Please, make sure you READ THIS before asking me for help. I'm not a 24/7 customer support hotline and the quest stages are the simplest things in the world, this is not a complicated mod, if it's not working it's simply an incompatibility from another mod in your load order and it will require manual tweaking from your side. For the record, I've spent a couple of days testing it in my 500 mod load order and never had an issue. I've collected more heads than I thought were possible, but if you keep bringing up the same issues again... I'm the one who's gonna lose his head.
COMMON ISSUE #1: ONE OF THE BOUNTY QUESTS IS NOT ADVANCING! - Well, that means you have an incompatible mod installed. Most likely a mod that adds custom rewards per bounty type. This is ALREADY included in my mod if you're using Missives (Vanilla and Missive quest rewards are synced). Just use the MCM of Missives to configure the reward. If you have another mod that modifies these rewards, it will NOT be compatible. Examples of incompatible mods that do the same: Bounty Gold SSE / Economy Overhaul / Perk Points & More Gold for Bounty...
COMMON ISSUE #2: THE BANDIT IS DEAD BUT THEY DIDN'T HAVE A HEAD ON THEM! - Same answer above. It can help to check on xEdit to see what's modifying the quest in question. If we're talking vanilla bounty quests, the quests are called BQ01, BQ02, BQ03 and BQ04. If you want to use those mods together with mine, you will have to delete their changes to these quests.
COMMON ISSUE #3: STILL NOT WORKING! - If you've done those things and it's still giving you issues, make sure the mods + patches are in the right order: 1. Missives/Notice Board, 2. Headhunter, 3. Headhunter + Missives / TNB patches, 4. SRC patches - Make sure the patches are ACTIVE in your load order (Sounds basic, but I've had 3 cases already of users not activating the plugins... If I was the Jarl, I'd put bounties on all of you! Just kidding, but please, check things from your side before contacting authors or we'll go crazy) - If you're trying to fix a bounty quest IN THE MIDDLE of a bounty quest, it's not going to work. Use console commands to finish this quest, fix what needs to be fixed, and try again. For vanilla bounty quests, this is what you would need to input to force-complete the quest (Bandits:) Setstage BQ01 200 (BQ02 for Forsworn, BQ03 for Giants or BQ04 for dragons)
COMMON ISSUE #4: QUEST IS NOT STARTING! - I do not modify the beginning or distribution of the bounty quests in any way, so I cannot be of much help here. From what I've observed in my marathon of 25 bounty quests to test that the mod is working correctly is: It's possible that if you capture or kill all bandits in a hold, the steward won't have more for you in a while. Teleporting to the location of the steward/Inn sometimes makes the dialogue option for "looking for jobs?" not appear, enter via the door of the Jarl's palace/Inn before talking to the steward or innkeeper for the option to show up.
Again, the mod works fine. If you have an incompatible mod, it will not work (duh). Follow the steps above if you're having issues, and send some love and cool screenshots my way if you're enjoying this mod so I don't lose my head.
I'm having an issue with a bounty involving a Forsworn Briarheart ,where I can't take the head from them, and so I can't collect the reward from either the Jarl nor Steward of Markarth. I think I might've accepted the quest before I installed the mod. Is there any way to fix it?
I successfully captured a fugitive but I couldn't figure out how to turn him in. I went to the Jarl and the steward of the jarl, I found nothing. How do I turn the fugitive in, and does it give me more for turning him in rather than killing?
Here's a weird one. I killed a bandit leader, took his head (assuming I had a bounty quest). Tried to turn it in to proventus (he had the relevant dialog option) but he responds with "You expect me to believe that?"
After checking my quest log, I realized that the bounty quest I have currently running is a "clear" type quest from missives, at a different location from where I collected the head.
I'm assuming that something is causing the bounty head to appear on bandit chiefs even though there's no quest associated with them.
So now I'm stuck with a head that I can't remove from my inventory. Anyone else run into this?
Headhunter Missives Patch: This enables bounty quests added by Missives to work using my bounty system. (Non violent ways of finishing certain missive quests) and the vanilla bounty rewards will use missives rewards ( (Non violent ways of finishing certain missive quests) and the vanilla bounty rewards will use missives rewards ( so rewards for bandits/dragons/giants can be configured via the MCM). It says Requires: Main File + Missives (There's also options for additional Missives Worldspaces) but the reward is still 100 gold. Should I try to change the reward settings in the MCM of Missives? Thank you in advance for your help.
