Q: I want to unlock Class X can I do that via the console? A:You can use: setpqv R959Class*AddClassnameHere* possible true setpqv R959Class*AddClassnameHere* locked false Q: Can I add a Class Level via Console? A:You can use: set R959Classes*AddClassnameHere*lvl to *AddNumberHere* Afterwards press the Update Button in the MCM.
Might I ask for anyone that knows how to use the commands from this mod to give me the command to level up the warrior class. I tried with the commands that the author gave but I am either to dumb to put them how they should be or they don't work for some reason.
Please do not give me the command format to level up a class, I want to see a true example for the warrior class to have a good example for all of them.
You'd have to use console commands to reset the class levels to 0. Someone correct me if I'm wrong. Type: help "r959" (if you have console command filters enabled, add 3) Look up the global values. Then type: "set [class global value] to 0" They're a bit lengthy so I recommend Easy Console Commands to just click them.
So let's say you want to set Commoner back. You'd search up the global value for it (suppose it's r959_classcommoner but it's actually much more convoluted) Then type "set r959_classcommoner to 0"
Mind you, once a class is unlocked, it's forever unlocked. So setting class levels to 0 won't lock them back.
the exact code will slighly change based on everyones Mod List. best bet if to use 'help "scamp" 4' to find anything with scamp in name look for perks and find what your personal modlist code is for the perk
Please help us remove scamp perk, the scamp does absolutely nothing, its useless! and the BREATHING omg the f'ing breathing!!!! im gonna lose my mind. Edit: I DID IT, here's the sauce gang.
Spoiler:
Show
important: Right-click "Set of skills" and create a backup. (use the filter to search for "set of skills" quickly) Open SSEEdit with your mod-manager, via drop-menu top right corner of MO2 skip-if you-have-SSEEDIT set up-(if you dont have SSEEDIT, download/install SSEEdit then open MO2 top right cornerdop-menu, edit, add+, open file location of SSEEdit add the launcher, not x64bit)
within SSEEdit, on the drop menu that has multiple check-boxes
right-click and "select none", then use the search bar up-top, type "Classes",
this is the mod you need to select, check the box, at the bottom of SSEEdit click "ok".
let it finish loading, select the "classes.esp" then select "magic effect"
locate "resummoning scamp" and right-click it then select "remove"
Btw resummoning FE000A68 and the quest FE000A65. ### note: DO NOT remove everything that has scamp in it! Yeah i'm a dumbass, game crashes if u do that. but if u do, ssedit does backups ###
yeah, i hate that little s#*! lol.
####note: this made the game not crash, but its just black screens for eternity for me. and breaks mouse. idk.
If I read it correctly, the classes grant their bonus like Commoner (All regen +1% per level. At 5, Health/Magicka/Stamina +10 each), but the skills in question are XP gain for said skills. So there isn't a Fortify Skill effect or skill bonus. It is bonus XP gain for the class skills.
I love this. Such a great mod. Especially since it allows me to increase my summon limit in a balanced and immersive manner.
The only tiny little fripe I have is that the EXP bonus does not affect me when using Experience and Static Skill Leveling. It's a minor issue however. This is the best class progression mod out there and the perfect companion to my starting classes :)
Does anyone know how to make the community classes work. I have the priest one but even when I reach mastery no other priest tree class is opened, I have all the mods required and I have pressed the update button in mcm.
So I have tried something else. If you use a mod like Skyrim Unbound, you probably keep a save file with all the right mcm settings (like I do), well if the "world" was made before downloading this mod with the community packs, well the community packs will not work. So you can't add this mod mid game and use the community packs (the base mod is still working properly even mid game, just the packs have problems) and you need to make an entirely new world for it to work. I was dumb but well now I started a new world.
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A:You can use:
setpqv R959Class*AddClassnameHere* possible true
setpqv R959Class*AddClassnameHere* locked false
Q: Can I add a Class Level via Console?
A:You can use:
set R959Classes*AddClassnameHere*lvl to *AddNumberHere*
Afterwards press the Update Button in the MCM.I tried with the commands that the author gave but I am either to dumb to put them how they should be or they don't work for some reason.
Please do not give me the command format to level up a class, I want to see a true example for the warrior class to have a good example for all of them.
I just used that in my game.
Type: help "r959" (if you have console command filters enabled, add 3)
Look up the global values.
Then type: "set [class global value] to 0"
They're a bit lengthy so I recommend Easy Console Commands to just click them.
So let's say you want to set Commoner back. You'd search up the global value for it (suppose it's r959_classcommoner but it's actually much more convoluted)
Then type "set r959_classcommoner to 0"
Mind you, once a class is unlocked, it's forever unlocked. So setting class levels to 0 won't lock them back.
Not FE059A6A.
Edit: I DID IT, here's the sauce gang.
important: Right-click "Set of skills" and create a backup. (use the filter to search for "set of skills" quickly)
Open SSEEdit with your mod-manager, via drop-menu top right corner of MO2
skip-if you-have-SSEEDIT set up-(if you dont have SSEEDIT, download/install SSEEdit then open MO2 top right cornerdop-menu, edit, add+, open file location of SSEEdit add the launcher, not x64bit)
within SSEEdit, on the drop menu that has multiple check-boxes
right-click and "select none", then use the search bar up-top, type "Classes",
this is the mod you need to select, check the box, at the bottom of SSEEdit click "ok".
let it finish loading, select the "classes.esp" then select "magic effect"
locate "resummoning scamp" and right-click it then select "remove"
select "quest" locate scamp and remove it.
Done.
Btw resummoning FE000A68 and the quest FE000A65.
### note: DO NOT remove everything that has scamp in it! Yeah i'm a dumbass, game crashes if u do that. but if u do, ssedit does backups ###
yeah, i hate that little s#*! lol.
####note: this made the game not crash, but its just black screens for eternity for me. and breaks mouse. idk.
The only tiny little fripe I have is that the EXP bonus does not affect me when using Experience and Static Skill Leveling. It's a minor issue however.
This is the best class progression mod out there and the perfect companion to my starting classes :)
I have the priest one but even when I reach mastery no other priest tree class is opened, I have all the mods required and I have pressed the update button in mcm.
So I have tried something else. If you use a mod like Skyrim Unbound, you probably keep a save file with all the right mcm settings (like I do), well if the "world" was made before downloading this mod with the community packs, well the community packs will not work. So you can't add this mod mid game and use the community packs (the base mod is still working properly even mid game, just the packs have problems) and you need to make an entirely new world for it to work.
I was dumb but well now I started a new world.