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  1. MaskedRPGFan
    MaskedRPGFan
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    Please use this topic to pick mods you want me to patch.

    If you appreciate my work please give me Kudos and Endorse my mods. For me, they are a source of motivation to work.
    Paypal or Ko-fi donation is also a good way to say thank you. You can be my Patron on Patreon.
  2. FaDeDJ0keR
    FaDeDJ0keR
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    hey I need help, I'm not getting the maintenance section
    1. MaskedRPGFan
      MaskedRPGFan
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      Make loader overrides base mod scripts.
  3. Wiffee
    Wiffee
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    how about 1.77 version?
    1. APD1
      APD1
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      Have Same question since the immersive interaction have updated.
    2. MaskedRPGFan
      MaskedRPGFan
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      MCM is the same, so loader is compatible with 1.77 :)
  4. Emprah40K
    Emprah40K
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    I've been getting stack dumps from your legacy setting loader mods, i.e. Immersive Interactions and Dirt and Blood. Only from these legacy ones, the ones using MCMHelper are fine. I swear there weren't any errors in 1.6.640, in fact I I'm still on 1.6.640 and still have the appropriate version of PapyrusUtil for 1.6.640, but I don't know why these started appearing. If you have any ideas on what is causing this it would be helpful.

    Spoiler:  
    Show

    stack:
    [AR_Quest (31000800)].AR_MCMScript.ClearOptionBuffers() - "SKI_ConfigBase.psc" Line 832
    [AR_Quest (31000800)].AR_MCMScript.CloseConfig() - "SKI_ConfigBase.psc" Line 1238
    [AR_Quest (31000800)].AR_MCMScript.ForcePageReset() - "SKI_ConfigBase.psc" Line 566
    [AR_Quest (31000800)].AR_MCMScript.LoadUserSettings() - "mkroyjciastoniax" Line 1211
    [AR_Quest (31000800)].AR_MCMScript.LoadSettingsAtStart() - "mkroyjciastoniax" Line 933
    [AR_Quest (31000800)].AR_MCMScript.OnUpdate() - "mkroyjciastoniax" Line 171
    [01/31/2024 - 10:32:50PM] ERROR: Cannot access an element of a None array

    stack:
    [Dirty_QuesMCM (FE05683E)].Dirty_Quest_MCM.ClearOptionBuffers() - "SKI_ConfigBase.psc" Line 829
    [Dirty_QuesMCM (FE05683E)].Dirty_Quest_MCM.CloseConfig() - "SKI_ConfigBase.psc" Line 1238
    [Dirty_QuesMCM (FE05683E)].Dirty_Quest_MCM.ForcePageReset() - "SKI_ConfigBase.psc" Line 566
    [Dirty_QuesMCM (FE05683E)].Dirty_Quest_MCM.LoadUserSettings() - "jjitdbgxkppprnujslo" Line 515
    [Dirty_QuesMCM (FE05683E)].Dirty_Quest_MCM.LoadSettingsAtStart() - "jjitdbgxkppprnujslo" Line 368
    [Dirty_QuesMCM (FE05683E)].Dirty_Quest_MCM.OnConfigInit() - "jjitdbgxkppprnujslo" Line 84
    [Dirty_QuesMCM (FE05683E)].Dirty_Quest_MCM.OnGameReload() - "SKI_ConfigBase.psc" Line 485
    [Dirty_QuesMCM (FE05683E)].SKI_ConfigBase.OnInit() - "SKI_ConfigBase.psc" Line 266
    [Dirty_QuesMCM (FE05683E)].Dirty_Quest_MCM.OnInit() - "jjitdbgxkppprnujslo" Line 88
    [01/31/2024 - 10:32:50PM] ERROR: Cannot access an element of a None array
    1. Klivia
      Klivia
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      Omg I finally have solved why I lost 20 fps... thanks for the hint. I have no clue why this happened but it happened after I upgraded both mods to the 1.7.5 version.
    2. DitzyDez666
      DitzyDez666
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      O no! 😨😰 maybe I should wait for an MCM Helper version 😅
    3. MaskedRPGFan
      MaskedRPGFan
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      These stack dumps should be harmless, but I can easily eliminate them. The reason is simple, MCM tries to reset the MCM page when MCM is closed (so there is no page to display). Are you sure there is a fps problem because of them?
    4. MaskedRPGFan
      MaskedRPGFan
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      Use this version instead both loaders and tell me the results. Stacks should dissapear.
  5. flickerpulse
    flickerpulse
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    If I use mcm helper, will this work?
    1. MaskedRPGFan
      MaskedRPGFan
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      Yes, this loader is not using MCM Helper.
  6. TheDarkDragon7
    TheDarkDragon7
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    the current version is 1.74 and it adds a new animation for wardrobes, and using this mod the wardrobe animation is changed by the original container animation
    1. MaskedRPGFan
      MaskedRPGFan
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      Hi :)

      Where is 1.74? I see only 1.73.
    2. TheDarkDragon7
      TheDarkDragon7
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      sorry, looks like I was high on skooma, but now it's 1.74, any change?
    3. MaskedRPGFan
      MaskedRPGFan
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      None
    4. TheDarkDragon7
      TheDarkDragon7
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      Hi! It's me again, Immersive Interactions dropped a new version, 1.75, is this still compatible?
    5. MaskedRPGFan
      MaskedRPGFan
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      All good, MCM the same for 1.75 :)
  7. deleted176257536
    deleted176257536
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    Skill based/Always quick doesn't work for me.
    1. MaskedRPGFan
      MaskedRPGFan
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      Loader or base mod? (Loader means save/load state, base mod means functionality in game)
    2. deleted176257536
      deleted176257536
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      Not sure what you mean. When I start a new game, it won't load my previous setting. So, base mod I guess.
    3. MaskedRPGFan
      MaskedRPGFan
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      To make your settings loaded in new game, you need to save them on maintenance page.
      This is one of my first loaders, it is not fully auto.
    4. deleted176257536
      deleted176257536
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      Alright, thanks a lot.
  8. PhxFuryKnight
    PhxFuryKnight
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    Needs an update for 1.74
    1. MaskedRPGFan
      MaskedRPGFan
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      No, source code is the same for 1.74
    2. PhxFuryKnight
      PhxFuryKnight
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      :D!
  9. arumblingcoyote
    arumblingcoyote
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    Thanks MaskedRPGFan !

    To save anyone that bit of time checking source code, loader still compatible with v1.74.
    1. MaskedRPGFan
      MaskedRPGFan
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      You are right, 1.74 has exactly the same source code. Thank you
  10. JeanA882
    JeanA882
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    The main mod got updated to 1.73. Can we still use it or it needs an update?
    1. MaskedRPGFan
      MaskedRPGFan
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      MCM is the same
    2. JeanA882
      JeanA882
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      Thanks :)
    3. Khadafi87
      Khadafi87
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      For some reaosn the "Maintenance" tab is not showing up  with the current version for me.
      It's this loader only, all the others are still working.
    4. MaskedRPGFan
      MaskedRPGFan
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      Make sure loader is overriding main mod.
  11. NordicRaiderX
    NordicRaiderX
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    The MCM script seems to have been updated with 1.72
    1. MaskedRPGFan
      MaskedRPGFan
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      Thank you, I will update it right after dinner
    2. MaskedRPGFan
      MaskedRPGFan
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      I compared MCM source code and nothing changed in 1.72.
    3. NordicRaiderX
      NordicRaiderX
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      Oh okay good