1603 comments
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Please, make sure you READ THIS before asking me for help. I'm not a 24/7 customer support hotline and the quest stages are the simplest things in the world, this is not a complicated mod, if it's not working it's simply an incompatibility from another mod in your load order and it will require manual tweaking from your side. For the record, I've spent a couple of days testing it in my 500 mod load order and never had an issue. I've collected more heads than I thought were possible, but if you keep bringing up the same issues again... I'm the one who's gonna lose his head.
COMMON ISSUE #1: ONE OF THE BOUNTY QUESTS IS NOT ADVANCING!
- Well, that means you have an incompatible mod installed. Most likely a mod that adds custom rewards per bounty type. This is ALREADY included in my mod if you're using Missives (Vanilla and Missive quest rewards are synced). Just use the MCM of Missives to configure the reward. If you have another mod that modifies these rewards, it will NOT be compatible. Examples of incompatible mods that do the same: Bounty Gold SSE / Economy Overhaul / Perk Points & More Gold for Bounty...
COMMON ISSUE #2: THE BANDIT IS DEAD BUT THEY DIDN'T HAVE A HEAD ON THEM!
- Same answer above. It can help to check on xEdit to see what's modifying the quest in question. If we're talking vanilla bounty quests, the quests are called BQ01, BQ02, BQ03 and BQ04. If you want to use those mods together with mine, you will have to delete their changes to these quests.
COMMON ISSUE #3: STILL NOT WORKING!
- If you've done those things and it's still giving you issues, make sure the mods + patches are in the right order: 1. Missives/Notice Board, 2. Headhunter, 3. Headhunter + Missives / TNB patches, 4. SRC patches
- Make sure the patches are ACTIVE in your load order (Sounds basic, but I've had 3 cases already of users not activating the plugins... If I was the Jarl, I'd put bounties on all of you! Just kidding, but please, check things from your side before contacting authors or we'll go crazy)
- If you're trying to fix a bounty quest IN THE MIDDLE of a bounty quest, it's not going to work. Use console commands to finish this quest, fix what needs to be fixed, and try again. For vanilla bounty quests, this is what you would need to input to force-complete the quest (Bandits:)
Setstage BQ01 200 (BQ02 for Forsworn, BQ03 for Giants or BQ04 for dragons)
COMMON ISSUE #4: QUEST IS NOT STARTING!
- I do not modify the beginning or distribution of the bounty quests in any way, so I cannot be of much help here. From what I've observed in my marathon of 25 bounty quests to test that the mod is working correctly is: It's possible that if you capture or kill all bandits in a hold, the steward won't have more for you in a while. Teleporting to the location of the steward/Inn sometimes makes the dialogue option for "looking for jobs?" not appear, enter via the door of the Jarl's palace/Inn before talking to the steward or innkeeper for the option to show up.
Again, the mod works fine. If you have an incompatible mod, it will not work (duh). Follow the steps above if you're having issues, and send some love and cool screenshots my way if you're enjoying this mod so I don't lose my head.
Stay safe <3
I have tested and can endorse these two:
- Missile's Presets: https://www.nexusmods.com/skyrimspecialedition/mods/67770/
- Mura Presets: https://www.nexusmods.com/skyrimspecialedition/mods/62360
Occasionally she would clip back into existence, only to flicker away again.
You must be doing something wrong.
After checking my quest log, I realized that the bounty quest I have currently running is a "clear" type quest from missives, at a different location from where I collected the head.
I'm assuming that something is causing the bounty head to appear on bandit chiefs even though there's no quest associated with them.
So now I'm stuck with a head that I can't remove from my inventory. Anyone else run into this?
Sorry.
Headhunter Missives Patch: This enables bounty quests added by Missives to work using my bounty system. (Non violent ways of finishing certain missive quests) and the vanilla bounty rewards will use missives rewards ( (Non violent ways of finishing certain missive quests) and the vanilla bounty rewards will use missives rewards ( so rewards for bandits/dragons/giants can be configured via the MCM).
It says Requires: Main File + Missives (There's also options for additional Missives Worldspaces) but the reward is still 100 gold. Should I try to change the reward settings in the MCM of Missives?
Thank you in advance for your help.
Thanks again for your mods!
I enjoy them.
Thank you.