With the new modular system for footstep and armor sounds, new custom sound sets need to be added to the ArmorAddon chest records for the armor sounds to play. I have made patches for popular compilations such as Immersive Armors and NordwarUA armors, but you can't realistically expect me or even the community at large to have patches made for every individual armor mod out there since there are so, so many. So if you have some more obscure individual armor mod you want to get sounds from, I have written a guide on how to make your own patch in SSEEdit/xEdit. It's very easy and straightforward if you are familiar with the basics of the tool (which you should be if you're a serious mod user in the first place). In fact the hardest part is just deciding which armor sound is the most appropriate for your armor mod.
STEP 1: In SSEEdit, load the plugin for the armor mod alongside Immersive Sounds Compendium. For this guide, I am picking Skyblivion 3E Cyrodiilic Steel Armor as an example.
STEP 2: In the armor mod plugin, open the Armor Addon section and locate the chest slot record. Usually these will be called "Cuirass", "Armor", "Body", "Hauberk", "Robes", "Chest", etc etc. But in most cases they will be called Cuirass as that is the name all vanilla chest records use. In this case it is called SBPR_3eSteelCuirassAA.
STEP 3: After selecting the chest record on the left, right click the plugin name in the column on the right and choose "Copy as override into....". Then choose <new file>.esp with the ESL column marked. That way the patch won't count toward your plugin limit. Click OK and give the plugin a name. Usually I name them "ISC (mod name) Patch". So in this case I'm calling it ISC SkyblivionSteelArmor Patch.
STEP 4: Now the patch plugin will have appeared in the list on the left. Right click it, click "Add Masters..." and pick Immersive Sounds Compendium from the list. Now the patch plugin will have access to ISC's records we need to add later. Also, it is considered good form to sort masters on the plugin so that its master list reflects your load order. So right click it again and do that for good measure.
STEP 5: Now open Armor Addon in the patch plugin, click the chest record you added back in Step 3, scroll all the way to the bottom and you'll see a row called "SNDD - Footstep Sound". Right click the empty space in there on the column for the patch's record and click "Add" Scroll to the top of the drop down menu and that is where the armor sounds will be.
STEP 6: This is the actual hard part; deciding which sound set best suits the armor! You will simply have to consider what the armor looks like and use your intuition and decide what most closely approximates the kind of materials it has. It can't always be a perfect match with what's available, but having 10 sets sure is a lot more flexible than just the 2 generic "Light" and "Heavy" vanilla offers. In this case it is primarily typical steel armor but it also has a bit of chainmail on the neck and skirt. We could either pick FSTArmorChainPlate or FSTArmorHeavyPlate. It's down to personal taste really.
To make things more convenient I will describe the purpose for each sound set as they appear in the list:
FSTArmorChainPlateFootstepSet - This is for armors that mix plate and chainmail.
FSTArmorChitinFootstepSet - Chitin for falmer and dunmer armors.
FSTArmorDragonPlateFootstepSet - Less metallic sounding plate with some bone rattling accents.
FSTArmorFullChainFootstepSet - Armor predominantly made of chainmail, making it really jingle jangle.
FSTArmorHeavyFootstepSet - This is the vanilla Heavy Footstep Set meant for boot records. DO NOT USE THIS OR YOU WILL GET DOUBLE FOOTSTEPS!
FSTArmorHeavyPlateFootstepSet - Heavy plate armor that clinks and rattles.
FSTArmorLeatherFootstepSet - Reinforced leather with metal accents from studs and belts and such.
FSTArmorLightChainFootstepSet - Light/leather armor mixed with some chainmail accents, like for the Skyrim guard armors.
FSTArmorLightFootstepSet - This is the vanilla Light Footstep Set meant for boot records. DO NOT USE THIS OR YOU WILL GET DOUBLE FOOTSTEPS!
FSTArmorLightLeatherFootstepSet - The most rudimentary form of leather/hide garment without much metal reinforcing it, like for the basic bandit outfits.
FSTArmorPlateFootstepSet - For lighter plate-based armors, such as the vanilla Elven armor. Does not clink and rattle as much as the Heavy Plate set.
FSTArmorRingMailFootstepSet - It's ringmail. Exactly what it says on the tin.
STEP 7: Either hit CTRL+S to save or simply exit and have the save prompt show up and save the plugin. All done!
Can't seem to get sound settings, such as NPC footsteps or Armor, to save. Every time I close the game, I wind up having to set them back where I want them rather than their defaults...
Footsteps no longer work for me. I've tried reinstalling, bashed patch, fresh mod profile, with no mods installed other than ISC. Nothing seems to fix it. Other sounds from the mod work fine, but the dynamic armor do not. :( anyone else having this issue? Or know why and or how to fix it? thanks
I'm having the same problem. - Skyrim (Version 1.6.1130.0) - Immersive Sounds - Compendium (Version 3.0)
The mod installs correctly and patches the armors like it did before the update (see attached screenshot) but when i'm ingame i'm only hearing the vanilla footstep sounds when my character is wearing a full set of heavy armor (for example Steel Plate Armor)
This sound MOD may cause some problems when it is used with the high heels sound. How can I delete the sound of feet hitting the ground in this MOD? I need to install the high heels mod.
Did you figure out why your footsteps quit working? They are loud as hell and it doesn't adjust with the "footsteps" slider in the in game menu. I would like to replicate your problem lol
Footstep issues tend to be a problem with replacement animations, in my experience at least. Try running with default animations and see if the problems persists, if not that idk. I just know that was an issue for me until I updated what I was using. It's not an issue with this mod, though.
