I will consider constructive criticism made by people who post comments here, and I will consider changing the mod if it seems like a good idea.
As I stated on the mod description, this mod isn't particularly well-balanced. There's just a limit to what I can do without directly changing the perks themselves (which I expect people will have wildly varying opinions about). Currently the mod just adds spells to the perks. If you think of a way to make it better-balanced then I'd like to hear it.
it works for me because I play with a hardcore unlevelled world, so I need the help in the early game to makae it viable to play as a mage in the early game. Otherwise I need to use other playstyles grind up enough gold to afford skillbooks. Requiem made a good balancing decision to give players automatic access to spells as soon as possible, and my intention with this mod was to replicate that for EnaiRim.
I just made this for personal use and then uploaded it.
I will consider making patches for small spell mods for users who ask politely. I will not make patches for larger spell or perk mods like Vokrii, it takes too long.
Can anyone help me with CACO and ordinator perk called Bottomless Cup in alchemy skill tree? With CACO on, it stops it from working and I have to re-apply the poison everytime I strike something just one time bothers me a ton cause I don't wanna give up either mod and will just put up with it because I need these mods for my play throughs. Please message me if you have a solution or a alternative for making poisons last longer I don't get notifications for replys for some reason.
This mod doesn't touch alchemy perks or interact with CACO. This shouldn't be a probelm that is caused by this mod.
If you want a patch to resolve conflicts between CACO and Ordinator then use this- https://www.nexusmods.com/skyrimspecialedition/mods/19518?tab=description
I have a problem where this mod just doesn't work. I have other friends in a Skyrim Together playthrough where this mod works just fine and gives them the proper spells, so we've just resorted to spawning in the gold to buy the spells I should have at certain perks. Anyone know how to fix this? It's pretty annoying when my Vortex modlist is literally identical to everyone else's - same load order, same mods, everything - but it just decides not to work for me. EDIT: Figured out the problem. Apocalypse was disabled in Vortex, apparently.
I honestly love the idea and the execution, but because I'm not buying/reading the spellbook for the spells being added, vendors become a nightmare. Is there any way to mark the spellbooks for the associated quests as "read" during the process? Especially for mods that add spells to vendors like Repel Rain or (especially) Enai's Triumvirate, it would make it much easier to see without reference which spells I need to buy still.
I found the same problem, it's a hassle to crosscheck between my spellbook and the vendor inventory because they are in different menus. It's also extremely annoying when you need to do it fast enough to keep the fortify speechcraft potion working when you finally make the purchase lol.
Sorry, but modifying books as read would require scripting which is outside my skillset. I only make edits in xEdit.
I usually just keep a spell masterlist on a .txt. file and use that for reference instead, alt-tabbing out of the game when necessary.
Hi, everything seem to be fine till i use the optional patch bound daedric armor patch, and the game crash on start, it still work without the patch, but i do want some perks on my armor so could you have a look at it plz ^_^
It worked fine in my game when I tested it. If it CTDs on startup, then it sounds like you might have a load order issue. Move the bound armour patch to the end of your load order and retry. Also, make sure that the bound armory plugin is present and active.
If you use Mod Organizer then check if it reports any errors.
Not to be too choosy, but a nice addition would be optional versions of the mod that only add the spells from one or the other of the mods. Saying this as someone who doesn't use both spell addons due to overlap & spell list bloat.
Yeah, at one point I considered making multiple versions; one version for vanilla, one for vanilla + Odin, then one for vanilla + Odin + Apoc.
But I was making this for personal use forst and foremost, so I was planning it according to how I intended to play it. By the time I thought about how Nexus users might want it, it was already too late to start over. It took a surprising amount of time to plan out the perk trees, I didn't want to undo that.
If you like, I can make a quick and nasty edit to strip out either all the Apocalypse spells or all the Odin spells. Pick one. It will be even less balanced though, and it's currently not particularly well-balanced already lol.
I use a hardcore unlevelled modlist, so I really need something like this if I want it to be viable to play as a mage in the early game.
I use both spell mods because there are still some spells in each modpack that I prefer to use.
Would anyone be interested in playing with a version of this mod where I modified the skill level requirements for some Ordinator perks, so that it would be closer to the minimum skill level for each spell?
