Distant Ref Load Crash Fixes loading crash caused by missing 3D on distant references. This may be caused by mods such as Windhelm Bridge Tweaks
Could this be causing my issue of LOD missing? Been running through all my mods to figure out why my LOD stopped working even with dyndolod disabled and just wondering if you can think of a reason this would cause that to happen?
Whenever I try to start the game up with this mod installed, it just crashes before loading into the main menu. Whenever I take it out, it works just fine. I just go over updating all my mods (finally) after the AE update, so it might have something to do with that. I've used loot and made sure everything is in the correct order and that I have the requirements. I'm not sure what the problem could be.
Here is my crash log: https://pastebin.com/cpWJADLU
So I'm a little confused. When I install this, among other powerofthree mods, it gives me an option in the FOMOD asking if I'm using Skyrim version 1.6.640 and higher, or 1.5.97. I'm on the current version of the game, 1.6.117, and don't want to buy the stupid $20 dlc. So which option am I supposed to pick? Because if we're going literally, niether option is correct. I assume I'm supposed to pick AE, but if it specifies 1.6.640 does that mean it is not compatible with my verison of Skyrim?
I was staring at this for a solid 5 minutes before I finally understood that the version counts the third number as a single number rather than 4 seperate..... Jesus this is stupid version numbering XD
Anyone reading this who's still confused, think of it like this: Versions: 1.6.640 is lower than 1.6.1170 because 1170 is a higher number than 640.... which is the stupidest thing I have ever heard, but here we are.
Thank you, MimSerIndio, for explaining this. It confused me so so much.
The epiphany that it's 1170 not 117 just caused new trust issues in my life. Perhaps all the problem in my life are my fault after all cause I'm stupid.
This entire post has enlightened me in ways I cannot describe it. I was also under the impression 1.6.640 was higher than 1.6.1170, but these folks are RIGHT: 1.6.1170 is ahead of 640, obviously. Stupid of me to ignore basic math analysis here. Thank you all for teaching us how numbers work. XD
Jesus guys are you making fun of each other?:DDD I was confused by this as well at start, when installing Skyrim 5 years ago, but i was confused only for 3 minutes:) I see it as an IP adress. For example: 1.194.98.1. Each number corresponds to different parameter and it has nothing to do with math. Its more like letters/words of the alphabeth, only different - number based alphabeth.
When i was hanging out with computer admins at local computer club 20 years ago, IP adresses for many pcs were something like: 1.194.98.1 1.194.98.2 1.194.98.3
Each last number corresponded to number of the pc. And other computer club from the same owner and name had IP adresses like 1.194.97.1 1.194.97.2 1.194.97.3
Fist numbers tell about in which country we are in or something, i dont know, last two numbers were corresponding to a pc and network it was connected to i think. I dont know exactly i might be making something up, but the idea is that same is true for version numbers:
1.5.97 1.6.640 1.6.1170(Steam) 1.6.1179(GOG)
So 1 = full game version 1.0 - after alpha and beta testing. 5 = original skyrim; 6 = Special Edition 97, 640, 1170, 1179 - actual patch number.
I dont know, hopefully. I have been using both of them for several months. Usually its working fine, but sometimes scripts are breaking, especially when i install script heavy mods, that add scripted events and animations, but that might be because that mod is dependant on 7 other mods, many of which might be too outdated. if i dont have any script heavy mods, then they are working very good together.
well I have found two mods for some reason are in conflict with other mods and it isn't allowing me to save the game . I have deleted everything skyrim that was on the pc every file I could find and redownload skyrim and load up the game so I can get the ini. file and still this mod or it's papyrus powerfothree, papyrus extender, and the utility papyrus, crash loogger will not tell me what is wrong. When I exit the game and reload the game from MO2 it tell me the skse64 is disabled and then it loads the game and tells me that I need to load the anniversary edition stuff which I do before I even do the skse64 so can you tell me what the problem could be? I have been at this for days now and have read every mod to see if I'm doing something and tried what was suggested by the author of usmp and still I can't get it to work at all, so I guess I'm just not going to use anything that requires this mod or the papyrus. I just wanted to tell you this and ask if you have every ran into something like this?
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Fixes
Jumping Bonus Fix
- Jumping Bonus Fix
TweaksNo Attack Messages
- No Attack Messages
Disable God Mode
- Disable God Mode
Grabbing Is Stealing
- Scrambled Bugs
- SSE Engine Fixes
Other bug fixes not listed here are also compatible, unless listed otherwise.SKSE 2.0.20 is required if you're playing on Special Edition
AE/1.6+ users should install and use this crashlogger when reporting any crashes or issues.
Get the VR version here.
Fixes loading crash caused by missing 3D on distant references. This may be caused by mods such as Windhelm Bridge Tweaks
Could this be causing my issue of LOD missing? Been running through all my mods to figure out why my LOD stopped working even with dyndolod disabled and just wondering if you can think of a reason this would cause that to happen?
The DLL file says this version is
1.13.0.0
, not1.13.1.0
Config file is automatically generated when you load the game (once). New settings will
be added to the file when you update this mod.
MO2 users will find it in their Overwrite directory (SKSE/Plugins/po3_Tweaks.ini)
Here is my crash log: https://pastebin.com/cpWJADLU
Any help is appreciated
It doesn't matter if you bought the AE DLC or not.
What matters is the version number of your Skyrim exe.
I was staring at this for a solid 5 minutes before I finally understood that the version counts the third number as a single number rather than 4 seperate..... Jesus this is stupid version numbering XD
Anyone reading this who's still confused, think of it like this:
Versions:
1.6.640 is lower than 1.6.1170 because 1170 is a higher number than 640.... which is the stupidest thing I have ever heard, but here we are.
Thank you, MimSerIndio, for explaining this. It confused me so so much.
Disculpen sigo confundido
1.194.98.1.
Each number corresponds to different parameter and it has nothing to do with math. Its more like letters/words of the alphabeth, only different - number based alphabeth.
When i was hanging out with computer admins at local computer club 20 years ago, IP adresses for many pcs were something like:
1.194.98.1
1.194.98.2
1.194.98.3
Each last number corresponded to number of the pc. And other computer club from the same owner and name had IP adresses like
1.194.97.1
1.194.97.2
1.194.97.3
Fist numbers tell about in which country we are in or something, i dont know, last two numbers were corresponding to a pc and network it was connected to i think. I dont know exactly i might be making something up, but the idea is that same is true for version numbers:
1.5.97
1.6.640
1.6.1170(Steam)
1.6.1179(GOG)
So 1 = full game version 1.0 - after alpha and beta testing.
5 = original skyrim; 6 = Special Edition
97, 640, 1170, 1179 - actual patch number.
I have deleted everything skyrim that was on the pc every file I could find and redownload skyrim and load up the game so I can get the ini. file and still this mod or it's papyrus powerfothree, papyrus extender, and the utility papyrus, crash loogger will not tell me what is wrong.
When I exit the game and reload the game from MO2 it tell me the skse64 is disabled and then it loads the game and tells me that I need to load the anniversary edition stuff which I do before I even do the skse64 so can you tell me what the problem could be?
I have been at this for days now and have read every mod to see if I'm doing something and tried what was suggested by the author of usmp and still I can't get it to work at all, so I guess I'm just not going to use anything that requires this mod or the papyrus.
I just wanted to tell you this and ask if you have every ran into something like this?