Q: Too much snow on walls! A: Check to make sure your texture mod isn't broken. Many texture mods are saved with sRGB color space, which is incompatible with Skyrim. Skyrim textures should use linear color space. If a texture is saved in sRGB format, it might look like this when it should actually look like this.
Majestic mountains appears to have some issues where some rocks that are suppose to have snow on them don't have snow on them no matter what your load order is. Please don't report these issues to me. I have nothing to do with them. Thanks.
Here is a screenshot with only majestic mountains installed and no other mods
Q: parallax gen gives a warning about non single pass snow A: you can safely ignore that warning. Nothing bad will happen to your game if you do.
Detailed explanation:
This snow is decal. Decal is used everywhere in the game: moss that fills the cracks of city walls and cobbles, fringes on cliffs and rocks, blood sprays, magic impacts, footprints. Outside of snow, vanilla ice shader used in every ice cave is also decal-based, just like this snow material. All of these will behave exactly the same way to exaggerated parallax effects because parallax is not real geometry, and the decals will not conform to parallax.
In this vein, the illusion of parallax breaks when you examine intersections and edges of the real geometry.
Parallax is best when it's subtle, and if you think your parallax textures are "incompatible" (I mean please examine it in game before assuming so), it's probably because the effect is strong or it's not centered on on 50% gray (too bright or too dark), and you'll experience the same "floating" with all the non-snow decal used all over the game, geometry intersections, as well as warping on edges and changes in vertex normal direction.
Furthermore: decal uses the same shader as objects and landscape, so it is much easier to get a consistent look with the same colors, specularity, normals, reaction to light. Singlepass shader is a different shader. This is why single pass often is darker or brighter than other snow and looks like paint. And you can no longer use decals to remove snow with smooth fades, which is half the point of this mod.
Nature of the Wild Lands - Animations Addon. There are confirmed CTD's from me and from people in the comments. Is there anything I can do about it, or just switch to BDS3?
since you're posting here and using this mod, I'm sure you're aware of the issues and disadvantages with singlepass snow and bds3
Singlepass snow is shiny and looks like paint.
Singlepass snow cannot match the color of your snow landscape and statics, it's either too bright or too dark depending on lighting and weather
Bds3 does not remove snow from under roofs
Parallax is fine with decal as long as it's not an overly exaggerated effect. Overly exaggerated parallax effects breaks in many other ways as it does not conform to real geometry, such as edge of shapes, curved shapes, object sitting on top of the parallax texture, and other forms of decal such as blood splatter and decal moss. Furthermore, vanilla ice shader found in every ice cave is also a decal based directional material, like this snow, just with a different texture. So I don't see the point of optimizing for this one case of decal on parallax while ignoring every other case.
otherwise the locked thread on that other mod page also contains no information.
My guess is some mod added a directional material covered tree while this animated tree mod adds skeletal animations to a previously unanimated vanilla tree. Without the crash log, it's impossible to say.
If nature of the wild land added that snow covered tree while that other mod made it animated, there are three ways to fix it:
delete the animated nif for that tree and just use the non-animated original mesh from nature of the wild lands (easiest)
Make the snow covered tree not animated by duplicating the original nature of the wild lands nifs and assigning it to those trees.
Duplicate the singlepass material and use it for those animated trees (will run into the same problems as bds3)
I cannot make some of these fixes because the original mod has completely closed permissions unlike this mod.
Oh, thanks for the reply! I'll attach the crash log just in case. For me visually I always liked SOS more than BDS, and even now when I use CS and CM - Landscape and PBR - Architecture. It's a shame to have to switch back to BDS.
New Parallax Meshes update causes NGIO Grass Cache to crash at the same spot every single time. Something about WHarena01 while generating Windhelm. Took me a minute to figure out what was happening but reverting back to version 0.22 seemed to do the trick.
You have to forbid NGiO to pre cache grass in Windhelm Arena worldspace in the ini. The mod page has a ini file but it needs some setting up before working correctly. Check the video linked in the mod page.
Hi i use this mod but i have a question another thing, i use seasons skyrim and my problem is when is winter in game then there are someplace green color snow and this thing as without with your mod and begin when i start use seasons skyrim mod. Can i somehow fix this thing
I know at your mod not responsible season skyrim mod season effect, i ask this for you only because i use your mod and i have try to find and ask answer for my problem many times and your mod make everything nice winter style only that green area broken this. Can i somehow custom vertex color or something thanks anyway
I know "this mod has nothing to do with seasons of skyrim" but i just experience color mismatches with both enabled. As in, I get grayish looking snow from this mod and actual white snow from Seasons of Skyrim. BDS2 doesn't do this. Might have something to do with my load order.
I get grayish looking snow from this mod and actual white snow from Seasons of Skyrim.
that's because this mod uses your actual landscape snow texture while seasons uses singlepass shader, which looks like white paint.
BDS2 doesn't do this.
that's because bds2 doesn't cover all objects, and objects not changed will use vanilla singlepass shader instead of your actual snow landscape texture.
If you want white singlepass snow shader, don't use bds2 or simplicity of snow, just stick with vanilla.
yeah, then that's definitely on Seasons of Skyrim and not his mod. Simplicity of Seasons fixes the visual inconsistencies but it also creates a whole bunch of other problems so there's that.
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A: Check to make sure your texture mod isn't broken. Many texture mods are saved with sRGB color space, which is incompatible with Skyrim. Skyrim textures should use linear color space. If a texture is saved in sRGB format, it might look like this when it should actually look like this.
Here is a screenshot with only majestic mountains installed and no other mods
Make sure you read the Lux Via fomod instructions and install "Lux Via - Animated Container Snow shader fix.esp"
A: you can safely ignore that warning. Nothing bad will happen to your game if you do.
Detailed explanation:
- Singlepass snow is shiny and looks like paint.
- Singlepass snow cannot match the color of your snow landscape and statics, it's either too bright or too dark depending on lighting and weather
- Bds3 does not remove snow from under roofs
- Parallax is fine with decal as long as it's not an overly exaggerated effect. Overly exaggerated parallax effects breaks in many other ways as it does not conform to real geometry, such as edge of shapes, curved shapes, object sitting on top of the parallax texture, and other forms of decal such as blood splatter and decal moss. Furthermore, vanilla ice shader found in every ice cave is also a decal based directional material, like this snow, just with a different texture. So I don't see the point of optimizing for this one case of decal on parallax while ignoring every other case.
otherwise the locked thread on that other mod page also contains no information.My guess is some mod added a directional material covered tree while this animated tree mod adds skeletal animations to a previously unanimated vanilla tree. Without the crash log, it's impossible to say.
If nature of the wild land added that snow covered tree while that other mod made it animated, there are three ways to fix it:
- delete the animated nif for that tree and just use the non-animated original mesh from nature of the wild lands (easiest)
- Make the snow covered tree not animated by duplicating the original nature of the wild lands nifs and assigning it to those trees.
- Duplicate the singlepass material and use it for those animated trees (will run into the same problems as bds3)
I cannot make some of these fixes because the original mod has completely closed permissions unlike this mod.logs
Some objects uses green vertex colors, that's why they have green snow
Thanks for all your great mods!
If you want smooth fade then use another decal layer with aloha blending and vertex colors of the object under the snow
If you want white singlepass snow shader, don't use bds2 or simplicity of snow, just stick with vanilla.
Do I need to activate this MOD when generating xLODGen, DynDOLOD?