This page was last updated on 10 August 2024, 10:02PM
Changelogs
Version 1.5.8
Carried over a few "novelty" position changes from USSEP.
Credit and thanks to lilebonymace for the updated files.
Version 1.5.7
Corrected Hag's End.
Version 1.5.6
Added an optional fix for the Abandoned Prison compatible with "Alternate Start - Live Another Life".
Version 1.5.5
Fixed an error in Reachcliff Cave.
Added "Sunder and Wraithguard" patches compatible with "Sunder and Wraithguard - Editable Vault Cell".
Added an optional fix for the Abandoned Prison, as requested --- Requires USSEP --- NOT COMPATIBLE with "Alternate Start - Live Another Life"
Version 1.5.4
Better have two different files for "Sunder & Wraithguard": A patch for Navigator all-in-one and a replacement for SightlessNavFix.esp in case you're using the modular plugins.
Version 1.5.3
Added a patch for the CC mod "Sunder & Wraithguard" (Abandoned Cave)
I've gathered, and painstakingly added to the mod, all the navmesh edits scattered around in my load order; there's nothing left. Errors allowing, this is the final version... a bequest to posterity :)
WARNING: Most of these "fixes" weren't really needed... it was just my OCD. To update, or not to update? You decide.
Version 1.4.7
As requested: Fort Snowhawk; Thalmor Embassy; Halted Stream Camp.
Version 1.4.6
White River Watch, as requested.
Version 1.4.5
Corrected errors in the installer: The Bards College option didn't install the file and the Rift Watchtower option was auto-selected.
Version 1.4.4
Removed the door RefID 00042477 (Swindlers Den) -- looks like it was causing an undisclosed conflict, while being definitely redundant.
Version 1.4.3
Vigilant -- just a few random cells in which I had issues while playing.
Version 1.4.2
Soljund's Sinkhole.
Moved the old, standalone and optional Rift Watchtower fix to the installer.
Version 1.4.1
Adjusted the Irkngthand Sanctuary fix to hopefully make it compatible with both vanilla and modded Falmer statues.
This is the best I can do and if it doesn't work as intended I'll just have to remove the fix from the mod.
Version 1.4.0
Geirmund's Hall
Version 1.3.3
The (hopefully) final adjustment to Skyrim Sewers.
A reminder: No Sewers, no need to update (and less bad smells.)
Version 1.3.2
Smoothed a few rough spots in 'Markarth Sewers'.
Version 1.3.1
I had missed the 'Windhelm, Palace Underworks' sewer. Skeevers' god forgive me.
Version 1.3.0
Skyrim Sewers (optional)
Version 1.2.2
Bards College
Version 1.2.1
Added Potema's Sanctum.
Version 1.2.0
Dimhollow: improved it and also added some missing triangles as per AndrealphusVIII's suggestion.
Shroud Hearth Barrow: added some collision markers to help the NPCs on the ramps near the puzzle. As an off-topic bonus (or maybe a malus), I also re-enabled an 'ambusher' draugr who usually doesn't pop out of his sarcophagus when you open the "secret room" door.
Version 1.1.9
Same as v1.1.8 but with fixed installer.
Version 1.1.8
Hob's Fall Cave
Soul Cairn & Boneyard (not every nook and cranny but the important places are improved.)
Version 1.1.7
Ruunvald Excavation
Version 1.1.6
Shimmermist Cave
Version 1.1.5
ShriekwindNavFix.esp is now properly ESL-flagged as intended.
Version 1.1.4
Shriekwind Bastion -- After a lot of backtracking to find the lost follower, I decided to take arms against a sea of troubles :)
Version 1.1.3
Cragslane Cavern
Cronvangr Cave
Version 1.1.2
Nchuand-Zel
Version 1.1.1
Stony Creek Cave & Halldir's Cairn, as requested.
NOTE about Halldir's Cairn: Try as I might, I can't make the hirelings jump down into the well to exit -- I guess they're not as dumb as they look.
Version 1.1.0
Added Southfringe Sanctum.
Version 1.0.9
I had misplaced a parenthesis in "defaultNoEnemiesFollowDoorScript" -- sorry, folks.
Version 1.0.8
Added Broken Oar Grotto, as (more or less) requested.
Added a tentative fix for the old bug causing some followers to get stuck inside Broken Oar Grotto. It's completely optional and overrides the vanilla "defaultNoEnemiesFollowDoorScript".
Version 1.0.7
Added Silverdrift Lair, as requested.
Added Whiterun Catacombs -- Provided by somohexual.
Retouched Windhelm Hall of the Dead.
Version 1.0.6
Swindler's Den.
A word to the wise--since the bandits don't get stuck anymore, the battle can be harder.
Version 1.0.5
Irkngthand Sanctuary & Nightingale Hall could use some love -- yes, I just completed the TG questline :)
Version 1.0.4
Added Silent City Catacombs.
Version 1.0.3
Added Miraak Sanctum.
Version 1.0.2
Added Morvunskar, as requested -- I don't think it was so bad as to create real problems but you never know.
Version 1.0.1
I had forgotten that I also have Faldar's Tooth available -- better late than never :)