I wanted to thank everyone for the interest and support in these. A few have asked me to write a tutorial on this, at this time I don't feel qualified to do that. Once I have dialed it in a bit better and tackled some of the issues I may be in a better place to do that.
Consider these mods as work in progress currently. I've been churning em out fairly quickly without much time testing. A few highly skilled texture and mesh authors have been passing on their advice to correct issues and improve these add ons.
Some issues that have arisen so far is some parallax flagged meshes causing CTD. If you encounter this please report it and this will be fixed promptly...
In some cases parallax may not be viewable on the texture, or the effect may be too strong leading to jagged edges or melting textures... In some meshes, parallax simply doesn't look good.... So if you encounter stuff of this sort, please just let me know and I'll do what I can!
I only include meshes that are successfully processed by nif batch processor script. If the script can't apply parallax, isn't it suppose to skip processing entirely?
But you're correct, I looked and they are all still pathing to environment cube map without a parallax texture. What happens if you try to manually add a _p texture to a mesh with a cube map? is this only an issue when using the parallax shader as oppose to complex material environmental mask? and is there a script that exists to remove the cube map pathing?
Thank you for the Parallax Meshes! :) your mods is a must for Praedy's Texture sets. Just wandering tho... will you ever make a parallax patch for Praedy's Dawnguard?
What specific elements of this require Better Dynamic Snow? Could I possibly overwrite/exclude specific elements/assets that rely on Better Dynamic Snow and get the benefits of the rest of the mod?
90% of the castle has worthless environment/cubemapping, which isn't really visible. But it prevents the script from adding parallax. Parallax needs to be added by hand or better, a script is needed to deactivate cubemapping
20 comments
Consider these mods as work in progress currently. I've been churning em out fairly quickly without much time testing. A few highly skilled texture and mesh authors have been passing on their advice to correct issues and improve these add ons.
Some issues that have arisen so far is some parallax flagged meshes causing CTD. If you encounter this please report it and this will be fixed promptly...
In some cases parallax may not be viewable on the texture, or the effect may be too strong leading to jagged edges or melting textures... In some meshes, parallax simply doesn't look good.... So if you encounter stuff of this sort, please just let me know and I'll do what I can!
Just for clarification, are your parallax meshes not required anymore with Parallaxgen?
Thanks
Should I overwrite LUX mesh or yours ?
None of the meshes contain parallax, because there is a env flag that prevents the script from adding parallax
But you're correct, I looked and they are all still pathing to environment cube map without a parallax texture. What happens if you try to manually add a _p texture to a mesh with a cube map? is this only an issue when using the parallax shader as oppose to complex material environmental mask? and is there a script that exists to remove the cube map pathing?
https://www.nexusmods.com/skyrimspecialedition/mods/51363
I have also done CC's Mines and Caves... CC as in ClearanceClarence not CleverCharff
But it prevents the script from adding parallax.
Parallax needs to be added by hand or better, a script is needed to deactivate cubemapping
This mod is now featured on my True Graphics and Immersion List