Issues: There will be some, without a doubt. Please share what you find here, they won't get fixed otherwise. I will do my best to resolve them.
Known issue that I likely can't resolve. Sometimes upon armor change, wig collisions will stop, requiring a requip of the wig. Some of these wigs will greatly impact your FPS due to the number of bones used to increase realism. They may also make Racemenu crash if you cycle through too fast. If you can find the same hair in KSHairdosSMP, I highly recommend using that version instead. Examples: Anchor hair in this mod 49 bones, in KSHairdosSMP 4 bones. Steammist hair (a calf length hair) in this mod 123 bones, in KSHairdosSMP 38 bones.
v1.22 fixed wigs not showing up on males. I will include a bald one in the next update per request. Also removed redundant hairs. Working on some other improvements.
If you wish to use the Misty Skye mod https://www.nexusmods.com/skyrimspecialedition/mods/16374 , these ESPs cause it to crash when entering Castle Dour Dungeon.
I disabled only this mod (the three ESPs) and it worked fine (no crash, can enter dungeon, interact and leave with Misty, etc.). Not sure what specifically the ESP/mesh/whatever is doing to interactively crash that information, but wanted to pass along.
Yes, you can do it yourself. Download SSEEdit here on Nexus. -Open the program. -Right click on any item of the list and choose "Select none". -Now use the filter on top and search for this mod using some keyword from its name. -Check this mod (if there is more than one file, select them too) and click OK. This way, SSEEdit will only load the base Skyrim files and this mod. -Once it finished loading, select this mod on the list on the left. -Expand its categories. -You will see one called "Constructible Object". This indicate the game you can build this. -Right click on this group and select "Remove". Not "Remove Filter", but just "Remove", lower in the list. -A warning will appear, wait for the countdown and select Yes. -Repeat this on the other files of this mod if it has more than one. -Now click the "burger icon" (the 3 lines icon on the left upper screen) and Save. Or press Control+S. -In the new screen, check the "backup plugins" option and the program will make a back up in the same folder of the file to restore the original if you want to.
Done, this mod will not appear in the forge, but it will retain all its other functions.
I think this unisex version of this mod has problems regarding Racemenu presets. As a few others have noted, presets using these hairs don't "stick," as when you load the preset, the hair will revert to a vanilla hairstyle. They work in-game for me, it's just the presets that goof up. I've also had other issues when loading presets, like my female character's face suddenly transforming into a very androgenous caricature, or my character's race inexplicably changing.
It's worth noting that this unisex mod also has conflicts with the massive KS Hairdos collection (the 983 styles with no physics), but the female version doesn't. I wonder if that's contributing to this issue? I'd uninstall the big KS collection (since I refuse to use hair that doesn't flow all prettylike), but unfortunately it's a hard requirement for High Poly Heads for AE.
This mod seems to be outdated... I followed the instructions with bodyslide, I started again and changed my order of charm to see if that changed anything but no...
Building the collisions no longer works. Nothing changes. The collision bodies don't change in Bodyslide preview and nothing changes ingame, either.
EDIT: Well, I fixed it... after installing both variations of the mod and building the collisions, then removing one version. I still don't know what the hell happened.
I started a new game, but can't find and SMP hair for males, they're all static :o Yes I have run bodyslide and everything. Does SMP hair only work with wigs for males?
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Known issue that I likely can't resolve. Sometimes upon armor change, wig collisions will stop, requiring a requip of the wig. Some of these wigs will greatly impact your FPS due to the number of bones used to increase realism. They may also make Racemenu crash if you cycle through too fast. If you can find the same hair in KSHairdosSMP, I highly recommend using that version instead. Examples: Anchor hair in this mod 49 bones, in KSHairdosSMP 4 bones. Steammist hair (a calf length hair) in this mod 123 bones, in KSHairdosSMP 38 bones.
v1.22 fixed wigs not showing up on males. I will include a bald one in the next update per request. Also removed redundant hairs. Working on some other improvements.
[RSP+48 ] 0x24CF3F6DC00(BSTriShape)
[RSP+50 ] 0x24B04943F20(BSFaceGenMorphDataHead)
I disabled only this mod (the three ESPs) and it worked fine (no crash, can enter dungeon, interact and leave with Misty, etc.).
Not sure what specifically the ESP/mesh/whatever is doing to interactively crash that information, but wanted to pass along.
-Open the program.
-Right click on any item of the list and choose "Select none".
-Now use the filter on top and search for this mod using some keyword from its name.
-Check this mod (if there is more than one file, select them too) and click OK. This way, SSEEdit will only load the base Skyrim files and this mod.
-Once it finished loading, select this mod on the list on the left.
-Expand its categories.
-You will see one called "Constructible Object". This indicate the game you can build this.
-Right click on this group and select "Remove". Not "Remove Filter", but just "Remove", lower in the list.
-A warning will appear, wait for the countdown and select Yes.
-Repeat this on the other files of this mod if it has more than one.
-Now click the "burger icon" (the 3 lines icon on the left upper screen) and Save. Or press Control+S.
-In the new screen, check the "backup plugins" option and the program will make a back up in the same folder of the file to restore the original if you want to.
Done, this mod will not appear in the forge, but it will retain all its other functions.
The female-only version doesn't have these problems.
It's worth noting that this unisex mod also has conflicts with the massive KS Hairdos collection (the 983 styles with no physics), but the female version doesn't. I wonder if that's contributing to this issue? I'd uninstall the big KS collection (since I refuse to use hair that doesn't flow all prettylike), but unfortunately it's a hard requirement for High Poly Heads for AE.
I followed the instructions with bodyslide, I started again and changed my order of charm to see if that changed anything but no...
EDIT: Well, I fixed it... after installing both variations of the mod and building the collisions, then removing one version. I still don't know what the hell happened.
I literally burst out laughing when I read it!
Yes I have run bodyslide and everything. Does SMP hair only work with wigs for males?