Its the only easy way to get this to work. Papyrus is just too slow at processing a players inventory in order to make a rapid potion system. The last time I tried it there was a bout a 2 second delay in between the potion system activating and the potion use. You can always use my alternative mod Swift Potion Reborn. That works by storing FORM IDs and calling them later. That in itself has some issues as crafted potion form IDs can change, so its why I prefer to scan the players inventory for a potion to use.
There could be a way to do it with an SKSE plugin, but I am not good with C++ to figure that s*** out. Might one day though.
I know the function of this mod is mainly Auto Potion but is it possible to add a button to disable this?I would like to use it only for the hotkeys in stamina and life and automatic for mana, for example.
When I set it to 0% it still activates the autopotion, maybe after 0% an OFF.
It would still be a nice feature to have a master hotkey to disable auto consumption at all for people who play with Survival Mode. Being too cold, hungry or tired because of that mod will trigger potion consumption even though it will not benefit you in any way.
Would this work with Better Potions and Poisons which changes the effects of some potions from a fixed restore amount to an amount per second over time?
It will. If using the auto system you'll want to adjust your potion delay to work with the over time effect. So if health potions work over 5 seconds, make your potion delay like 5.5 seconds or something like that.
Odd. It should work with any potion that has an effect you are trying to use. It searches by name and not by the effect form ID. I use Apothecary as well and have not had any issues.
have you tried with only crafted potions/poisons in inventory? it uses all generic ones nicely but as soon as I run out of them even if I have a lot of crafted ones it does not use any of them
also can you please increase potion use delay to 30 sec from 10 ,with simmon mods I already increased restore potions duration to 22 as argonian with an alchemy perk .will be more if I find potion duration buff equipment
- worked fine with zxlice's ultimate potion animation- ZUPA - does it work with CACO's potions? - is it possible to add potions that regenerate with time?
It will work with any potion mod. For potions that have a regeneration time you'll just want to adjust the delay in between potion use when it comes to the auto system.
I can confirm hotkeying for restore stamina can use the dwarven drone fly from Forgotten Seasons Creation Club.
When used normally, the item would remove itself from favorites list and the hotkey with it. So I was struggling to make my own MCM hotkey mod, but got stuck at 'The Extends script does not exist...' on the CK, even after extracting Script.zip
Thank you, this mod does what I trying to do plus other features.
Unless something changes in Skyrim Platform I probably wont be doing this. Each hotkey requires its own watcher, so its a pain in the ass to add in a lot.
I read where there is incompatibility issues with animation mods. I want a potion mod where it plays an animation for me and NPC's when we drink potions. No magic drinking while holding a shield and sword! Gotta unequip and reequip. Anyone know of such a mod?
Excellent mod! Can you please please try and port this mod to skyrim platform? It is similar to yours, except for spells... Smart Cast SSE is it even feasible? as of now it is super slow with all that papyrus lag...
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Please use Swift Potion NG:
https://www.nexusmods.com/skyrimspecialedition/mods/78272
There could be a way to do it with an SKSE plugin, but I am not good with C++ to figure that s*** out. Might one day though.
https://www.nexusmods.com/skyrimspecialedition/mods/78272
When I set it to 0% it still activates the autopotion, maybe after 0% an OFF.
Thanks again
any chance both mods can work friendly together?
it uses all generic ones nicely but as soon as I run out of them even if I have a lot of crafted ones it does not use any of them
also can you please increase potion use delay to 30 sec from 10 ,with simmon mods I already increased restore potions duration to 22 as argonian with an alchemy perk .will be more if I find potion duration buff equipment
- does it work with CACO's potions?
- is it possible to add potions that regenerate with time?
Thanks for the mod
When used normally, the item would remove itself from favorites list and the hotkey with it. So I was struggling to make my own MCM hotkey mod, but got stuck at 'The Extends script does not exist...' on the CK, even after extracting Script.zip
Thank you, this mod does what I trying to do plus other features.
Can you please please try and port this mod to skyrim platform? It is similar to yours, except for spells... Smart Cast SSE is it even feasible? as of now it is super slow with all that papyrus lag...