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Rangeout

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Rangeout

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18 comments

  1. IBCrazy1
    IBCrazy1
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    anyone know if this would work with extended encounters?
  2. Lysril
    Lysril
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    Timing is Everything changes the same record, either load this or just forward the change in to Timing is Everything works. Give a massive f*#@ you to Bethesdas radiant garbage.
  3. gb75
    gb75
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    I'm an xbox user. I would like to ask permission to bring this mod to the attention of the community to find someone who wants to port it to bethesda.net.thanks in advance for the reply.
    1. Rangeout
      Rangeout
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      Yes just credit me as the Author
  4. Morinn
    Morinn
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    YES!
  5. stex31
    stex31
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    Can I also increase the likelyhood of random encounters, by setting the probability to 120%?
  6. strauler
    strauler
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    After playing for so long I just want to take a walk in peace, not see the same encounter for the hundreth time, thank you!
    1. SourFaced
      SourFaced
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      Same here,after 10 years i already now where and what going to spawn in my way.Sadly i installed this mod and on the way from Whiterun to Rorikstead still was attacked at least 5 times so dont now witch events getting removed.BTW selected the 90% reducing and nothing changed.
    2. Stroudx
      Stroudx
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      It's a set probability, if you're choosing 90% it's only actually reducing it by 10%. Try to choose the 5% option, works for me. Also it's just the Encounters, not the damned wolves you find everywhere. For that I recommend the mod Certainly Less Annoying Wildlife Spawns
    3. SourFaced
      SourFaced
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      Thanks man ,thats what i needed so badly after those years,now is like walking in Sovngarde.So calm.Those bears and wolfs on the roads were really annoying.This one i removed from this side it made no change for me.But your suggestion Stroudx worked 100%.Thanks again.
  7. Santheos
    Santheos
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    This ist a great idea. Any idea wether it´s compatible with Immersive World Encounters. FINAL SE ? Thx
    1. ak0d
      ak0d
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      There is already an option in that mod to reduce the frequency of encounters.
    2. Rangeout
      Rangeout
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      Good question. I'm unsure exactly how this mod functions with IWE loaded before or after. As I understand it there is no option in IWE to change the probability of wilderness events occurring (only the option to change the probability of IWE's probability to override vanilla ones)

      My mod works by adding a '% chance condition' to the story manager, so I believe it 'should' work governing the probability of wilderness events added by IWE despite being loaded before or after (of course I could be wrong if IWE adds their events through other means then the WE story manager)

      I need better insight on how IWE works for an accurate compatibility prognosis, so feedback is appreciated
    3. Santheos
      Santheos
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      Thank you
    4. hunterhearsthelmsley
      hunterhearsthelmsley
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      deleted post
  8. yexian7
    yexian7
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    hello, where to search "story manager event", how do you know what event is related to the node u edited?
  9. speeperr
    speeperr
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    Good.
  10. DDCrusader
    DDCrusader
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    To this day I still remember how special were Special Encounters in Fallout 2. You had to literally hunt them :-)