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LockedSticky-Changelog:Spoiler:Show
-V1.0:- Added Material Fix patch.
- Fixed left foot missing toes.
- Added a patch for potema if you are using my unique skulls mod.
- Added WACCF patch.
- Added skeleton eyes EnbLight patch.
- Added ESPFE and ESL versions of the main plugin.
- Removed the mods listed under requirements to avoid any confusion since they aren't required, they were just there to say patches were available for them.
- Added ESPFE WACCF patch for the ESPFE plugin. Thanks to Pytheian for it.
- Added a patch for Undeath and any add-ons for it which required a patch too, they're in their own archive, it has it's own FOMOD, you can select which StaffOfWorms you want, the texture resolution 1K/2K or 4K.
- Added a Majestic Mountains patch.
- Added EnbLight for nordic ruins patch (should be partially compatible with ELFX), a proper patch for it + ELFX will be made once i have permission (if a patch is required).
- Added a patch for Rustic Reliefs Kulharin's parallax patch.
- Added a patch for Draugr Upgrades and Improvements, it works properly but the helmets worn by skeletons will clip through the skull because they aren't using the patched helmets in this file yet, they will be in the next version of DUI hence why it's already fully compatible with the next version and any other content the mod author makes with those patched meshes.
- Merged the plugin options, left foot fix and materials fixes with the main files.
- Combined all the patches except undeath and clockwork in one file with it's own fomod.
- Added a clockwork patch.
- Added a patch for UndeadFX.
- Added a patch for ELFX.
- Added a patch for Skyrim Immersive Creatures.
- Added a patch for Extra Playable Skeletons SSE.
- Added a patch for the Tools of Kagrenac.
- Added a patch of Path of Sorcery which also acts as a smaller skulls for skeleton creatures (not the static ones) option.
- Updated DUI Patch helmet meshes naming convention and patched headless skeletons.
- Added patches for Lux, thanks to InstantKor for providing those patches. (Included missing meshes and fixed candles.)
- Added a patch for Death's Head - Skull Mask, thanks to WillOhTheWisp for taking care of it.
- Added a patch for CC necromantic Grimoire (Hooded Skull mask) addon thanks to WillOhTheWisp for taking care of it.
(Since patching Path of Sorcery wasn't possible i instead decided to scale down the skulls to prevent any clipping with the helmets, they're about the same size as the vanilla skulls, just a tiny bit smaller in some areas, could also be considered more immersive since the skulls shouldn't be the same size as your characters head but a bit smaller.
Can be used with or without Path of Sorcery.
The black mage hood nifs and the main plugin are still required since the skull still clips with that hood despite being smaller.)
-Mods i will create patches for:Spoiler:Show
None, no more patches will be made for the time being.
-Mods which have already been patched or do not require patches:Spoiler:Show- Majestic Mountains.
- Unofficial Material Fix.
- Particle lights for Enb Undead Creatures.
- Particle lights for Enb Nordic Ruins Candles.
- Undeath and any add-on made for it.
- Weapons Armor Clothing and Clutter Fixes.
- Rustic Reliefs Kulharin's parallax patch.
- Draugr Upgrades and Improvements.
- Clockwork.
- UndeadFX.
- ELFX.
- Skyrim Immersive Creatures.
- Extra Playable Skeletons SSE.
- Path of Sorcery.
- Tools of Kagrenac.
- Lux.
- Death's Head - Skull Mask.
- Sacrosanct and Sacrilege, you can get the patch there, thanks to MUR4S4ME for making this patch.
- Inferno (You can safely let Inferno's textures overwrite mine).
-Incompatible mods (as in they won't use the models and textures in this mod without a patch):Spoiler:No more patches will be made (not for a while at least), Death's Head Skull Mask is the last one.Show- Ordinator.
- Frozen Electrocuted Combustion.
- Army of Darkness.
- Real Feeding.
- Haugbui - A Draugr Overhaul.
- Apocalypse.
- Beast Masks of Skyrim (LE).
Up-to-date and fixed WACCF patch and mage hood fixes by Thesignedpainter can be found here : https://www.nexusmods.com/skyrimspecialedition/mods/120015 - Added Material Fix patch.
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Does it replace the CC Skeletons?
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Потрясающая работа
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I just have a quick question: Is the Lux Patch still valid?
Just asking since I'm using the most up-to-date version of Lux.
Thank you for the great skeletons PraedythXVI.
Answer: YES!
My only suggestion would be to forward this wonderful patch to GG to be part of the Lux Patch hub. -
I'm not sure if this is a bug or not, but a few of the crypt objects appear to be unaffected, and instead have vanilla skeletons. The objects in question are the ones that have the stacked stone beds that the draugr normally fake sleep on.
Here are the object names found in the crypt in Whiterun that I got from the command prompt that have this issue:
NorCatHallBg1way01
NorCatHallBg2way01
NorCatHallBg3way01
NorCatHallBg1wayEndCap01
I'm not sure if there are other similarly named objects that have this issue or not. -
does anybody know if this mod is covered? https://www.nexusmods.com/skyrimspecialedition/mods/115890
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doesnt work on CC necromancer
it works on ordinator skeletons but CC summon armoured skeleton. its using the vanilla skeleton instead.-
What you want is this.
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sorry for not replying withj my post, yes, i found this a few days ago. thank you
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what's the mod? the link is no longer working
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https://www.nexusmods.com/skyrimspecialedition/mods/124099 Use this one.
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MOD TOP! We urgently need a patch for this mod Skeleton - Humanoid Replacer at Skyrim Special Edition Nexus - Mods and Community
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Fantastic stuff as per usual, I have one single minor criticism however, I noticed that the skulls do not have the triple suture that skulls have irl.
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request a patch for CC Necromantic Grimoire
there is some Malkoran Shade Like Skeletons that patched by no one -
Skeleton Replacer Works Like Charm
Thanks