About this mod
It's hard to decide which skysa/AMR moveset to use, so why not use all of them with stance? This framework I set up initially for personal use allows you to easily implement them with stance installed. Supports grip changing
- Requirements
- Permissions and credits
- Changelogs
If you don't understand what it does, watch the vid and you will.
for Absolute beginners who have no idea what the heck AMR, DAR is:
Thanks to PINORim for making this amazing beginner's guide on how to use this framework. This is for absolute beginners, as some steps are unnecessary for ppl who understands DAR well since you can directly modify the DAR folders upon installation; nonetheless, this is a great way to learn how stances work.
How to use: Just drop the animations you want into corresponding files; switch between them using stance. Animations have to be AMR and are named in either Skysa or ABR format. If you use JH you'll have to convert them into AMR using Distar's conversion tool.
Since neutral stance is the default stance, it'll use whatever you have installed and neutral stance movesets don't need to be AMR; as a result you can simply install JH animations and all of its movesets will become your neutral stance automatically. If you want to overwrite it just put other movesets into corresponding neutral stance folders.
If you use the newest version of stance, delete all the HKX files in the original stance mod, otherwise some idle and walking animations will be messed up.
Rules:
Weapon type rules:
100xxx: vanilla weapons
1001xx - 1H/2H Sword
1003xx - dagger
1004xx - 1H/2H Axe
1005xx - 1H/2H Blunt
1006xx - Spellsword
1007xx - Katana
101xxx: AA Weapons from animated armoury
1011xx - Pole Weapons: Quarterstaff/Halberd/Pike
1013xx - Rapier
102xxx: Dual Wield
action type rules:
xxxxx1: idle/movement
xxxxx2: 2h idle/movement
xxxxx3: 1h attack
xxxxx4: 2h attack
xxxxx5: idle/movement female
stance type rules:
xxxx1x: Neutral Stance
xxxx2x: Mid Stance
xxxx3x: Low Stance
xxxx4x: High Stance
example:
100432 = 1004xx + xxxxx3 + xxxx2x = Axe 1h attack Mid Stance. Movesets you put into 100432 folder thus will be activated when you're in mid stance and attacking with either a 1h axe or a 2h axe with changed grip.
FAQs, read those before asking questions
Why is your writing so hard to read?
I refuse to apologize for the fact that I'm not a native speaker; however, you will highly likely have a hard time locating an actual grammatical error in my writings; the fact that you're still reading this line makes absolutely no sense.
Why grouping Quarterstaff/Halberd/Pike together?
They're all polearms, and I found animations made for them generally compatible with each other weapon types. Plus there are not enough movesets for each type of them, but grouping them together allows fluid stance changes.
Why grouping 1H/2H sword/blunt/axe together?
for grip changing. So when 2H sword/blunt/axe switches to 1H grip it uses 1H animation of corresponding stance instead of ugly vanilla. Conditions are modified to support that.
E.G. I'm using elder souls moveset for both sword and GS mid stance. Whenever I change grip from GS to sword in mid stance, I use 1h sword's moveset, but not the default one.
Why not packing everything together and release them as an AIO?
In fact, the framework is the AIO I made for myself without all the hkx files; the reason being ppl won't recognize the hard work animators have put into those animations and just download AIO files, so animators generally don't want their work included in AIO packs. I'll probably include Eskyrim's movesets which are open permission.
Here are animations I use for each folder(some of these are included thanks to their author's permission, but you can delete them as you wish ). This setup makes the most sense when using stance addon that gives you buffs and debuffs for each stance type.
Sword:
neutral:
JH
Mid:
Elder Souls (included)
Low:
Eskyrim's 1h (included with fixed annotations)
Idle: this idle
High:
Badass's 1h
OR Dark Wraith Sword
OR Ni-iru's old Skysa movesets(convert it yourself, I've made conversion but the author has yet approved it to be uploaded)
OR Anchor's 1h (Patreon)
Greatsword:
neutral:
Hallowed sword (included)
Mid:
Elder Souls (included with fixed footstep sounds)
Low:
Eskyrim's Greatsword (included with fixed annotations)
Idle: this idle
High:
Black Hound (included)
OR Anchor's GS(Patreon)
1H Axe/Mace:
Neutral:
JH Mace & Axe
Mid:
Elder Souls Mace & Axe (included with fixed footstep sounds)
Low:
Eskyrim's 1h (included with fixed annotations)
High:
Badass's 1h (you'll need to rename them into Axe/Mace format)
BattleAxe/Warhammer:
Neutral:
Northern Ravager (included)
Mid:
Elder Souls 2HW(included)
Low:
Eskyrim's 2HW (included with fixed annotation)
Idle: this idle
High:
Badass's 2hw
Idle: YY animation Zweihander (included)
SpellSword:
Idle/walking/sneak/casting: YY animation Mystic Knight (included)
Katana(low stance only, other stances use corresponding sword movesets):
永日铭's Yamato (included) OR
Anchor's Yamato (Patreon)
Polearm:
Neutral: Anchor's Spear (Patreon)
Mid: Elder Souls (included with fixed footstep sounds)
Low: Eskyrim's AMR polearm (included)
High: Badass's quarterstaff
Dual Wield
Neutral: JH
Mid: Elder Souls (included)
Low: Eskyrim's DW (included)
High: Badass's dw axe
Credits:
Distar Alexsylex for the groundbreaking Skysa and AMR
OmecaOne for the amazing stance mod
Eskyrim, NickaNak, 永日铭, UncreativePontiff, NOTNT, Yukl for their open permission assets.
L3st4t, Daekas, and miken1ke for their permission.