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  1. focustense
    focustense
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    Troubleshooting & Support

    EasyNPC is beta. There may still be significant bugs, and I appreciate everyone's patience while I work to resolve as many of them as I can.

    For any issues, please try updating to the latest version to see if it's already been resolved. The Nexus file may not be the latest. You can always download the latest version from the GitHub Releases page. There is no difference between the distributions on GitHub and those on Nexus, except for the file name, and for Nexus being updated somewhat less often. Version x.y.z on GitHub is the same as version x.y.z on Nexus.

    If updating does not solve your problem, here are the best options for a quick resolution.

    App Crashes ("Something went wrong" dialog):


    • Click the link in the error message to find the relevant log file.
    • Copy or upload the log file to pastebin, or any other sharing site if it's too big for pastebin.
    • Creating a GitHub issue is preferred, but you can post it here too - it might get a slower response.

    Other Issues (UI problems, in-game issues, etc.):

    • Please include a concise description of: (a) what you were doing, (b) what you expected to happen, and (c) what actually happened.
    • For issues that are hard to reproduce, or you're not sure how to explain, or may require a lot of screenshots and back-and-forth, please consider raising your question/issue in the EasyMod Discord.
    • Requests for new features will be noticed and acted on sooner if posted on GitHub or Discord. Nexus comments are not checked as often, and non-critical requests liable to be forgotten.
    • New mugshot requests: There is a dedicated channel (#mugshot-requests) in the Discord for this, please add your request there.

    Thanks again for everyone's patience, interest, and discipline in submitting these bug reports.
  2. sattyre
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    Reading through your github instructions on using EasyNPC, you mention blackfaced npcs and the reasons why people can have them.  There is one instance  of black faced NPCs that isn't touched on and can effect any NPC overhaul with or without EasyNPCs. 
    Race records contain head data for all the given races and originally all head data came from the Skyrim.esm.  Then along came Dawnguard and some instances of new head data.  Not all the races were changed,  and in some instances, only a single sex or vampire recieved new head data.  Black faces can and do happen, if and when, Head data doesn't come from Dawngaurd or USSEP. 
    There have been plenty of mods in the past, usually race mods, but not exclusive to them, that only used skyrim.esm as a master and thus reintroduce wrong head data causing black faces on all, (specific race or gender or vampire.)  Typically, if you notice black face from this source, all npcs that share the same racial traits will also have blackface.  So it's been an issue for, Bosmer males or breton female vampires, but there are a few other affected races as well.
    The fix is simply forwarding either Dawngaurd or USSEP Head data either into the originating mod or a patch for that mod, and making sure no further forwards happen in the given load order.  Mods that change race records include USMP, Racial Body morphs, FK's Skeleton morphs, and most mods that make changes to the races, such as Aetherius and Imperious.  Racial Body Morphs originally had this issue, so users of that mod need to update to the new, Racial Body Morphs Redux SSE AE - FKDRS - Diverse body types and height by Race and Gender.
    1. Ethdhelwen
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      Ooh, thank you for this information! That sounds like an issue I'm having. Lots of the generic vampire NPCs and templates are flagged in post-build as having face tint conflicts with 'Vanilla' but no more details.

      I know that I have the mod Humanoid Vampires SE installed, because I wanted the vampires to be able to blend in to better stalk their unsuspecting prey be able to live as useful members of society. It changes the Dawnguard generic vampire faces (and presumably the head data) but EasyNPC doesn't detect it either as an NPC appearance mod or suspicious master.

      If possible, I'd like to keep the more human-like appearance, rather than forward the Dawnguard head changes back. Since EasyNPC doesn't even acknowledge the mod, do you think I can have it load after EasyNPC? Or will I have to simply disable this vampire-affecting mod?

      It would be great to hear some advice from people who have experience with modding, unlike myself!

      *For completeness, I also have these mods that relate to vampires that might be relevant: Sacrilege, Sun Affects NPC Vampires, and Vampire Lines Extension
    2. sattyre
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      the problem stems from race records and not from typical NPC overhauls.  I have seen it most often with race related mods or mods that change race records.  If Humanoid Vampires SE includes race records from skyrim.esm, then it could be the problem and simply forwarding the Dawngaurd or USSEP race records and overwriting them, should solve the problem.  If not, then you need to open the race records in Xedit and see what is overwriting Dawngaurd or ussep if you use it.

