as far as I know the meshes are to mitigate the engine shadow casting light flickering. should be fine to let it overwrite, but you could also load flickering mesh fixes - parallax version after both
Yes, really. ;) If you want to generate your LOD (with DynDOLOD) to match your close-up meshes. The dynDOLOD resources have LOD versions of the vanilla game. Let everything in your load order override the DynDOLOD Resources mod in order to have foreground and background match as closely as possible.
If you want to use the all the full models from this mod, let them overwrite the full models of DynDOLOD Resources.
If using glow LOD windows high with this mod results in noticeable discrepancy between full models and LOD, then either this mod could include its own glow LOD window meshes or replace the windows in the full models with the ones from the full models in DynDOLOD Resources so full model windows and glow LOD window meshes match one way or the other.
I suggest read the manual included in the standalone version and to use the official DynDOLOD support forum? in case of questions.
also my mod is alright. But I honestly now recommend the superior work by kiddgimmick and wizkid who have done a better job with Riften parallax. Although there are a few who might still prefer this work, as MD is great. Though the others mentioned mods were built with parallax in mind.
After installing this parallax patch, all the doors of HD Rift Valley turn blue without maps. I loaded the parallax patch to the end, but there is still a lack of texture and map. Delete this parallax patch and return to normal.
I tried to install only the original se, then HD Rift Valley, and then this parallax patch. There is still the problem that all doors are blue without texture. Delete the parallax patch and everything is OK. Oh, this is a serious bug! Didn't everyone meet?!
It'll work with all snow re-textures. better dynamic snow 2.11 however is needed regardless on top of that as the parallax will glitch out on any mesh with a vanilla or single pass snow shader.
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I assume it does due to "Mods that do patch ELFX meshes should overwrite Lux such as:" in Lux description but it would be nice to have confirmation.
Curious however on this one, given the meshes (architecture) override Dyndolod Resources - I'll assume we need to let Dyn's resource mod win?
If you want to generate your LOD (with DynDOLOD) to match your close-up meshes.
The dynDOLOD resources have LOD versions of the vanilla game. Let everything in your load order override the DynDOLOD Resources mod in order to have foreground and background match as closely as possible.
If using glow LOD windows high with this mod results in noticeable discrepancy between full models and LOD, then either this mod could include its own glow LOD window meshes or replace the windows in the full models with the ones from the full models in DynDOLOD Resources so full model windows and glow LOD window meshes match one way or the other.
I suggest read the manual included in the standalone version and to use the official DynDOLOD support forum? in case of questions.
also my mod is alright. But I honestly now recommend the superior work by kiddgimmick and wizkid who have done a better job with Riften parallax. Although there are a few who might still prefer this work, as MD is great. Though the others mentioned mods were built with parallax in mind.
Delete this parallax patch and return to normal.
I tried to install only the original se, then HD Rift Valley, and then this parallax patch. There is still the problem that all doors are blue without texture.
Delete the parallax patch and everything is OK.
Oh, this is a serious bug!
Didn't everyone meet?!
This mod is now featured on my True Graphics and Immersion List
It'll work with all snow re-textures. better dynamic snow 2.11 however is needed regardless on top of that as the parallax will glitch out on any mesh with a vanilla or single pass snow shader.