File information

Last updated

Original upload

Created by

lautasantenni

Uploaded by

lautasantenni

Virus scan

Some files not scanned

683 comments

  1. yamatanoorochi
    yamatanoorochi
    • member
    • 0 kudos
    Are there any plans to create more in the future? I'm looking forward to it.
    1. lautasantenni
      lautasantenni
      • premium
      • 340 kudos
      Maybe in the future. I honestly do this more on a whim than plan anything. 😅

      But they just released Rune Factory: Guardians of Azuma today, and I've been waiting to play that since RF5, so I'll be 'busy' for a while. xD
    2. yamatanoorochi
      yamatanoorochi
      • member
      • 0 kudos
      I love my new ebony, so I think I'll go on an adventure with it. Thank you for the wonderful work.
  2. remsat
    remsat
    • premium
    • 3 kudos
    The redesign of the Ebony tier are awesome!

    Also the aetheric katana is beautiful.

    Any plans to redesign the Daedric tier?
    1. lautasantenni
      lautasantenni
      • premium
      • 340 kudos
      Thanks!

      I did the ebony re-design and added the new orichalcum design because I wasn't happy with the originals (I didn't replace the orcish because the re-design was so different), but in so far I've not decided that the daedric needs another redesign (it used to have a serrated edge long ago in oldrim).

      I might add new ones one day, but who knows. :P
    2. TheOneKayaus
      TheOneKayaus
      • premium
      • 1 kudos
      I SECOND A slight REDESIGN!!! I love this Mod, but I ended up going with Animated Armoury instead for the Serrated Edge on that Daedric Katana because this Set seems too... civilized/clean. However, I thoroughly enjoy the Aesthetic of these ones more than any other out there, the Glowing Blood Groove provides a fitting mystical darkness, pairing perfectly with the Absorb Health Enchantment. I felt it always missed having Teeth along the edge though, like an Angled Double-Hollow Serration such as this a third of the way up from the Tsubas.
    3. lautasantenni
      lautasantenni
      • premium
      • 340 kudos
      I might add an additional option, like I did with the orichalcum one. I have think about it.
    4. remsat
      remsat
      • premium
      • 3 kudos
      I look forward to it! Thank you for considering it!
    5. lautasantenni
      lautasantenni
      • premium
      • 340 kudos
      Well I did it. Hopefully it's not a downgrade. :P
    6. remsat
      remsat
      • premium
      • 3 kudos
      The new design is beautiful! Thank you! Your modeling skills are getting better and better!
  3. RayvenFeather
    RayvenFeather
    • member
    • 3 kudos
    Quick question about load order--I'm using animated armory along with the additional katana movesets. What order should they override each other? Right now I have:

    Animated Armory
    Katana Moveset
    Dai-Katana Moveset
    Dual Wield Katana Moveset
    Katana Crafting
    Katana Crafting Animated Armory Patch
    Katana Crafting Conditions.txt Patch

    Katana Crafting overrides the conditions.txt from the 3 animation packs.
    The conditions.txt patch overrides conditions.txt from the Katana Crafting Animated Armory patch. 

    Is all of this in the right order and overriding stuff it should be overriding? Does Katana Crafting and its patches instead need to be loaded before the animation packs? Thanks in advance for your assistance, really cool mod!!!
    1. lautasantenni
      lautasantenni
      • premium
      • 340 kudos
      That looks correct to me.

      The "Katana Crafting Animated Armory" and "Katana Crafting Conditions" -patches both contain the Animated Armory conditions, but it's true that those are redundant for the Conditions -patch. I'll have those deleted in future uploads.

      EDIT:

      I double checked and I've posted completely wrong information in this post. The Katana Crafting Animated Armory -patch infact does not include any conditions.txt -files, since Animated Armory -mod itself does not use that method of applying animations.

      The only things that should be getting overriden, are the animation pack conditions.txt files in the animation mods, with conditions.txt from the ER etc. patch file, and the weapon meshes in the base mod, with the Animated Armory patch -file meshes.

      Apologies for the confusion, I was sick at the time of posting and I really should have waited to get a bit better.

      The load order however is still correct.
  4. yamatanoorochi
    yamatanoorochi
    • member
    • 0 kudos
    When I resumed playing SKYRIM, I was surprised to find that various additions had been made.The ebony is wonderful. Thank you very much.
    1. lautasantenni
      lautasantenni
      • premium
      • 340 kudos
      Thanks! :3
  5. NiteFromWindhelm
    NiteFromWindhelm
    • premium
    • 253 kudos
    I believe that the Version 3.14 changelog is supposed to say Remodeled Daedric Variants instead of Remodeled Ebony Variants.

