I loved this moveset until I moved to MCO. Converted it and did the deed of running nemesis etc. Loaded in and it only plays the first move over and over. I am not super savvy here but do I need to delete the meshes in nemesis and rerun? I tried moving over some two handed movesets I enjoyed also no luck I had to stick with already mco'd moveset.
Try installing other dual wield moveset as a base (Making my moveset overwrite the other) and make sure to rerun Nemesis.
For the sliding issue, it's probably because you're trying to play the animation early when the game just finished loading. So i think you need to wait for a minute or two.
the animations are great, getting the mod work without T posing is still the biggest pain in the ass. installed 2 different dual wield movesets (elder souls, sister friede) that this mod overwrites, and while some work, if i combo 3 normals into heavy it starts t posing lol.
not sure why but this mod along with jh combat animation attacks just stop working when i install the ultimate dodge mod, no idea why its only the attacks themselves that revert to vanilla any ideas?
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i get T Pose when im using a sword and a dagger is it normal ?
I use open animation instead of DAR.
Great animations anyway !
For the sliding issue, it's probably because you're trying to play the animation early when the game just finished loading. So i think you need to wait for a minute or two.
Is Nemesis and SkySA alone sufficient? Sorry, noob here.
I use elder souls sweep attacks to makes all attacks hitting more than one enemy,