Hey so I'm using the Wabbahjack list Keizaal and added this mod and the animated armory patch, but I'm getting an issue where sometime in first person I get stuck in place, but I'm fine in third person but when I go back in first person I'm teleported back before I moved, and then I CTD. I know I probably shouldn't have added the mod to the list in the first place, but I've loved this mod for years and always want to use it. I can't find any solution to this problem anywhere. Mod organizer doesn't show any conflicts. If the solution is simply "Just don't use the mod with the list." So be it, but I'd really like to be able to continue using it.
You might want to ask the author(s) of the "Wabbahjack list Keizaal" because I have no idea what that/those are, so I don't know how much help I can be to you in that regard. 😅
I would love to see your take on an ancient falmer design. Something like an intricate ivory style or like the ivory glass style would be so damned cool.
I did the ebony re-design and added the new orichalcum design because I wasn't happy with the originals (I didn't replace the orcish because the re-design was so different), but in so far I've not decided that the daedric needs another redesign (it used to have a serrated edge long ago in oldrim).
Hello, I really liked your mod, but would it be possible to make a "light" version?
I'm a big fan of Japanese culture, and I love the famous Katanas. I've always wanted Skyrim to have more of them, and to be able to acquire them through the forge.
I wanted a version of this mod similar to "Spear of Skyrim".
The models in this mod use the vanilla texture files.
My guess is that the texture mods you are using, aren't overriding the actual files, or they only include armor textures or they are being overridden by another mod / loose files or something.
I did download this mid save, so maybe they will only come into affect on a fresh save?
That's not the case. Textures, texture paths etc. are never stored in the save game data.
I can't really do much more trouble shooting from here, beyond just suggesting to double and triple check, that you actually have new textures overriding the vanilla ones. The models can only draw their textures from your setup.
You could try and test with another retexture mod (I've got links on the front page for what I use) to test out if they affect the models to try and locate where ever the issue might be.
have you consider yo make katana version of unique blades, such as Dawnbreaker, Red Eagle Bane, or Pale Blade? it's not a request, just a little suggestion. I just think an ice katana (Pale Blade) would be very cool, just like Moonveil.
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Also make sure it's actually installed and enabled.
Also the aetheric katana is beautiful.
Any plans to redesign the Daedric tier?
I did the ebony re-design and added the new orichalcum design because I wasn't happy with the originals (I didn't replace the orcish because the re-design was so different), but in so far I've not decided that the daedric needs another redesign (it used to have a serrated edge long ago in oldrim).
I might add new ones one day, but who knows. :P
I'm a big fan of Japanese culture, and I love the famous Katanas. I've always wanted Skyrim to have more of them, and to be able to acquire them through the forge.
I wanted a version of this mod similar to "Spear of Skyrim".
"Only Katanas"
Removing: Dai-Katana, Wakizashi, Tanto.
Anyway, I'm very grateful for your contribution to the modding community.
Thanks!
P.S W Mod and design on the Katana, absolutely smashed it!
My guess is that the texture mods you are using, aren't overriding the actual files, or they only include armor textures or they are being overridden by another mod / loose files or something.
I did download this mid save, so maybe they will only come into affect on a fresh save?
P.s Thank you for the reply
That's not the case. Textures, texture paths etc. are never stored in the save game data.
I can't really do much more trouble shooting from here, beyond just suggesting to double and triple check, that you actually have new textures overriding the vanilla ones. The models can only draw their textures from your setup.
You could try and test with another retexture mod (I've got links on the front page for what I use) to test out if they affect the models to try and locate where ever the issue might be.
it's not a request, just a little suggestion.
I just think an ice katana (Pale Blade) would be very cool, just like Moonveil.
I'd love to see your attempts at an Imperial Legion or Stormcloak version but that's wishful thinking on my part.
Was wondering if anyone can confirm whether or not hands still clip through the tsuba when using the katana animations from animated armoury or not?