjoy and finally download. Or will never come.
      Well, let's consider it fate :)

      I will definitely do same thing with my other mods (I will RE even old ones, like Just take books, Disenchanter, Where is the key), rework and make user-friendly. As soon as I implement all it's features I want to.
  4. derackles
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    I wonder if you thinking to make the same overhaul for Magicka system? Since currently wearing heavy armor etc doesn't change anything on magicka. Like maybe with robes you get %100 regen value, with light armor its %70, with heavy armor its %30 etc. 

    Btw i wonder if the same thing goes on with fenix stamina overhaul? Wearing heavy armor affects swimming and sprint value but is it affect total regen value?  
    1. fenix31415
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      About magicka.
      I've never played as mage. So I don't have a vision of how it should work.
      If I accumulate enough worthy ideas, I release magic mod.
      The only thing is I am definitely sure -- it separate from stamina and armor. It's magic, yeah.
      Everyone could suggest.

      About regeneration.
      It depends on your settings. You could look at "Regen" tab in MCM and configure. Affects both equipped weight and carry weight.
    2. derackles
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      Im not a fan of pure mage playthrough, but spellsword or forms of that are always tempting. The problem with it, light or heavy armor doesn't matter plus you get the same robe bonuses with some perk points on enchantment. So no restriction ends up infinite Magicka with god like spells with heavy armor where you don't even need to use your melee weapon. Also, i don't even mention abusing healing spells.

      Requiem has a few good ideas on that like your magicka cannot regen during run, without perk, casting a spell in heavy armor cost %100 more, in light its %50, etc.

      A mod maybe like stamina overhaul, where running reduce magicka regen, armor weight increase spell cost or reduces magicka regen speed by %, during combat it slows down. For opposing linear downgrades, every skill point in heavy armor or related spell school may reduce these penalties. Like at if your illusion at level 50, you can cast illusion spells with a lower penalty and if your heavy armor is at level 70 your magicka starts regen as much as light armor, etc.  
    3. Blackspine18859
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      I use a combination of True Armor and Skyrim Unleveled to achieve something like this. True Armor allows you to set a penalty for how fast Magicka regenerates depending on the armor you're wearing, and SU includes a penalty to casting cost that scales with the armor you wear, although this penalty is offset to a degree by your armor skill. 

      As a caveat, I do heavily edit Skyrim Unleveled to get rid of a lot of the stuff that I find to be unbalanced/silly, so use that mod with caution. 
    4. derackles
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      Yeah, it's a nice combination but skyrim unleveled suffers modders of old time disease, which is it tries to cover everything and touches everything, which broke down most modern mods. True armor is nice tho, the only downside is the scripts.
    5. EmeraldShadow
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      edit:nevermind
  5. Gydehn
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    Regarding perk "Trained Fighter" from ordinator, there must be some people who don't want it to take effect on normal attacks, but the author forgot to add this setting to mcm, so I give a specific operation, just open ##\Fenix Stamina Overhaul\mcm \Config\FenixStaminaOverhaul open the setting, change bNormalAttackPerks = 1 to 0 under [Costs]. Finally thank the author for the mod.I'm just a Chinese high school student, forgive my English level it might cause you trouble
    1. 1098398649
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      in certain preset and weapon weight, this might leave normal attack consuming more than power attack(sometimes even 0cost power attack while normal attack still cost stamina), which is really conter intuitive and even broken. why bother normal attack if your power attack cost a fraction of it or can even be spam infinitely, right?
      Imo, the best solution would just be open xedit, and revert the ordinator perks to vanilla effect (00052D50 and 00052D51). the vanilla -25% stamina cost is already good enough for most combat mod setup. its really easy and takes like maybe 3 min max.
  6. Darklustre
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    Do you have to wear a cuirass for jump to pose a drain because it isn't working at all for me. If that is the case, is there a different version for clothes/rags/mage build that doesn't wear armor? 

    Thanks for any help.
    1. Darklustre
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      I'm also having problems with the stamina regening. Even after sleeping, eating and drinking, the stamina is completely empty and won't regen. As far as I know, I don't have anything else changing stamina use like this mod. Maybe things that give you stamina regen penalties like iNeed. I'd love some feedback. 
    2. Darklustre
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      Also, I do a split second sprint and it completely drains my stamina?
  7. Caninum
    Caninum
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    NVM
  8. Mithras666
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    I can't believe no one has updated this to AE yet, Doodlum? Come on! 

    Fenix was one of the most competent modders for Skyrim, and everyone ignores him for no reason. He never asked for money, he never paywalled his mods (looking at you animators from SkyrimGuild), he was never involved in any scandal, and his mods were of great value.

    And yet, most of his stuff barely has 2k downloads... It's really sad. I love Fenix and I hope he comes back some day, but before then, I think we should show him support and love.
    1. hoskope
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      You can imagine how stoked i was when i decided go back to 1.5.97 and enjoy his mods!
  9. Brondamor
    Brondamor
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    Any update on an AE version? I really need this mod... :( </3
    1. msepehri1380
      msepehri1380
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      +1
      this mod is really importent
    2. voltaicharbor32
      voltaicharbor32
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      +1
    3. ArhamHaziq26
      ArhamHaziq26
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      +1
  10. Fox123qwe
    Fox123qwe
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    Необходимо потребление выносливости при скрытом режиме )
  11. Fox123qwe
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    Однажды я хотел мод, который бы убирал ману из игры. Чтобы хп не повышалось с уровнем(я нашёл такой мод), а выносливость сама по себе увеличивалась с уровнем(такие моды тоже есть,которые повышают статы автоматически). Если бы мана была убрана из игры, пришлось бы убирать все зелья маны и менять их на зелья выносливости. А заклинания менять по стоимости на выносливость. А так же делать патчи для магических модов. Я так думаю. Я рассказал друзьям о идеи такого мода и они сказали, что это шляпа. Но такая система есть в играх(Black Desert online). Я не знаю как бы это игралось, но хочу поделиться идеей, так как сам не смогу её реализовать. Если Вам не захочется таким заниматься, просто скажите, чтобы я не надеялся напрасно
  12. leviatam
    leviatam
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    was working alright for me but i found a weird interaction so i've had to switch this mod out for something else.
    i use dmco and dynamic dodge for dodge cancelling (during attacks), but when i have fenix stamina overhaul activated too, it causes my camera to zoom in and get really low during my dodge cancels. it was by pure chance that i discovered this mod was causing it.
    *update* I moved Fenix Stamina Overhaul to the top of my load order and it works fine now!
  13. AbdullahZZ
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    is there a way to exclude the unarmed light attacks from the stamina cost? because I'm using a left-handed staff MCO moveset, and it takes magicka, but this mod also takes stamina, because the right-handed attack is considered an unarmed melee attack.
  14. JURASA
    JURASA
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    Im getting a ctd whenever I jump with this in my load order, what should I do? What could be the cause of this error?

    edit: nvm, better jumping conflict
  15. DustDragonsLair
    DustDragonsLair
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    I have a problem when loading Fenix Stamina Overhaul and Shield of Stamina by dTry. CTD when loading a game, either new or saved one. It might be because there's a bad combination between those two and something else in my LO, but there's also a chance that they conflict to the point of causing ctds.

    Netscript Framework crash log points toward Schlongs of Skyrim.dll crashing when both mods are installed and enabled, which is no help but seems to say there's some animation/skeleton oriented issue.

    Could you look into it? =) I'd love to be able to use both mods, as there are no other Stamina Overhaul convincing enough to me...

    Your mod is fantastic! Thanks for the hard work :3