Hi, I am working with qwertypol012 on getting this mod updated and some of the bugs fixed. I have never worked with papyrus scripting or creation kit before, so this is a learning curve for me.
I am currently trying to fix the armor being un-equipped after transformation, as imo this is one of the more important issues. After that, I will look into the charged jump glitch as well, also see about the constant blur effect after zodds transformation. I would like to see about changing the base berserk armor model as well.
I have a lot of ideas and plans I would like to implement with qwerty's permission of course as this is still his mod
Please be patient with me as I learn all this stuff and don't bother qwerty (I do that enough as is) however if you do find any other bugs or have any suggestions and pointer please do let me know.
Thank you, and thank you qwerty for allowing me to help work on this awesome ass mod.
IMPORTANT NOTICE (26/10/2023): The mod has been updated to version 3.0.0. A new game or a clean save file is (most likely) required. Follow the installation and updating instructions. Read the changelog to see what's changed in this version. Read the description page to be updated with many things which are available in this version.
TIPS: A quick way to remove the bosses blur effect (if you still experience it), you can simply open the console and type: sisme 0 (Thanks to Brownbrix who mentioned it)
If the MCM menu is not showing/not fully loaded, please wait a few minutes and try again. It can take a while to appear the first time you install the mod, especially if you are starting a new game with hundreds of mods that are all trying to load at once.
Alternatively, you can try the following console command:
setstage ski_configmanagerinstance 1
Then exit the console, give it like 1 or 2 seconds and go again to the MCM menu
There are a few bugs still with the powered jump(it doesnt work) not sure why i'm using it with no other mods except all the requirements for this to test. Something else with the armor but i need to test it more for now.
As a diehard Berserk fan, this mod is a must have for me, only thing that irks me a bit is the fact that the armor is shiny when its supposed to be black. The consistent blur after the fight is also annoying(but sisme 0 luckily solves that)
This is an issue with the armor model, in which I don't have any capability to do anything. I truly hope someone skilled with armor making will be willing to make a proper armor model for this mod.
i might look into that someday on my own, other than that, the blur is very much persistent even after save-load and full game restart(after beating the boss ofc), as i mentioned, sisme 0 does fix that and takes 3seconds to write, but it gets pretty annoying after a while, esp. if need to reload save often(legendary+survival causes a lot of death and reloads),so could you look into that? Pretty please
I really want to, and I will try my best to find the time, of course. But I can't promise anything, because of real life stuff (I'm so busy with my jobs & my family IRL). That's why I'm telling this to anyone who wants to join me in maintaining this mod with me, I'll happily welcome you
Hello sir, after a few years, coming back to test the newer version of this great mod, vortex says it conflicts with at your own pace - companions, at your own pace changes how quests are given to you, I would like to know if those two would work together
When I have the armor on and I take off a piece of armor, the place where the piece goes becomes invisible to me (example: I take off only my gloves and my hands become invisible)
Does this mod work with honed metal, because i can temper it just fine but enchanting it makes me lose the power to lose control. Also is this mod compatible with ADXP-MCO? Because I do not get an attack speed buff when using different animations than vanilla (probably not from this mod because elemental fury doesn't make my attacks faster either)
You can craft the items via Honed Metal just fine, providing that you've the required materials in your inventory. Read more on the crafting requirements in the description page.
As for ADXP/MCO, I think that mod makes attack speed buff useless. That's simply how the mod works. So any attack speed buffs won't work in your character.
I believe it's infinite already. It's a lesser power so you can use it as many as you like. But it'll obviously only available when you're wearing the armor
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I am currently trying to fix the armor being un-equipped after transformation, as imo this is one of the more important issues. After that, I will look into the charged jump glitch as well, also see about the constant blur effect after zodds transformation. I would like to see about changing the base berserk armor model as well.I have a lot of ideas and plans I would like to implement with qwerty's permission of course as this is still his mod
Please be patient with me as I learn all this stuff and don't bother qwerty (I do that enough as is) however if you do find any other bugs or have any suggestions and pointer please do let me know.
Thank you, and thank you qwerty for allowing me to help work on this awesome ass mod.
The mod has been updated to version 3.0.0. A new game or a clean save file is (most likely) required. Follow the installation and updating instructions. Read the changelog to see what's changed in this version. Read the description page to be updated with many things which are available in this version.
(Thanks to Brownbrix who mentioned it)
Alternatively, you can try the following console command:
was afraid it could break things.
Wait until the transformation ends to take off the armor
If so, it's not included in the mod. Use other mods which add cloak to the game.
As for ADXP/MCO, I think that mod makes attack speed buff useless. That's simply how the mod works. So any attack speed buffs won't work in your character.
Can anyone point out which spell I could edit on CK to make the berserker armor activation infinite?