    Also noticed that the the DaedricWakizashiv3 is called Daedric Rending Wakizashi when I think it shouldn't.


    I do have a few ideas for naming schemes for the V3 of Daedric weapons to distinguish them from the others like, Dremora Katana, or Daedric Katana Of Hatred, or Daedric Katana Of Anguish.


    Love this mod and the continued work that you do on it! Its absolutely essential to my game imo. 
    1. lautasantenni
      lautasantenni
      • premium
      • 340 kudos
      Thanks!

      That's actually a great idea, I'll give the new variants a slight stats changes too etc.

      Also thanks for the bug report!
    2. NiteFromWindhelm
      NiteFromWindhelm
      • premium
      • 253 kudos
      No problem! 

      Also I like the naming scheme you went with. I forgot about the Dremora ranking names when I was coming up with examples and think it fits very well.
  6. henxuithoi7
    henxuithoi7
    • member
    • 2 kudos
    To tell the truth, i like the old design better. Can there be a version with both old and new design for the player to chose? like: let name the new design the "refine katana" and keep the old one? I have the old version in my game for so long i just get attach to it.
    1. lautasantenni
      lautasantenni
      • premium
      • 340 kudos
      Yeah, thinking about it, It's better to keep the new design as optional anyway, since those have way higher poly count.

      Thanks!
    2. henxuithoi7
      henxuithoi7
      • member
      • 2 kudos
      Thanks you!
  7. Snekrifice
    Snekrifice
    • member
    • 0 kudos
    This might be a stupid question, but does this include Skyforge steel too?
    1. lautasantenni
      lautasantenni
      • premium
      • 340 kudos
      Not a stupid question, but no, it doesn't.

      And reason is that skyforge steel weapons are identical to regular steel ones in appearance.

      But also because... well I've honestly never actually played the companion quest-line trough (I know, blasphemy), so I didn't really even think about it. Also if I did it, I would want them to utilize something like amidian born's etc. skyforge steel retexture/remodelings as a resource, and that would require to make this mod dependent on another mod, and I don't want to do that. xP
  8. GASKED
    GASKED
    • member
    • 0 kudos
    There is a typo error in the patch for the dual katana animations. The name of the folder is "2991150" Instead of the intended "92991150"
    1. lautasantenni
      lautasantenni
      • premium
      • 340 kudos
      It's not a typo. It's for the non-BFCO version since the other one was marked as "untested". I'll add the BFCO to the patch as well, since it does not really matter if there are redundant files.
  9. dknightfire
    dknightfire
    • member
    • 0 kudos
    are these balanced to other original weapon. and what are pros and cons of these katana . ty
    1. lautasantenni
      lautasantenni
      • premium
      • 340 kudos
      Check the front page of the mod, under Technical details:
    2. dknightfire
      dknightfire
      • member
      • 0 kudos
      why're these doesn't appear in craft list?
    3. lautasantenni
      lautasantenni
      • premium
      • 340 kudos
      Make sure you have all the required crafting perks.

      Also make sure it's actually installed and enabled.
    4. dknightfire
      dknightfire
      • member
      • 0 kudos
      ty for replied. so how much blacksmith level do i need for them nor which perk i need too ? my blacksmith lvl are 41 now . ty
    5. lautasantenni
      lautasantenni
      • premium
      • 340 kudos
      Requirements are the same as their vanilla equivalents, and the rest are found under technical details.
  10. TheSolarson
    TheSolarson
    • premium
    • 0 kudos
    Hey so I'm using the Wabbahjack list Keizaal and added this mod and the animated armory patch, but I'm getting an issue where sometime in first person I get stuck in place, but I'm fine in third person but when I go back in first person I'm teleported back before I moved, and then I CTD. I know I probably shouldn't have added the mod to the list in the first place, but I've loved this mod for years and always want to use it. I can't find any solution to this problem anywhere. Mod organizer doesn't show any conflicts. If the solution is simply "Just don't use the mod with the list." So be it, but I'd really like to be able to continue using it.
    1. lautasantenni
      lautasantenni
      • premium
      • 340 kudos
      You might want to ask the author(s) of the "Wabbahjack list Keizaal" because I have no idea what that/those are, so I don't know how much help I can be to you in that regard. 😅