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NickNak

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NickaNak

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27 comments

  1. NickaNak
    NickaNak
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    Bit late here but I've updated the mod, I've completely remade the mod
    Removed the 2hw Arm blends completely, now 2hw has it's own full locomotion system with new animations, check the mod's description for what you'd need to replace with OAR

    WHEN UPDATING BE SURE TO REMOVE THE OLD MOD COMPLETELY DON'T MERGE
  2. RadiantWings
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    Very weird. I ran nemesis with a fully cleaned cache/output folder, but my character's OAR says he's still using 2HW_Walk/RunArmBlend instead.

    This is the mod that's causing the issue.
  3. BombedDragon
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    it works but it overrieds ingame locomotion animations like 2hw/run/walk unfortunately, not sure how to get this mod and the Oar animations to work i deactivated this mod and the animations work again.
  4. FootFreeBird
    FootFreeBird
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    This is GREAT!!!!!!!!!!!!!!!!!
    Now how do i make Gunslicer's 2hw animations work with this?
  5. jamescode
    jamescode
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    Does this work on Pandora engines?
  6. RagamuffinSkullman
    RagamuffinSkullman
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    Finally, this bug gets a fix after 14 years. It always bothered me to no end.
    1. NickaNak
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      Could have been 3 years earlier if I wasn't lazy when originally making this lol
  7. hoangdai94
    hoangdai94
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    πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–
  8. Frigii
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    It makes the problem way less prominent, but I still notice desynchronisation while making quick direction switch while using custom animations :(
    I wish someone wrote a patch that just disables those blend animations altogether, so one could just set right animations via OAR.
  9. dawn13245
    dawn13245
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    Thanks for including an Oldrim version for those of us who enjoy our archaic way of life!
  10. KainDracula
    KainDracula
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    Hi, just out of curiously did you give permission for for this mod to be uploaded to xbox?
    In case you didn't and you are unaware someone has https://bethesda.net/en/mods/skyrim/mod-detail/4264926
    1. NickaNak
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      I don't really mind tbh, I never spoke to the guy or anything but they have to have generated the behaviours with Nemesis for this to work, if they just took the files and uploaded it without doing anything it aint gonna work lol
  11. SimplyBearnado
    SimplyBearnado
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    Would there be any benefit to pair this with say, Leviathan Animations - Two-Handed High Stance ?
    1. aristotle99
      aristotle99
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      I use both mods.  Not sure which to load first in left panel of MO.