I'm afraid I don't have time to maintain this. I also lost my source code in the chaos (yes, I know about decompilers) and the new editions have left me frustrated and confused.
Anyone who wants to or has time to is free to pick up where I left off, either with my code or with my idea, and go with it. I wish you all a happy truce with the dragons in the meantime. Hopefully this mod is capable of that.
Thank you for your work on it, this mod does look like a nice addition as is let alone what you can add to it.
Perhaps, if it is possible, you could release a version that just does what the original does, or a lite version of what it originally does, and then add to it later? Like a "release what you've done so far" state, assuming that the basics are complete of course. I'm sure we'd all appreciate your hard work regardless of the final state. I apologize if this message is annoying in any way, I don't know what goes into fixing up or maintaining another's mod. Even if it takes another year, I'm sure many will appreciate your hard work. Be sure to be kind to yourself as well, others pushing you for a release need to be patient and understanding that these things are not easy to make.
That's the problem, some of the scripts are missing from the mod and I'm having to rewrite them and also figure out how they were fired originally, I've just come back from a 2 week vacation so I'm getting back on it.
your hard work is appreciated! I'm on SSE 1.6.1170 and I got the dreaded wrong SKSE version message, so I guess that this mod stops at 1.5.97 or maybe 1.6.630?? just putting that message in the description or requirements would help. I really wanted to try this out, somehow I missed it when it came out, because this is so close to what I've fantasized about doing in my game. I actually want to be the thuri in Alduin's place, and start a huge war between the Dragons and the Thalmor, hehe. But second scenario is to become allies with Alduin, which is where this mod comes in.
Yep, along with the very busy Christmas period at work, production has slowed down. I'm still having to figure out the best way to get it to work, it's mainly Alduin not staying where's he meant to and then the game softlocking.
Everything goes well until I return to Skyrim and talk to Paarthurax then the Blades appear and just start to walk away. Anyone else having a similar problem?
Doubt this matters to you anymore, but you could try copying skse.pex from your up to date version of skse.pex into dovashils files. This resolved an extremely annoying issue I had of racemenu not recognizing the correct version of skse.
207 comments
Sorry about this. There's been a lot.
I'm afraid I don't have time to maintain this. I also lost my source code in the chaos (yes, I know about decompilers) and the new editions have left me frustrated and confused.
Anyone who wants to or has time to is free to pick up where I left off, either with my code or with my idea, and go with it. I wish you all a happy truce with the dragons in the meantime. Hopefully this mod is capable of that.
I'm still trying to figure out a way to fix this mod AND improve it but I'm encountering issues. It's still on my TODO list
Perhaps, if it is possible, you could release a version that just does what the original does, or a lite version of what it originally does, and then add to it later? Like a "release what you've done so far" state, assuming that the basics are complete of course. I'm sure we'd all appreciate your hard work regardless of the final state. I apologize if this message is annoying in any way, I don't know what goes into fixing up or maintaining another's mod. Even if it takes another year, I'm sure many will appreciate your hard work. Be sure to be kind to yourself as well, others pushing you for a release need to be patient and understanding that these things are not easy to make.
EDIT:
Got it to work with A LOT of console commands in the end.
I don't speak English, so please forgive me for using a translator to write.
I translated your mod into Korean.
Thanks for making such an awesome mod!
This resolved an extremely annoying issue I had of racemenu not recognizing the correct version of skse.