Like, for example, you get the Frost Atronach with the Atromancy spell. The spell is is adept, so it's minimum level is 50, but the perk has a minimum skill level of 40. I would change the Atromancy perk to have a minimum skill level of 50 to match the spell.
I'd leave the main version with unmodified skill levels for perks. Some perks would have raised minimum levels, other would be lowered, depending on the associated spell.
Would anyone prefer this rather than the current version, with unmodified perk levels?
You put a negative sign in front of the word "Vanilla". Does that mean that you want Ordinator perks with only Apocalypse spells, and both Vanilla and Odin spells removed? Or was that negative sign a typo, and you only want Odin spells removed?
I get that you want a version without Odin. What is the CTD IG problem with Odin? I've never heard of it before.
They want a separate version that includes only spells from Vanilla and Apocalypse but not the Odin's ones, because according to them, Odin causes CTDs (which is BS, honestly).
Yeah, I understand that they want a version with Odin spells removed. I was confused because it wasn't initially clear to me if they also wanted vanilla spells removed.
And then they changed their text from english to french for some reason. It was in english when I first read it LOL.
24 comments
As I stated on the mod description, this mod isn't particularly well-balanced. There's just a limit to what I can do without directly changing the perks themselves (which I expect people will have wildly varying opinions about). Currently the mod just adds spells to the perks. If you think of a way to make it better-balanced then I'd like to hear it.
it works for me because I play with a hardcore unlevelled world, so I need the help in the early game to makae it viable to play as a mage in the early game. Otherwise I need to use other playstyles grind up enough gold to afford skillbooks. Requiem made a good balancing decision to give players automatic access to spells as soon as possible, and my intention with this mod was to replicate that for EnaiRim.
I just made this for personal use and then uploaded it.
I will consider making patches for small spell mods for users who ask politely. I will not make patches for larger spell or perk mods like Vokrii, it takes too long.
If you want a patch to resolve conflicts between CACO and Ordinator then use this-
https://www.nexusmods.com/skyrimspecialedition/mods/19518?tab=description
Does your patch do anything differently from those?
this isnt a patch to make them work together
what this mod dows
when you get a perk in the ordinator tree it auto unlocks some spells for free
EDIT: Figured out the problem. Apocalypse was disabled in Vortex, apparently.
Sorry, but modifying books as read would require scripting which is outside my skillset. I only make edits in xEdit.
I usually just keep a spell masterlist on a .txt. file and use that for reference instead, alt-tabbing out of the game when necessary.
If you use Mod Organizer then check if it reports any errors.
But I was making this for personal use forst and foremost, so I was planning it according to how I intended to play it. By the time I thought about how Nexus users might want it, it was already too late to start over. It took a surprising amount of time to plan out the perk trees, I didn't want to undo that.
If you like, I can make a quick and nasty edit to strip out either all the Apocalypse spells or all the Odin spells. Pick one. It will be even less balanced though, and it's currently not particularly well-balanced already lol.
I use a hardcore unlevelled modlist, so I really need something like this if I want it to be viable to play as a mage in the early game.
I use both spell mods because there are still some spells in each modpack that I prefer to use.
Like, for example, you get the Frost Atronach with the Atromancy spell. The spell is is adept, so it's minimum level is 50, but the perk has a minimum skill level of 40. I would change the Atromancy perk to have a minimum skill level of 50 to match the spell.
I'd leave the main version with unmodified skill levels for perks. Some perks would have raised minimum levels, other would be lowered, depending on the associated spell.
Would anyone prefer this rather than the current version, with unmodified perk levels?
Just asking to see if it's worth uploading.
Ce qui serait bien c'est une version Light comprenant :
Vanilla :)
+ Ordinator - Perks of Skyrim
+ Apocalypse - Magic of Skyrim
Mais sans ODIN (ce qui pose trop de problème CTD IG)
Edit :
My concerns with ODIN are resolved ... with a little research :)
So my request is no longer relevant.
I installed your Mod
everything seems to work ...;)
I get that you want a version without Odin. What is the CTD IG problem with Odin? I've never heard of it before.
And then they changed their text from english to french for some reason. It was in english when I first read it LOL.