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Party Combat Parameters
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Version2.1.3
- Download:
- Manual
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Last updated
Original upload
Created by
HolaholacocacolaUploaded by
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Activity logs
This page was last updated on 24 February 2022, 11:09PM
- Changelogs
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Version 2.1.3
- Bug Fixes:
- Fixed rare issue where a select few npcs would sometimes get detected as followers.
- General:
- Cleaned up log spam a bit
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Version 2.1.2
- Bug Fixes:
Fixed text autosizer that was broken(accidently removed) in the last major update.
Fixed icons failing early if certain directories were missing.
- Bug Fixes:
-
Version 2.1.1
- Bug Fixes:
- Fixed enemy display toggle key
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Version 2.1.0
- Bug Fixes:
- Fixed widgets sometimes appearing in book menu
- General:
- Added actual(tested) Ultrawide support(21:9)
- Added Superwide support(32:9)
- All meters gradients have been reversed. Now they are light -> dark as opposed to dark -> light
- Followers that are waiting will have the alphas of their widgets reduced.
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Version 2.0.0
- 2.0 (This is a major update(almost complete rewrite) and settings has been partially redone. Please port them over).
- Bug Fixes:
- Fixed summons randomly getting dropped when actor has increased summon limit.
- Fixed/moved text offsets when using hsm meters which resulted in text being above/below/left of the meter.
- Fixed bug where widgets allowed input when disabled
- Fixed HSMTextAlign displaying static numbers for no icon/no extra meters minion widget when set to off
- Fixed Widgets displaying during lockpicking menu when in combat
- Fixed issue where horses were detected as followers when using IH.
- (*) Included fix for followers getting released during long playthroughs(especially custom followers). <- Experimental. Please report if you see issues.
- * Enabled widescreen(21:9)
- General:
- (Settings) Added descriptions to settings and enabled comments
- (Settings)Moved PartyAttributesDisplayColorCode -> AttributesDisplayColorCode.
- (Settings) are now editable while in game. Edit the ini during gameplay and widgets will refresh and reflect those settings on change with few exceptions. You cannot enable a widget/Keybindings if it is turned off when launching the game.
- (Settings) Quest NPCs -> Allies
- Plugin will no longer require icons to load. It will just not load them if missing.
- (Request) Added combat end fade out delay settings for minions/party widgets. Fade out supports values up to 10 seconds.
- (Request) Added option to enable hotkeys. Don't ask why. I do not know.
- (Request) Added shout cooldown/ magic absorbtion. These are displayed in the new 'Status' menu.
- (Request) Added Enemy Party Panel for enemies in combat with player/minions/party. It supports up to 12 actors and has the same configuration as the minions widget with additional options for difficulty indicators. <- Experimental. Please report issues as they arise.
- Added targeting option to clearing group members. Hit the appropriate clear key while the crosshair is pointed at a member to clear their slot.
- Improved ally(formerly quest npc) detection. Most escorts and allies during quests will get picked up.(Vanilla, custom etc). It is experimental so report problems as they arise.
- Added Row/Column grouping to widgets. As a result, max group count for each widget type has increased from 6 -> 12.
- Added 'Status' menu that will show multiple members stats and current equipment on the same screen. It can switch between the current party/minion group.
- Added actor class only icon support for all widget types. Set IconSet=classic in the ini to enable. Please update cps resources to get them
- Increased HSM/Name font sizes for all Minion widgets.
- Improved icon detection logic and fallbacks. When using IconSet=default, icons are displayed in the following priority: Name->Faction->Keyword->MemberType(Follower, Summon, Enemy). Follower race icons should no longer appear.
- Added support for icon reassignment. Please see the article on cps page.
- CPS Icon Pack is now CPS Resource Pack and is a soft requirement(difficulty, actor type, icons etc are loaded from there).
- Minions:
- Increased size of all text/name fonts.
- Added 4 new widget variations with smaller icon sizes. These are referred to as normal/small versions. Please see the widget visual guide.
- Added 1 new widget variation with a vertical health meter(not plural).
- Added optional level icon display to large icon sized minion widgets that previously had no room for level text.
- Minion Widgets will now use the actors short/name as opposed to full name if it is available. This will cut down on long names having their text shrunk.
- Minion Widgets with large icon size have an option to display/hide the actors name.
- Minion Widgets with large icon and hp bar only now have an option to display the hsmText over the Actors portrait as opposed to the health bar.
- Minion Widgets with large icon and hp bar have an option to color their hsmText based on percentage thresholds.
- Added summon timer icon to indicate actor is summoned(Don't get your hopes up. Timer is static)
- Added ally icon to indicate actor is a temporary ally.
- Party:
- Added support for summons and allies.
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Version 1.5.0
- Bug Fixes:
- Fixed Widgets not properly fading out upon players death.
- Fixed(Partial Revert) Player hms temp mods calculations.
- Fixed meters ignoring transparancy settings.
- Fixed race condition(introduced in 1.4) that resulted in widgets getting locked out from updating upon players death with the player widget enabled.
- Fixed rare static linking issue with skyui's active effects.
- Fixed player icon rotation being tied to just party widget as opposed to party || minion
- General:
- Improved failsafe detection during combat.
- Minion Widget:
- Quest npcs function is now partially functional. Npcs who follow you(npcs that YOU escort) as part of a quest should get picked up. It is experimental(Only tested a few quests with vanilla) so please report issues.
