Hello @mandoo, I've found a solution to the crash i was experiencing some time ago. I've described what happens and a workaround here https://www.reddit.com/r/SkyrimModsXbox/comments/1fkrmq1/xbox_port_ck_crashes_while_uploading_mod/. Basically faulty meshes can make the upload process fail, simply with an exit code and no explicit reason.
I think that making people aware could ease our modding life.
Could you perhaps stick it or put it into articles?
Oh fart! I just saw FatalIllusion's post about the same thing. I'm sorry for being repetitive. I would have deleted this post, but it seems I can't.
Just a correction for the latest SSE CK, the bsa files now need to reside in the Data folder with the esp file, but must have _xbox as the filename suffix (e.g. MyMod_xbox.bsa, MyMod - Textures_xbox.bsa)
Hey, your port of Beyond Reach part two on the xbox one was screwed up by the recent update. The file says it only has 0 bytes and refuses to download. I and others who played the mod but needed to clear reserved space for other mods/updates/etc would really appreciate it if you could re-port it to the xbox one or fix the file. I'm posting here cause it was the only place I could find to contact you. Thanks in advance.
Bonsoir, je suis sur pc et j’ai Skyrim sur la plateforme Xbox. Est-ce possible d’installer tous les mods nexus via celle-ci? Car j’ai acheté Skyrim sur steam en pensant que c’était possible que via la plateforme steam…
hola miren me paso algo raro ocn unos ojos lo empaquete com oes debido y era para cambiar los ojos de vampiro pero xbox y nose que pasa siempre me sale mal ayuda porfavor.
Very very hi, I just have a question. I'm trying to port a follower that has esp + loose files (meshes, scripts and textures), I put these 3 loose files in the "Archive" and saved it in the XB1 folder (the file have 56mb). But when I go to upload the plugin this happens: here
Doesn't have the mod files and on bethesda's website the mod goes from 56mb to 8mb, the follower works but his skin is buggy, looking like something is missing. Can you help me?
26 comments
I've found a solution to the crash i was experiencing some time ago. I've described what happens and a workaround here https://www.reddit.com/r/SkyrimModsXbox/comments/1fkrmq1/xbox_port_ck_crashes_while_uploading_mod/. Basically faulty meshes can make the upload process fail, simply with an exit code and no explicit reason.
I think that making people aware could ease our modding life.
Could you perhaps stick it or put it into articles?
Just a correction for the latest SSE CK, the bsa files now need to reside in the Data folder with the esp file, but must have _xbox as the filename suffix (e.g. MyMod_xbox.bsa, MyMod - Textures_xbox.bsa)
- bsa files have to be put in Data, not Data\XB1 as we used to do before the update
- change the .bsa name such that it changes from Hello.bsa to Hello_xbox.bsa.
Can anyone stick this post or update the guide?I'm trying to port a follower that has esp + loose files (meshes, scripts and textures), I put these 3 loose files in the "Archive" and saved it in the XB1 folder (the file have 56mb). But when I go to upload the plugin this happens: here
Doesn't have the mod files and on bethesda's website the mod goes from 56mb to 8mb, the follower works but his skin is buggy, looking like something is missing. Can you help me?