You can make a patch yourself in xedit. All you have to do is find the door that leads to the cell under Worldspace, add Lock Data, set it to require a key, create a Key and Misc Item for the key (I just copied the key and misc item from the Ebongrove buyable patch) and set the door's key to the one you just made. Then all you have to do is add it to a vendors inventory either with xedit, or SPID if you want to avoid any conflicts. The only problem with this method is the keys price will change based on speech, relationship, perks, magic effects and any mods that affects trading.
yeah, i usually bump something by accident and cause it to be an edit when i'm making static objects lol, i really should get into the habit of cleaning my mods before uploading em those edits can be deleted 100% safely but as long as you let everything overwrite this mod, it should be okay either way as far as i know
When I had this mod in my load order it renamed a whole lot of the generic dressers all over Skyrim something odd like xxnRandomdingus-abc (I'm sorry I neglected to screenshot or write it down properly), whilst other dressers were marked as 'respawning storate' or somesuch--MoreInformativeConsole traced the edits back to this mod. After uninstalling, everything is back to normal. It may be something particular to my modlist and I could probably investigate further in xEdit though I'm jsut gonna to drop it. It's a shame, because the house is otherwise one of the best I've come across. Cozy, detailed, in a good spot, didn't go past the dynamic light limit.
i fixed it if you ever feel like using it again, i fixed the dresser issue (i think) it def wasn't your modlist, it was this mod-- i just accidentally renamed a dresser without noticing when i was making the container IDs unique to this mod so mods that edit the leveled lists wouldn't accidentally turn the supposedly safe containers into respawning containers.
I did take the liberty of converting this to ESL/ESP-FE with SSEEdit, but that seemed to work.
I LOVE the layout of this home. It is chaotic and cosy in a good way. Fantastic job, I am now going to troll your other files for gems to add to my game!
Also, take a "Kudos" and an "Endorsement". I have no idea if internet points help you, but you have earned them
I love this abode it's simply beautiful with great sense for details. You gave me a reason to stay longer as absolutely necessary in this aweful pile of icy rocks called Windhelm. Thanks for your great work and your efforts.
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up.
love these apartment type mods you made by the way, especially when using the buyable patch
those edits can be deleted 100% safely but as long as you let everything overwrite this mod, it should be okay either way as far as i know
it def wasn't your modlist, it was this mod-- i just accidentally renamed a dresser without noticing when i was making the container IDs unique to this mod so mods that edit the leveled lists wouldn't accidentally turn the supposedly safe containers into respawning containers.
Additionally, cleaning your mods reports several items of interest. For example, I've cleaned the attic and basement plugins.
I LOVE the layout of this home. It is chaotic and cosy in a good way. Fantastic job, I am now going to troll your other files for gems to add to my game!
Also, take a "Kudos" and an "Endorsement". I have no idea if internet points help you, but you have earned them
WARNING: Not all storage in this player home is considered “Safe Storage”. some of the containers will respawn.
Hopefully aureoy will fix in an update But if not I’ll just avoid the containers that aren’t uniquely named.