Is there a way to go about making mods like this ignore specific races? I love this mod but I have another mod called "Feline Movement For Khajiits Only SE", unfortunately when I have both mods installed this one seems to take a kind of priority in game over the Khajiit movement, and I'm under the impression that it's because this mod covers the sneak animations for all races. If anyone knows how to keep this animation set from affecting Khajiits I'd really appreciate the help. Apologies in advance if this question has already been asked and answered. I know how frustrating it is for mod authors to see repeat mod questions so I tried combing for the answer somewhere in these threads but have yet to find any related questions.
EDIT: Ok, so, I figure out that the priority is due to the DAR folder number: Khajiit Feline Animations is "2300" and this series of mods are around "68000" folders.
So, basically, just rename Feline Animations DAR folder higher, like "70000".
Not sure how but these sneaking animations overwrite the vanilla animations even when I lock them behind DAR PCEA and have them disabled. Doubt this is a problem with the mod and moreso with my understanding of modding, if anyone can let me know why.
having this issue right now. Installed this, and now my sneak animations for unsheathed weapons are totally broken. Just makes me T-Pose, and I can't figure out how to fix it lol
So is this meant to work with weapons drawn? Because whenever I draw a melee weapon (1-handed) it reverts to vanilla waddling. I know there are variations of this mod specifically for bows and greatswords, but because I didn't see versions for other weapons, I assumed this was the universal one for all weapons.
If it's meant to only work with weapons sheathed, can/will we be getting a weapons-drawn version?
Playing with a controller, you have more walking speed variables than keyboard. Which gets you some funny animation of sneaking "fast" while still going slow. Some way to fix that?
I love the mod but i might have found a small bug in it.
so while moving and sneaking after I swap weapon (to anything) it changes from sneaking to walking speed (It doesnt change from the sneaking animation). It keeps the faster walking speed until i stop and start walking again. During the entire time.
Edit: Ok, I tested what seems to be the issue and it doesnt really have to do with this mod, Rather to do with all your other mods that apply new weapon sneak animations (such as "Vanargand Animations - Sneak Strike Attacks") overlapping and doubling the Player characters speed.
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EDIT: Ok, so, I figure out that the priority is due to the DAR folder number:
Khajiit Feline Animations is "2300" and this series of mods are around "68000" folders.
So, basically, just rename Feline Animations DAR folder higher, like "70000".
What ENB do you use?
im asking because you say you can use DAR in the description but only OAR is mentioned in the requirements.
I came here to ask the exact same question. Also does these change the NPC animations as well?
If it's meant to only work with weapons sheathed, can/will we be getting a weapons-drawn version?
so while moving and sneaking after I swap weapon (to anything) it changes from sneaking to walking speed (It doesnt change from the sneaking animation). It keeps the faster walking speed until i stop and start walking again. During the entire time.
Edit: Ok, I tested what seems to be the issue and it doesnt really have to do with this mod, Rather to do with all your other mods that apply new weapon sneak animations (such as "Vanargand Animations - Sneak Strike Attacks") overlapping and doubling the Player characters speed.