Bit late here but I've updated the mod, I've completely remade the mod Removed the 2hw Arm blends completely, now 2hw has it's own full locomotion system with new animations, check the mod's description for what you'd need to replace with OAR
WHEN UPDATING BE SURE TO REMOVE THE OLD MOD COMPLETELY DON'T MERGE
it works but it overrieds ingame locomotion animations like 2hw/run/walk unfortunately, not sure how to get this mod and the Oar animations to work i deactivated this mod and the animations work again.
It makes the problem way less prominent, but I still notice desynchronisation while making quick direction switch while using custom animations :( I wish someone wrote a patch that just disables those blend animations altogether, so one could just set right animations via OAR.
Hi, just out of curiously did you give permission for for this mod to be uploaded to xbox? In case you didn't and you are unaware someone has https://bethesda.net/en/mods/skyrim/mod-detail/4264926
I don't really mind tbh, I never spoke to the guy or anything but they have to have generated the behaviours with Nemesis for this to work, if they just took the files and uploaded it without doing anything it aint gonna work lol
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Removed the 2hw Arm blends completely, now 2hw has it's own full locomotion system with new animations, check the mod's description for what you'd need to replace with OAR
WHEN UPDATING BE SURE TO REMOVE THE OLD MOD COMPLETELY DON'T MERGE
Very weird. I ran nemesis with a fully cleaned cache/output folder, but my character's OAR says he's still using 2HW_Walk/RunArmBlend instead.
This is the mod that's causing the issue.Now how do i make Gunslicer's 2hw animations work with this?
I wish someone wrote a patch that just disables those blend animations altogether, so one could just set right animations via OAR.
In case you didn't and you are unaware someone has https://bethesda.net/en/mods/skyrim/mod-detail/4264926