      Edit:  I took a look at the Humanoid Vampires SE  and it does have it's own race records that are different from both skyrim and dawngaurd.esm and is likely the problem.  I'm not sure what that author is thinking as they do have the head data out of order and that typically causes issues.  The Face Discoloration Fixwhile it works isn't a solution I'd recommend since it doesn't actually address the real problem.
  3. tujestem
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    if anyone have problem with NPC overhauls MASTER dependency and wanna to hmm... delete it without losing 443434 hours of time:

    have all your NPC OVERHAULS PLUGINS ENABLED!!!

    open app, load your load order as always, when ready:
    in "BUILD":
    go to "PLUGINS"

    then check your dependency mod - for me was MODPOCALYPSE
    double click on that mod in this list
    click on every NPC and change to "SKYRIM" or "UNOFFICIAL PATCH BLA BLA" - "SET AS DEFAULT"
    FACE should have a crown icon on your choice of mod - for me was MODPOCALYPSE

    repeat for any mod that you want to remove from being MASTER


    if you have patched game, for example with HIGH LEVEL ENEMIES etc
    you can leave it as it is - BUUUUT if you want to remove this mod later (HIGH LEVEL ENEMIES), you need to remember to delete those references in EASY NPC - i mean change those NPC to skyrim/unofficial patch "SET AS DEFAULT" - so this way, that dependency is deleted from being MASTER, and you can normally enable EASYNPC MERGED plugin and play your game without worry of CTD etc.

    anyway it's better to have patches disabled and use synthesis patch or something later on.. and load just after this mod, because every patch is different, so my method can just not working as intended, use this method on your own, but don't blame me for that if you got CTD xD
    1. M477HI4S
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      Thank you! :D
  4. Jareel7
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    This is such a delightful tool/mod.   Wonderful implementation.  Pure pleasure.  So many thanks.

    I should also say thanks to istenno for Natural Lighting Mugshots
  5. metthawjh
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    Am I right in understanding that I should actively avoid bothering to download patches for NPC Replacer mods, e.g. AI Overhaul patch for Northbourne NPCs etc.?

    Just simply have AI Overhaul and the NPC mod in my load order, run EasyNPC and the Merged Patch that it creates will act as a patch between the appearance mod and the non-appearance mod?

    Or should you still have those patches in your load order when running EasyNPC and have that the last non-appearance plugin?
    1. Suomikarhu5
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      It would be good practice to run conflict resolution tools regardless. Synthesis (ai overhaul patcher and others), Mator Smash... And final conflict resolution manually.
  6. isquras
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    Two questions, first simpler than the last, I imagine.

    I had to reformat my computer and lost (and cannot seem to find again) the correct link for the Easy NPC Discord channel. Would someone paste that over here if convenient?

    The other question I'll ask here and would like to ask on the Discord channel. Has anyone had any luck getting EasyNPC to work with either Vortex or MO2 on Linux? I can make everything else work on Linux, and I tried EasyNPC on Windows 10 and would LOVE to get this working on Linux, too. Would love advice if anyone has had success here. Thanks! :-)


    ***EDIT: Nevermind on discord link. Found it again in this thread:

    https://discord.gg/E4a6XfRvHe

    Still looking for any Linux-related advice if someone has found success, though! :-)
    1. SuperPCGamer
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      Also hoping to get this working on linux. One of the few non-adobe programs I've seen not work through Proton.
    2. Kourtana
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      I recently moved to Linux and couldn't get this working either. Also hoping to get this working under Linux someday.
    3. For Linux users, make sure to check out "Umu" (umu launcher) from GloriousEggroll.  In my opinion, it's the pinnacle of Linux running a Windows game (or application).  It uses his Proton-GE.  His builds target newer Linux releases.  I'm using an older Flatpak of it, until I upgrade my OS.
    4. srmarcosx
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      @Mk15dap3sLVLghnQfIzftlkNU4 Were you able to get it running with umu? I don't see how it could help in this case since it seems that its main feature is to run games without the need for Steam, so I'm curious about that. As others have mentioned, I can run every tool that I've tried, like Pandora, CAO, Synthesis, and BodySlide. EasyNPC was the first one that I couldn't get to work on Linux.
  7. princebaim01
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    what about "DIbella's Blessing" any update for adding that mugshot preview ?
    1. Vooksee
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      if you search in nexus for easynpc, there will be one called easynpc mugshot collection, dibellas blessing is under those files
  8. PhuckYu
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    Is there any way to get this to stop overwriting body textures for custom player races with their own textures?
    1. Steamvikings
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      Wouldn't you just remove them from the list? Or even disable them before building the profile? If your issues is that simple, then yah :) If you want the FACE and not the BODY, then I ASSUME the issue is you have multiple body frames/meshes for specific NPCs
    2. PhuckYu
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      It's not an issue with NPCs. It's an issue with custom player races. It uses correct head and face textures, but for some reason is causing problems with body meshes and textures. I tried disabling the mods before running easynpc. Even tried uninstalling the mods, running, then reinstalling. Set the esps from custom race mods to load after the npc merge esp. Can't figure out what's going on. As soon as I disable the npc merge plugin, the proper meshes and textures for player custom race works.
    3. ioniaclips
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      Did you ever manage to fix this issue? I am also facing the same issue with custom races...it seems Easy NPC overwrites the default "Player Prisoner" Textures with whatever other textures you are using at the time.