I have problem with potions and coins sound, is first time that i have this bug. I reinstalled the mod and this bug was fixes, but today the bug is again on my game, someone have the solution? Is very annoying
Check for conflicts in xEdit, I'd say that's the most likely cause. Otherwise the sounds included don't sound good for you, and that happens. Research how to replace them yourself and you not only fix the problem, but learn a bit more how to mod the game to your own liking
I find the bears to sound like a digitized mess here, has there ever been a consideration to look at? No other issues, just the bears. I'll replace as needed in my own setup but I'm curious if anyone finds them to sound very unnatural and with a weird digitized sound, I'm not sure how else to describe it.
Anyone know a way to quiet the footstep noises with armor? I love this mod but I cannot handle all the clanking, I mean I can if I could turn down the volume, for god sakes, I play for an hour and I can hear it in my dreams later.
UPDATE: I kind of figured it out, I have someone helping me out with it. I know there's like a guide posted above but this is over my head (I'm kinda dumb).
1549 comments
With the new modular system for footstep and armor sounds, new custom sound sets need to be added to the ArmorAddon chest records for the armor sounds to play. I have made patches for popular compilations such as Immersive Armors and NordwarUA armors, but you can't realistically expect me or even the community at large to have patches made for every individual armor mod out there since there are so, so many. So if you have some more obscure individual armor mod you want to get sounds from, I have written a guide on how to make your own patch in SSEEdit/xEdit. It's very easy and straightforward if you are familiar with the basics of the tool (which you should be if you're a serious mod user in the first place). In fact the hardest part is just deciding which armor sound is the most appropriate for your armor mod.
STEP 1: In SSEEdit, load the plugin for the armor mod alongside Immersive Sounds Compendium. For this guide, I am picking Skyblivion 3E Cyrodiilic Steel Armor as an example.
STEP 2: In the armor mod plugin, open the Armor Addon section and locate the chest slot record. Usually these will be called "Cuirass", "Armor", "Body", "Hauberk", "Robes", "Chest", etc etc. But in most cases they will be called Cuirass as that is the name all vanilla chest records use. In this case it is called SBPR_3eSteelCuirassAA.
STEP 3: After selecting the chest record on the left, right click the plugin name in the column on the right and choose "Copy as override into....". Then choose <new file>.esp with the ESL column marked. That way the patch won't count toward your plugin limit. Click OK and give the plugin a name. Usually I name them "ISC (mod name) Patch". So in this case I'm calling it ISC SkyblivionSteelArmor Patch.
STEP 4: Now the patch plugin will have appeared in the list on the left. Right click it, click "Add Masters..." and pick Immersive Sounds Compendium from the list. Now the patch plugin will have access to ISC's records we need to add later. Also, it is considered good form to sort masters on the plugin so that its master list reflects your load order. So right click it again and do that for good measure.
STEP 5: Now open Armor Addon in the patch plugin, click the chest record you added back in Step 3, scroll all the way to the bottom and you'll see a row called "SNDD - Footstep Sound". Right click the empty space in there on the column for the patch's record and click "Add" Scroll to the top of the drop down menu and that is where the armor sounds will be.
STEP 6: This is the actual hard part; deciding which sound set best suits the armor! You will simply have to consider what the armor looks like and use your intuition and decide what most closely approximates the kind of materials it has. It can't always be a perfect match with what's available, but having 10 sets sure is a lot more flexible than just the 2 generic "Light" and "Heavy" vanilla offers. In this case it is primarily typical steel armor but it also has a bit of chainmail on the neck and skirt. We could either pick FSTArmorChainPlate or FSTArmorHeavyPlate. It's down to personal taste really.
To make things more convenient I will describe the purpose for each sound set as they appear in the list:
FSTArmorChainPlateFootstepSet - This is for armors that mix plate and chainmail.
FSTArmorChitinFootstepSet - Chitin for falmer and dunmer armors.
FSTArmorDragonPlateFootstepSet - Less metallic sounding plate with some bone rattling accents.
FSTArmorFullChainFootstepSet - Armor predominantly made of chainmail, making it really jingle jangle.
FSTArmorHeavyFootstepSet - This is the vanilla Heavy Footstep Set meant for boot records. DO NOT USE THIS OR YOU WILL GET DOUBLE FOOTSTEPS!
FSTArmorHeavyPlateFootstepSet - Heavy plate armor that clinks and rattles.
FSTArmorLeatherFootstepSet - Reinforced leather with metal accents from studs and belts and such.
FSTArmorLightChainFootstepSet - Light/leather armor mixed with some chainmail accents, like for the Skyrim guard armors.
FSTArmorLightFootstepSet - This is the vanilla Light Footstep Set meant for boot records. DO NOT USE THIS OR YOU WILL GET DOUBLE FOOTSTEPS!
FSTArmorLightLeatherFootstepSet - The most rudimentary form of leather/hide garment without much metal reinforcing it, like for the basic bandit outfits.
FSTArmorPlateFootstepSet - For lighter plate-based armors, such as the vanilla Elven armor. Does not clink and rattle as much as the Heavy Plate set.
FSTArmorRingMailFootstepSet - It's ringmail. Exactly what it says on the tin.
STEP 7: Either hit CTRL+S to save or simply exit and have the save prompt show up and save the plugin. All done!
- Skyrim (Version 1.6.1130.0)
- Immersive Sounds - Compendium (Version 3.0)
The mod installs correctly and patches the armors like it did before the update (see attached screenshot) but when i'm ingame i'm only hearing the vanilla footstep sounds when my character is wearing a full set of heavy armor (for example Steel Plate Armor)
Screenshot:
UPDATE: I kind of figured it out, I have someone helping me out with it. I know there's like a guide posted above but this is over my head (I'm kinda dumb).