Very simple and quick mod for all the mage lovers out there! Feel free to add your own screenshots, I'd love to see how they look in your game!
Version 1.1 - Removed broken nif blocks - Changed values of ENB particle lights - Ioun Stones now slightly react to movement direction - Updated textures to utilize ENB's new Object Glow feature
Meh...this is a huge W for me because I don't use TRX/Futa mods in my Skyrim anyway so the slots are open and free in my case. IMO none of that should exist in a medieval fantasy game in the 1st place, but to each their own.
I don't use the bandolier or other mods that use those slots either so AFAIK it's all open real estate across the board aside from maybe the TAIWOBA armor sets which I can easily do without or sacrifice certain pieces that use those slots
I think this is definitely on my end but not sure exactly is causing it, would appreciate any help. I'm playing with the lost legacy mod pack and for some reason the Crimson Ioun Stone is visible in 1st person whenever I equip a bow, all the other stones work fine and isnt visible in first person, just the Crimson one, and just when I'm holding a bow.
I wanted to use Ioun Stones with Bandolier and Equippable Tomes - Belt-worn books, but Biped Slots 55, 57 and 58 are already used by the other two mods.. Is there a way to modify either mod's slots? As of now i cant enjoy both mods at once, and.. well, it makes no sense that having pretty floaty rocks prevents me from having pockets
If you have conflicts with slots, you'll need to change them. That will require editing the esp and the nif. There are only a small amount of slots available sadly, so of course things will conflict.
I cannot get these things to emit light for some reason. I'm using Mythical ENB and other objects emit light perfectly fine. I've tried reinstalling the mod and tried both the ESL and non ESL version. Not sure what I'm doing wrong
Looking at the screenshots, it looks like the stones are emitting the faintest amount of light around them maybe? Not sure why they are so dim in comparison
You'll need to edit the nif files and increase the Emissive value on each of the stones. If I remember right, I put it lower on SE because it was different than LE at the time, preset plays a part too.
Would you or anyone else be willing to let me know what value I need to mess with? Have been going through a few different values in the nif file and making them higher to see which one it is. Emissive Multiple for example. All I've managed to do so far is make various parts of the stones glow bright but without making them emit brighter light :s Messing with lighting stuff is very new to me.
Don't worry about it for now, I just checked and realized there is an animation that controls the emission. I might be able to take a look later tonight and do something with it, if not, tomorrow.
I don't know anything about UBE body, but it wouldn't make sense that they changed the skeleton. NPC Head [Head] exists on all humanoid body types.
If what you said is true about Race however, that could be why it's not showing up and you'll need to edit the plugin and add the UBE race, if it exists.
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Version 1.1
- Removed broken nif blocks
- Changed values of ENB particle lights
- Ioun Stones now slightly react to movement direction
- Updated textures to utilize ENB's new Object Glow feature
Version 1
- Release
LE version: Click here
SE version: Click here
Video Preview: Click here
This will result in the failure of SOS for women, which may be due to the socket conflict. It is a pity that we have to give it up
I don't use the bandolier or other mods that use those slots either so AFAIK it's all open real estate across the board aside from maybe the TAIWOBA armor sets which I can easily do without or sacrifice certain pieces that use those slots
I wanted to use Ioun Stones with Bandolier and Equippable Tomes - Belt-worn books, but Biped Slots 55, 57 and 58 are already used by the other two mods..
Is there a way to modify either mod's slots?
As of now i cant enjoy both mods at once, and.. well, it makes no sense that having pretty floaty rocks prevents me from having pockets
If you have conflicts with slots, you'll need to change them. That will require editing the esp and the nif. There are only a small amount of slots available sadly, so of course things will conflict.
TY
If there is zero light, then there must be some problem. Can you check if there is at least something, even weak?
https://imgbox.com/6wQiFP94
https://imgbox.com/ogoTnMZx
Looking at the screenshots, it looks like the stones are emitting the faintest amount of light around them maybe? Not sure why they are so dim in comparison
TY TY TY TY
First got this mod a million years ago
TY TY TY TY
so, this jewel considered headparts?
If what you said is true about Race however, that could be why it's not showing up and you'll need to edit the plugin and add the UBE race, if it exists.
I'm asking because I'm using an enchantment overhaul that restricts specific enchantments to specific body slots.