      EDIT: TO ANYONE WITH CUSTOM RACES!!! When you run the patcher, you will see "Player" file is also being overwritten by alternate start mods like Realm of Lorhkan, just disable all of the esp's that are overwriting "Player" and restart easy NPC. When you start it up this time, the "Player" face selection should be gone, and your custom race textures will work!
  9. MoonDreamx
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    Still maintained?
  10. Xanins
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    Hey there! I have perhaps a last ditch request for help. I have been working tirelessly for about a week at this point.

    I have been trying to get Authentic Sinding Werewolf Follower to work in combination with this awesome voice mod (which also has a patch for the Sinding Follower), as well as TSOS (due to their very handsome Sinding) and MNO, using EasyNPC.

    Previously, I had Sinding working with just MNO (it required a patch from the author of the follower mod that fixed some armor race records for the custom werewolf form race).. BUT, I decided to upgrade to TSOS for most of my male NPCs.

    At the same time, I went ahead and swapped over from SOS to TNG for better long term support,etc. FYI, I'm using NFF, but I've tried getting this to work with it on or off, and supposedly the Sinding follower mod is supposed to work with it according to its mod page..


    Currently.. I almost have this combination working. But I get one small issue and one big issue.

    1. During the Grotto confrontation of Sinding up on the rock, his body is invisible but head is visible. Saving and reloading once or twice when he's nearby will fix this.

    2. The scary bug: After the quest, once he becomes my follower, if I have him transformed into his werewolf body and then save, I can reload the save all I want as long as i don't quit or return to main menu. HOWEVER, if I save the game, and return to main menu or quit, and THEN try to load the save, the game will CTD about 1/3 of the way into loading the save file.

    I had talked with CinnaMew about this and got the advice to have the OG Sinding follower mod as a Master file, and alter the values in the NPCmerge.esp generated from EasyNPC to have the proper/original iSindingWerewolfRace entries for the relevant Armor/ Armor Addon entries, etc. So far these changes haven't worked to fix whatever this issue is.

    In EasyNPC I have been making the Face for Sinding the TSOS face, and the Default record of Sinding I've tried using both the UESSP version, and the version from the UniqueSinding voice.esp, I crash with either option.

    Maybe Synthesis or Skypatcher or something would help? I dunno how they'd work in combination with the generated EasyNPC patch, etc..

    I checked the crash logs and some things were pointing to the patch esp for the Unique Sinding Voice mod, so I'm not sure if EasyNPC is having issues with it, or if so whether they can be resolved. I've tried using the SFW version of Sinding's werewolf model in case it was a weird model conflict or something, didn't help.

    https://phostwood.github.io/crash-analyzer/skyrim.html
    Crash Log HERE
    If anyone has any suggestions on what I can do, I'd appreciate them so much. I feel like it's probably something stupid simple I'm missing. Ugh.
    I really love this Sinding follower mod and don't wanna have to abandon him. u_u

    I think one thing I haven't tried is attempting this merge and not using the Unique Sinding voice mod + patch. I'll have to try that after I get off work tonight and see if it helps. If so, then I just need to figure out how to integrate it properly!

    I appreciate any advice I get until then.
  11. mccalas
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    Maybe someone here can help me with something. I noticed that EasyNPC can batch edit FaceGen files in order to remove wigs and replace them with the corresponding hair. Is there anyway I could use this functionality to replace vanilla hair in a mod (Faithful Faces) with the corresponding KS Hair? Somehow use the KSHair Export Rig to tell EasyNPC which hair to replace?