Q: Too much snow on walls! A: Check to make sure your texture mod isn't broken. Many texture mods are saved with sRGB color space, which is incompatible with Skyrim. Skyrim textures should use linear color space. If a texture is saved in sRGB format, it might look like this when it should actually look like this.
Majestic mountains appears to have some issues where some rocks that are suppose to have snow on them don't have snow on them no matter what your load order is. Please don't report these issues to me. I have nothing to do with them. Thanks.
Here is a screenshot with only majestic mountains installed and no other mods
Q: parallax gen gives a warning about non single pass snow A: you can safely ignore that warning. Nothing bad will happen to your game if you do.
Detailed explanation:
This snow is decal. Decal is used everywhere in the game: moss that fills the cracks of city walls and cobbles, fringes on cliffs and rocks, blood sprays, magic impacts, footprints. Outside of snow, vanilla ice shader used in every ice cave is also decal-based, just like this snow material. All of these will behave exactly the same way to exaggerated parallax effects because parallax is not real geometry, and the decals will not conform to parallax.
In this vein, the illusion of parallax breaks when you examine intersections and edges of the real geometry.
Parallax is best when it's subtle, and if you think your parallax textures are "incompatible" (I mean please examine it in game before assuming so), it's probably because the effect is strong or it's not centered on on 50% gray (too bright or too dark), and you'll experience the same "floating" with all the non-snow decal used all over the game, geometry intersections, as well as warping on edges and changes in vertex normal direction.
Furthermore: decal uses the same shader as objects and landscape, so it is much easier to get a consistent look with the same colors, specularity, normals, reaction to light. Singlepass shader is a different shader. This is why single pass often is darker or brighter than other snow and looks like paint. And you can no longer use decals to remove snow with smooth fades, which is half the point of this mod.
If you use the optional file from assorted mesh fixes, Assorted Mesh Fixes - parallax s#*! (unsupported) alongside simplicity of snow, you might end up with purple snow. Its a bit of a hassle to troubleshoot since its logical to check ENBs or all snow related mods first. In my case, it was a parallax issue.
If in your case, it still persists with or without ENB effect on/off, its probably some sort of parallax issue. Especially if some snow is normal.
Make sure to check your parallax mods and their patches. Re-downloading mods could fix issues too. Sometimes Nexus "forgets" files in mods when downloading. it seams to happen to some mods more than others tho. In the case with big mods with lots of support, its likely addressed as a fix to re-download in troubleshooting sections and in the posts. But this is less likely to be talked about in older and less popular mods.
"Q: Too much snow on walls! A: Check to make sure your texture mod isn't broken. Many texture mods are saved with sRGB color space, which is incompatible with Skyrim. Skyrim textures should use linear color space."
Hold up. Are you telling me that those stretched snow shaders are happening because the texture is not save in a linear color space (whatever that means)? I have Photoshop, can you please be so kind and tell me how can i convert it myself?
Ok, i made some research and turns out i need to make snow01.dds and snow02.dds in Photoshop have a linear color profile, meaning that i can make a custom gamma with the value of 1 for each file. Is this correct? Also do those two .dds files have to be grayscale?
Snow01 and snow02 or any diffuse texture being srgb won't cause this bug; srgb will only cause them to have the wrong color
This issue is caused by srgb and wrong colors on the normal maps of the object the snow is sitting on. Because what object it is determined by the normal angle.
oh well I keep having this issue where if I am certain distance away the texture of snow will return and when I get close it will disappear.. I don't understand what's happening but its common
Nature of the Wild Lands - Animations Addon. There are confirmed CTD's from me and from people in the comments. Is there anything I can do about it, or just switch to BDS3?
since you're posting here and using this mod, I'm sure you're aware of the issues and disadvantages with singlepass snow and bds3
Singlepass snow is shiny and looks like paint.
Singlepass snow cannot match the color of your snow landscape and statics, it's either too bright or too dark depending on lighting and weather
Bds3 does not remove snow from under roofs
Parallax is fine with decal as long as it's not an overly exaggerated effect. Overly exaggerated parallax effects breaks in many other ways as it does not conform to real geometry, such as edge of shapes, curved shapes, object sitting on top of the parallax texture, and other forms of decal such as blood splatter and decal moss. Furthermore, vanilla ice shader found in every ice cave is also a decal based directional material, like this snow, just with a different texture. So I don't see the point of optimizing for this one case of decal on parallax while ignoring every other case.
otherwise the locked thread on that other mod page also contains no information.
