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Created by

Brian Strigel with scripting contributions from John R Adams

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juliorain

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About this mod

New Quest and Dungeon! This dungeon elaborates on Sheogorath's quest! Unfortunatlely, the mod right now is just a 10 minute dungeon made over a period of 2.5 weeks. More puzzles and quest will come later!

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New Quest and Dungeon! This dungeon elaborates on Sheogorath's quest! Unfortunatlely, the mod right now is just a 10 minute dungeon made over a period of 2.5 weeks. More puzzles and quest will come later!

After making Pelagius III sane again, Sheogorath released him back to Nirn to rest peacefully. However, Jyggalag has learned of your actions and confined Pelagius’s soul to an enternity of monotony. Go into Pelagius’s Tomb and help Sheogorath make the man insane again and free him from the throws of Sheogorath’s Daedric nemesis.

Current Playthrough (and yes I am wearing modded equipment; by no means is it a part of the mod. And yes, I have found a glitch with the Jagged Crown. You can wear it and a helment, apparently):





Planned improvements:

Level Design: Smol Tweaks to the layout and set dressing. Thinking about expanding the length of the level.

Technical Design: 2 Puzzles in the dungeon have been cut from this version of the build, but are planned for future releases!

Quest Design: Currently the skeleton of the quest has been written! The data in the mod have the quest, but it currently is not functional. You can call it through console commands, but there is no way in game to end the quest just yet!

Art + Enemies: Knight of Orders currently are a copy of the standard Dremora actors. Would love some proper art for Knights of Order.