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71 comments

  1. wampirek2214
    wampirek2214
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    I don't know why I can't patch animations with SCAR patcher to make npcs use this moveset too, I'm using ADXP I MCO with Elden souls locomotion.
    Does anyone know a solution to that?
    1. miken1ke
      miken1ke
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      These are skysa animations, not MCO.
      MCO comes packaged by default with Elder Souls Animations and SCAR does too iirc
    2. hoangdai94
      hoangdai94
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      • 177 kudos
      @miken1ke Any chance for an MCO version ?
  2. Ghostrick74
    Ghostrick74
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    Can I use this mod without SkySA ? If I only want a replacement for the AA Halberd animation ?
  3. Berserker0001
    Berserker0001
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    Question. Does the Halberd and pike Run off the Ordinator perks? like I can understand the Halberd using the same as the axes
    1. unhingedgrooby
      unhingedgrooby
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      i think pike benefits from gs perks
  4. swaggtrocity
    swaggtrocity
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    The halberds from Animated Armoury - DAR Version have crazy range, I am using the 'speed and reach fixes' patch with Synthesis, don't know if this is because of the animations since the patch works perfect with other mods that also had a really large reach hitbox.

    Help would be greatly appreciated.
    1. sirduderino
      sirduderino
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      Hey, did you ever find a solution? Having the same issue with synthesis patch. The halberd range is just ridiculous.
    2. tolrond
      tolrond
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      • 6 kudos
      Same for me as well. I also learned that you can basically attack enemies in a 360 around you, regardless if you're doing a powermove or not. It's very easy to notice in 3rd person

    3. TheDarkDragon7
      TheDarkDragon7
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      • 37 kudos
      use precision, guys, that mod fixes the absurd range
    4. miken1ke
      miken1ke
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      As someone else said above, precision by Ersh fixes most of these issues.
  5. forebordingsky
    forebordingsky
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    Is there a way to apply these animations to pike weapons?
    1. XarisZ
      XarisZ
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      Bruh.
      Check the REQUIREMENTS. It tells you what mod these anims are for.
    2. BeingShotAt
      BeingShotAt
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      • 4 kudos
      @XarisZ it literally has no required mods listed, so I don't know what you're talking about, it has mods required for this mod, not the other way around.

      @forebordingsky

      Since this is for halberds, that wouldn't make a lot of sense would it?
    3. mav3rickiv
      mav3rickiv
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  6. BeingShotAt
    BeingShotAt
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    okay question

    should i overwrite the elden souls collection with this mods files, or not?
  7. XarisZ
    XarisZ
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    Does this work for for AMR only? 
    1. TeeDjY
      TeeDjY
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      Like it's state on the requirements tab yes 
      Hard Requirement for movement, you like moving right?
    2. XarisZ
      XarisZ
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      ...The installation instructions say:
      1) Download and Install Nemesis? and SkySA?
      This is why im asking if it can only be used with ABR.
      You dont answer the question
    3. TeeDjY
      TeeDjY
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      You need Nemesis and SkySA, this is a SkySA moveset
      AMR only reads custom annotations (animmotion) inside the hkx file

      You could try to rename all hkx from this mod to match the vanilla naming but i'm not sure it will work correctly
    4. BeingShotAt
      BeingShotAt
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      '...The installation instructions say:
      1) Download and Install Nemesis? and SkySA?
      This is why im asking if it can only be used with ABR.
      You dont answer the question'

      He did though, SkySA has to have AMR, that's a requirement for it, so that you need it is a given
  8. Smirnovvo
    Smirnovvo
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    I know it will sound silly but is there a way to make it work with normal FNIS? I know they will tell me "who uses that at this point" but come on man I'm just someone who humbly wants to make these souls-style animation gems work with my game.
    1. TeeDjY
      TeeDjY
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      No there is no way to make it work with FNIS 
      FNIS mods work with Nemesis except creature (mostly from LL and a few in Nexus), but if you want to keep FNIS there is a way to use FNIS and Nemesis together
      Use FNIS and Nemesis together
    2. BeingShotAt
      BeingShotAt
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      Mate if it doesn't work, it doesn't work, you're going to have to choose
  9. Shwerta
    Shwerta
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    I get a funky running animation when holding a halberd, is that just how it's supposed to be or is something wrong. Nvm decided to be read the description, me just no likey
  10. AlvStefanos
    AlvStefanos
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    What mod adds the halberd from the first screenshot?