I don't know why I can't patch animations with SCAR patcher to make npcs use this moveset too, I'm using ADXP I MCO with Elden souls locomotion. Does anyone know a solution to that?
The halberds from Animated Armoury - DAR Version have crazy range, I am using the 'speed and reach fixes' patch with Synthesis, don't know if this is because of the animations since the patch works perfect with other mods that also had a really large reach hitbox.
Same for me as well. I also learned that you can basically attack enemies in a 360 around you, regardless if you're doing a powermove or not. It's very easy to notice in 3rd person
@XarisZ it literally has no required mods listed, so I don't know what you're talking about, it has mods required for this mod, not the other way around.
@forebordingsky
Since this is for halberds, that wouldn't make a lot of sense would it?
...The installation instructions say: 1) Download and Install Nemesis? and SkySA? This is why im asking if it can only be used with ABR. You dont answer the question
'...The installation instructions say: 1) Download and Install Nemesis? and SkySA? This is why im asking if it can only be used with ABR. You dont answer the question'
He did though, SkySA has to have AMR, that's a requirement for it, so that you need it is a given
I know it will sound silly but is there a way to make it work with normal FNIS? I know they will tell me "who uses that at this point" but come on man I'm just someone who humbly wants to make these souls-style animation gems work with my game.
No there is no way to make it work with FNIS FNIS mods work with Nemesis except creature (mostly from LL and a few in Nexus), but if you want to keep FNIS there is a way to use FNIS and Nemesis together Use FNIS and Nemesis together
I get a funky running animation when holding a halberd, is that just how it's supposed to be or is something wrong. Nvm decided to be read the description, me just no likey
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Does anyone know a solution to that?
MCO comes packaged by default with Elder Souls Animations and SCAR does too iirc
Help would be greatly appreciated.
Check the REQUIREMENTS. It tells you what mod these anims are for.
@forebordingsky
Since this is for halberds, that wouldn't make a lot of sense would it?
should i overwrite the elden souls collection with this mods files, or not?
1) Download and Install Nemesis? and SkySA?
This is why im asking if it can only be used with ABR.
You dont answer the question
AMR only reads custom annotations (animmotion) inside the hkx file
You could try to rename all hkx from this mod to match the vanilla naming but i'm not sure it will work correctly
1) Download and Install Nemesis? and SkySA?
This is why im asking if it can only be used with ABR.
You dont answer the question'
He did though, SkySA has to have AMR, that's a requirement for it, so that you need it is a given
FNIS mods work with Nemesis except creature (mostly from LL and a few in Nexus), but if you want to keep FNIS there is a way to use FNIS and Nemesis together
Use FNIS and Nemesis together