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Unlucky Alchemist

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4thUnknown

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73 comments

  1. Xtudo
    Xtudo
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    Sticky
    Hi friends!
    We are so lucky! Another wonderful creature by 4thUnknown. 
    Now, about my fixes (v1):

    • Carried on the Unofficial Skyrim patch fixes.
    • Removed some dirty edits.
    • Fixed some typos.
    • If you use the "Immersive College of Winterhold" mod, load the "Imps" BEFORE it.

    Have fun!
  2. hoangdai94
    hoangdai94
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    💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖💖 
  3. queefbunny
    queefbunny
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    These devils need their own custom sound effects.
  4. EpicMickeyFIN
    EpicMickeyFIN
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    Seems like some of them don't attack at all, they just look at you menacingly and float there. I checked it in the creation kit, shouldn't they have the left or right hand spells?

    edit. tweaked some stuff in creation kit, and now all of them can attack, but they still seem a bit...slow? Not really sure what else to try, since my knowledge of creation kit is a bit limited. If anyone else has managed to get them fix them further, that would be great.

    edit2. changing their combat styles to "cshumanmagic" seems to make them a bit more aggressive in combat, also had to add left/right handed spells to them. I recommend others to do these changes as well.
    1. donquixote01
      donquixote01
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      A lot of that is a bit beyond a lot of us, would be absolutely rad if you uploaded your fixes!
    2. deleted74338003
      deleted74338003
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      I agree with donquizote ^^
    3. qdavis224
      qdavis224
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      Ok so I went into cK and changed the things you've changed but the imps are still the same. Any suggestions?  and I'm not sure if they file is saved properly cause when opening up file in ck after modifying it, they still have the default attacks
    4. HamsterSensei12
      HamsterSensei12
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      I had a shot at making these adjustments. The resulting patch is here. No idea whether it works. Caveat Emptor.
    5. Toolarg
      Toolarg
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      • 7 kudos
      It works! thank you!
    6. midgetalien
      midgetalien
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      Is this patch for Xutdo's fixes?
    7. ThePrusa
      ThePrusa
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      Yes, the patch works fine, and I have Xtudo's fixes installed as well, so no problems here. I think the author should put the patch in the files section though, as it would be easier to find there than checking the comments. And kudos to you, Hamster, for creating it. ;)   
    8. t4w3R5
      t4w3R5
      • BANNED
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      help me
  5. wbell03
    wbell03
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    • 28 kudos
    How would I remove the spell books? Everytime I do it with xEdit my game CTD's on startup.
  6. DaveyWavey1
    DaveyWavey1
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    love it
  7. Fetchquest
    Fetchquest
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    The alchemy ingredient these imps drop, when combined with imp stool, creates a paralyze poison that lasts for minutes at a time and sells for a fortune.

    There's probably some silly conflict in my load order, I just thought this was funny. I love this mod.
  8. chrisrobinlai
    chrisrobinlai
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    Wonderful models and animation. These Imps look amazing in-game, but as enemies they're unfortunately non-functional. They simply hover and fail to attack. they are easily wiped out, even in swarms. Mudcrabs are more dangerous, haha! Seemingly a bug. If the Imp's attacks were fixed with an update, I would give this an immediate endorsement.

    Overall, wonderful mod with a single, rather glaring, flaw.
  9. BuliwyfWolfgar
    BuliwyfWolfgar
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    Read the bug report, so I looked in the CK to find these little guys didn't have the Lefthand and Righthand spells - that sometimes causes issues - don't know how or why.  So I gave them sparks and chain lightning left and right handed.  Then I changed the Imps combat style to crhumansmagic, just incase, then made them half sized and added to their numbers at the set locations, they nearly killed everyone in Riverwood, because I gave them extra health and stamina and made their movement speed faster, then  gave them abilities to regen health, magicka and stamina, but then I had to go back in CK and add weakness to magicka... these little guys aren't tough but harder to hit.  And the three per location will make you run and hide when they have no one else to go after...  Fun, Fun.
    1. chrisrobinlai
      chrisrobinlai
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      May I ask, how do I open up the creation kit and fix their attacks?

      New to modding! :)
  10. jaxon619696
    jaxon619696
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    Just tested these out in-game and they are awesome!! Thank you for this superb mod! <3
    1. chrisrobinlai
      chrisrobinlai
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      Just downloaded this mod! Whereabouts should I go to find these Imps for a fight? :)
  11. noumenondrift
    noumenondrift
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    WOW!
    These look fucking GREAT
    Getting this and your other mods ASAP!

    I wonder if in the future we could potentially see an imp follower that heals the player character when below a certain health threshold? That would be AMAZING