Thanks for your interest in my work! Check out my Discord Server if you want to keep up with what I'm doing next. I also have a Patreon if you'd like to follow me and support me there. I stream sometimes, so if you want to check that out you can learn more on my discord server or follow me on Twitch.
Feel free to make bug reports! This is a huge mod we absolutely benefit from people pointing out any potential mistakes so we can evaluate and address them. However, given the nature of what we cover in this mod, try to familiarize yourself w/ templates before reporting. We've gotten a lot of reports that simply amount to xEdit not displaying templates super well, or users not being particularly familiar with how they work.
Please do not post patches that do nothing but forward data that is already handled by templates. This does nothing but confuse less experienced users, who see a patch for a mod and assume that patch must be needed. Remember that red is not bad and that xEdit is a third party tool that does not display all of the information that the CK does. In this case, it might be helpful to load some templated items into the CK to get a sense for how templates work.
Also, I've adjusted how the WACCF patch is formatted to hopefully communicate the load order better to players.
The robes added CC Arcane acessories , They have not been altered by thaumaturgy ... could someone make a patch? sorry English is not my native language.
I spent about 10 mins having fun looking thru the new enchanments, then when i went to craft a weapon and grind it I discovered all my beautiful smithing gear was ruined and made useless.. sad..immediately uninstalled
Does this work for followers? Like, vanilla, followers are limited to the buffs they may receive, if I give Lucien magic damage necklace, does it actually work?
Great mod, I've been using for awhile! I had a question though, which body slots does this add enchantments to? I have a few armor mods where I can enchant everything, and other mods where I can only enchant 1 or 2 pieces. I'm trying to edit the slots to be enchantable. Thanks!
Hello. I have been enjoying this enchanting overhaul quite a bit. I encountered an oddity that I would like to ask about, please.
I was wondering if there is something that interferes with Thaumaturgy enchantments on Creation Club/Anniversary Edition being applied properly. I had Reflect Damage and Resist Magic enchantments on a set of Ebony Spell knight armor and only the Resist Magic worked. Is this a glitch that has been encountered before or am I lacking a patch?
971 comments
Thanks for your interest in my work! Check out my Discord Server if you want to keep up with what I'm doing next. I also have a Patreon if you'd like to follow me and support me there. I stream sometimes, so if you want to check that out you can learn more on my discord server or follow me on Twitch.
Feel free to make bug reports! This is a huge mod we absolutely benefit from people pointing out any potential mistakes so we can evaluate and address them. However, given the nature of what we cover in this mod, try to familiarize yourself w/ templates before reporting. We've gotten a lot of reports that simply amount to xEdit not displaying templates super well, or users not being particularly familiar with how they work.
Please do not post patches that do nothing but forward data that is already handled by templates. This does nothing but confuse less experienced users, who see a patch for a mod and assume that patch must be needed. Remember that red is not bad and that xEdit is a third party tool that does not display all of the information that the CK does. In this case, it might be helpful to load some templated items into the CK to get a sense for how templates work.
Also, I've adjusted how the WACCF patch is formatted to hopefully communicate the load order better to players.
Thanks!
sorry English is not my native language.
i'm curious if these items The Forgemaster's Fingers, Muiri's Ring or Ring of Pure Mixtures, or the artifacts of Ahzidal are removed also?
I would like for these to remiain in game. something like I will now have to look for these items instead of making my own like in vanilla.
- Enchanting Freedom
- Extra Enchantment Slots Enchantment
- Disenchanting and Artifact Overhaul
I liked Destruction magic damage increase in the Thaumaturgy and want to try it. Will this mod conflict with these three?I have been enjoying this enchanting overhaul quite a bit. I encountered an oddity that I would like to ask about, please.
I was wondering if there is something that interferes with Thaumaturgy enchantments on Creation Club/Anniversary Edition being applied properly.
I had Reflect Damage and Resist Magic enchantments on a set of Ebony Spell knight armor and only the Resist Magic worked.
Is this a glitch that has been encountered before or am I lacking a patch?