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Version 1.4.1
- Bug Fixes:
- Fixed Party/Minion scale calculating twice for real this time :(
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Version 1.4.0
- 1.4.0
- Bug Fixes:
- Fixed Minion Widget Active Effects bugging out on load resulting in groups offset multiplier increasing with each group added. Re-enabled its active effects settings as a result
- Fixed Minion Widget calculating scale twice resulting in wonky offsets for active effects when scaling it down.
- Fixed issue where player would temporarily go out of scope and end up requeued into the last slot.
- Fixed rare race condition when unloading party members.
- General:
- Widgets will now display temporary hms modifiers on meters.
- Enabled Meter Flashing.
- Added minions/party blacklists. Insert the FULL name of the actor(s)(1 entry per line) to block them from being registered to the appropriate widget.
- Party Widget:
- Re-added Hsm Per second text(optional)
- Added level text next to experience bar
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Version 1.3.0
- Bug Fixes:
- Fixed minion widget hp text not disabling when using no icons + no extra meters clip.
- Fixed minion widget ignoring alpha settings.
- General:
- Widgets will now default to using whatver in game font you have running on your system. If you use a font replacer, it should default to that font.
- Widgets will now phase(tween) in/out of combat instead of appearing aburptly. Tween duration is 1.5 secs.
- Added Silver Damage Icon( Future proofing)
- Added Active Effects Limiter Settings.
- Party Widget:
- New Vanilla style look . From 1991 -> 2001. 20 years behind but getting there.
- Added Option for Icon Borders as a result. Icon Border look best if using legends icon pack.
- Moved hsm regen to the last page to declutter the main page.
- Players exp bar is simplified and shows current exp / exp needed to level up.
- Corrected settings color for experience bar. It should appear vanilla-like now.
- Removed hsm per second as its uninteresting and replaced with an optional Hp/Mp/Sp Label.
- Added Option to disable Active Effects for party.
- Minion Widget:
- Trimmed up no icon widget
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Version 1.2.0
- General:
- Add transparancy settings
- Add spacing settings
- Switch meters to use vanilla darkening scheme
- Added third party attribute icons(disabled internally. Future proofing)
- Party:
- Player widget is off by default
- Added experience meter in replace of player race. Turn it on in settings(off by default). Not recommended until party widget is redesigned.
- Player icon toggle now starts at race images instead of generic images.
- Added no icon party widget
- Minions:
- Added No Icons hud to match the vanilla scheme
- Added No Icons and Health only hud to match the vanilla scheme
- Added Icons and Health only hud
- bug fixes:
- Fixed minion text align head pointing to party text aline head
- Fixed shine setting pointing to gradient and gradient pointing incorrectly. Gradient will now work correctly and is enabled by default.
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Version 1.1.0
- General
- Improved load handler. All followers/summon should be caught now on first load
- Fixed quit to main menu crash
- Added Auto Combat Toggle for both minions and party(no tweening yet)
- Added ini reader to catch 3rd party followers that fall through. Please see instructions on description
- Minion
- Fixed minion hud loading twice
- Party
- Fixed vertical fills for party
- Switched race -> class display
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Version 1.0
- Initial upload
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- Author's activity
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February 2022
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24 Feb 2022, 11:09PM | Action by: Holaholacocacola
Attribute change
'Description changed.'
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24 Feb 2022, 10:53PM | Action by: Holaholacocacola
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'file visible to the public'
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24 Feb 2022, 10:47PM | Action by: Holaholacocacola
File added
'Party Combat Parameters SE [version 2.1.3]'
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24 Feb 2022, 10:46PM | Action by: Holaholacocacola
File added
'Party Combat Parameters AE [version 2.1.3]'
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24 Feb 2022, 10:45PM | Action by: Holaholacocacola
Changelog added
'Change log added for version 2.1.3'
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24 Feb 2022, 10:44PM | Action by: Holaholacocacola
Attribute change
'Mod version changed to 2.1.3.'
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24 Feb 2022, 10:43PM | Action by: Holaholacocacola
Attribute change
'file hidden from public viewing'
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20 Feb 2022, 3:33PM | Action by: Holaholacocacola
Attribute change
'file visible to the public'
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20 Feb 2022, 3:26PM | Action by: Holaholacocacola
File added
'Party Combat Parameters SE [version 2.1.2]'
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20 Feb 2022, 3:26PM | Action by: Holaholacocacola
File added
'Party Combat Parameters AE [version 2.1.2]'
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20 Feb 2022, 3:25PM | Action by: Holaholacocacola
Changelog added
'Change log added for version 2.1.2'
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20 Feb 2022, 3:24PM | Action by: Holaholacocacola
Attribute change
'Mod version changed to 2.1.2.'
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20 Feb 2022, 3:24PM | Action by: Holaholacocacola
Attribute change
'file hidden from public viewing'
-
12 Feb 2022, 3:46AM | Action by: Holaholacocacola
Attribute change
'file visible to the public'
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12 Feb 2022, 3:38AM | Action by: Holaholacocacola
Attribute change
'file hidden from public viewing'
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12 Feb 2022, 3:38AM | Action by: Holaholacocacola
Attribute change
'file hidden from public viewing'
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12 Feb 2022, 3:37AM | Action by: Holaholacocacola
Changelog added
'Change log added for version 2.1.1'
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12 Feb 2022, 3:37AM | Action by: Holaholacocacola
File added
'Party Combat Parameters SE [version 2.1.1]'
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12 Feb 2022, 3:36AM | Action by: Holaholacocacola
File added
'Party Combat Parameters AE [version 2.1.1]'
-
12 Feb 2022, 3:35AM | Action by: Holaholacocacola
Attribute change
'Mod version changed to 2.1.1.'
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