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MackDaMerc

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MackDaMerc

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33 comments

  1. faelheavymetal
    faelheavymetal
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    What can I do to convert those Ineed patches to work with Last Seed?

    I know it can be done in SSEEdit, but I'm not sure how.

    It would also be cool if water came out of the faucet when the player activate it.
  2. Mjolner8873
    Mjolner8873
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    does this patch fix the master bath having no water in it?
  3. KamSolastor
    KamSolastor
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    Is there a patch at all for the navmesh conflicts between Heljarchen Farm and Improved Follower Dialogue - Lydia?
  4. WastelandWildman
    WastelandWildman
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    Hey i was wondering if there's any plans to make a patch for Man those borders or if you know of one that already exists. 
    1. MackDaMerc
      MackDaMerc
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      A little late in responding but...
      On the original mod page [Heljarchen Farm - Skyrim Special Edition (Revamped)], open the "Requirements" tab.
      Scroll down, under "Mods requiring this file" you will find related mods/patches.
      There you will find: Heljarchen Farm - Man Those Borders Compatability Patch
    2. LordMithro
      LordMithro
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      WIP regarding: Man Those Borders + Helajarchen Farm Revamped patch. Might also dive into tackling the NAVM for Helajarchen Farm.
  5. LordMithro
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    Wondering if you could confirm this: xx0E1D58 does not seem to have the "enable parent" properly set. 
    This refers to ImpWallSconeNoCandle01.
  6. xxxZzzZxxx
    xxxZzzZxxx
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    the stone quarry near the road gives something like 100s of gems per each pick,  it was like that in the original mod too, I believe. Maybe you could fix it?
  7. Reddude509
    Reddude509
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    Thanks for patching this mod, its always fun to change the landscape in a game.
    One bug I noticed was that there are floating pieces of wood where the stone walls are built. The wood only appears in the stage after having recruited the first set of guard but before the stone walls are constructed. They do appear to be able to be disabled with console commands, but just wanted to point the bug.

    Thanks again!


    On a side note.
    Does anyone else get a lot of lag when everything is fully built. Its not coming from these patches, but the base mod I believe. My FPS goes down about 20 frames when in the center of farm with everything built. I get mostly solid frames everywhere else in the game (other than big battles) so maybe its the large amount of constructable assets, not sure.
  8. GrumpyOldNord
    GrumpyOldNord
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    Does the Tweaks patch fix the issues that DynDOLOD has with Heljarchen Farm?
    1. MackDaMerc
      MackDaMerc
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      Sadly no.
      The "Logs" tab, and its sub-tab "Changelogs" lists what these patches cover.
  9. fishman
    fishman
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    Hi everyone. I just wanted to post something because I figured something out about Heljarchen Farm. I've used it for YEARS with no issues in the past. Recently, I started running into a ton of crashes when I would load an older save from Heljarchen Farm or if I tried to walk or ride from Heljarchen Hall to the farm area. I added a few mods recently that seem to have caused these issues. I added Nordic Farmhouses, along with the fence mods that are linked to that mod. I started to remove different mods and figured out that these mods were the culprits. 
    1. MackDaMerc
      MackDaMerc
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      This is good to know, and thank you for sharing. However, you might want to post this information on the original mod page (it directly concerns the mod and not these patches)
  10. fishman
    fishman
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    Too bad that these patches require additional mods. I like the grass mod that I use a LOT more than verdant grasses. I've never seen a reason to use the lantern mod either. I'd love to have the iNeed compatibility. I wish that the iNeed patches was JUST for HF and iNeed.

    Oops. I read a little more closely and it looks like you get the same message for all of these individual patches. It looks like you don't need all the mods for each patch after all.