My guess is some mod added a directional material covered tree while this animated tree mod adds skeletal animations to a previously unanimated vanilla tree. Without the crash log, it's impossible to say.
If nature of the wild land added that snow covered tree while that other mod made it animated, there are three ways to fix it:
delete the animated nif for that tree and just use the non-animated original mesh from nature of the wild lands (easiest)
Make the snow covered tree not animated by duplicating the original nature of the wild lands nifs and assigning it to those trees.
Duplicate the singlepass material and use it for those animated trees (will run into the same problems as bds3)
I cannot make some of these fixes because the original mod has completely closed permissions unlike this mod.
Oh, thanks for the reply! I'll attach the crash log just in case. For me visually I always liked SOS more than BDS, and even now when I use CS and CM - Landscape and PBR - Architecture. It's a shame to have to switch back to BDS.
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A: Check to make sure your texture mod isn't broken. Many texture mods are saved with sRGB color space, which is incompatible with Skyrim. Skyrim textures should use linear color space. If a texture is saved in sRGB format, it might look like this when it should actually look like this.
Here is a screenshot with only majestic mountains installed and no other mods
Make sure you read the Lux Via fomod instructions and install "Lux Via - Animated Container Snow shader fix.esp"
A: you can safely ignore that warning. Nothing bad will happen to your game if you do.
Detailed explanation:
If you use the optional file from assorted mesh fixes, Assorted Mesh Fixes - parallax s#*! (unsupported) alongside simplicity of snow, you might end up with purple snow. Its a bit of a hassle to troubleshoot since its logical to check ENBs or all snow related mods first. In my case, it was a parallax issue.
If in your case, it still persists with or without ENB effect on/off, its probably some sort of parallax issue. Especially if some snow is normal.
Make sure to check your parallax mods and their patches. Re-downloading mods could fix issues too. Sometimes Nexus "forgets" files in mods when downloading. it seams to happen to some mods more than others tho. In the case with big mods with lots of support, its likely addressed as a fix to re-download in troubleshooting sections and in the posts. But this is less likely to be talked about in older and less popular mods.
A: Check to make sure your texture mod isn't broken. Many texture mods are saved with sRGB color space, which
is incompatible with Skyrim. Skyrim textures should use linear color
space."
Hold up. Are you telling me that those stretched snow shaders are happening because the texture is not save in a linear color space (whatever that means)? I have Photoshop, can you please be so kind and tell me how can i convert it myself?
Sometimes the vertex normals in walls do point slightly up, and that's normal
Snow01 and snow02 or any diffuse texture being srgb won't cause this bug; srgb will only cause them to have the wrong color
This issue is caused by srgb and wrong colors on the normal maps of the object the snow is sitting on. Because what object it is determined by the normal angle.
In general, rocks/mountains have this wacky harsh non-blending. Any hints?
edit: culprit was ERM - Enhanced Rocks and Mountains. Check your mesh replacers.
- Singlepass snow is shiny and looks like paint.
- Singlepass snow cannot match the color of your snow landscape and statics, it's either too bright or too dark depending on lighting and weather
- Bds3 does not remove snow from under roofs
- Parallax is fine with decal as long as it's not an overly exaggerated effect. Overly exaggerated parallax effects breaks in many other ways as it does not conform to real geometry, such as edge of shapes, curved shapes, object sitting on top of the parallax texture, and other forms of decal such as blood splatter and decal moss. Furthermore, vanilla ice shader found in every ice cave is also a decal based directional material, like this snow, just with a different texture. So I don't see the point of optimizing for this one case of decal on parallax while ignoring every other case.
otherwise the locked thread on that other mod page also contains no information.My guess is some mod added a directional material covered tree while this animated tree mod adds skeletal animations to a previously unanimated vanilla tree. Without the crash log, it's impossible to say.
If nature of the wild land added that snow covered tree while that other mod made it animated, there are three ways to fix it:
- delete the animated nif for that tree and just use the non-animated original mesh from nature of the wild lands (easiest)
- Make the snow covered tree not animated by duplicating the original nature of the wild lands nifs and assigning it to those trees.
- Duplicate the singlepass material and use it for those animated trees (will run into the same problems as bds3)
I cannot make some of these fixes because the original mod has completely closed permissions unlike this mod.logs