Not really a bug per se, but White Bluff Hideout is flagged to be used for radiant quests, and during my tests the game *loves* to send the player there for a bounty. Which in principle is fine, but kind of short-circuits the whole treasure hunt aspect of the tower.
I'm having an issue with the textures outside of Mzulhac showing up as solid white- can anyone offer insight on how to identify what is causing this? Or how to check which mods are affecting a given texture with the console, etc? Thank you for your help. Using vortex.
Pretty sure it's minorly incompatible with mods that alter winterhold's geography such as immersive college or winterhold restored. Treasure map 1 chest is literally impossible to find even with clipping, and regardless I don't think it even spawns
Lost Legacy Wabbajack list - tried to find the chest but only found the marker. GP is using the Treasure Hunter esp fix. If I were to download the updated version and uncheck Treasure Hunter Fixed ESP and Treasure Hunter - Tweaks and Fixes, the game will say these aren't available but I should be able to load then save.
For anyone looking at this now, it's not a real perk in the usual gameplay sense. It's a "perk" that's invisibly added to the player. So it's completely compatible with perk overhauls.
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Is there an Oldrim version?
I'm having an issue with the textures outside of Mzulhac showing up as solid white- can anyone offer insight on how to identify what is causing this? Or how to check which mods are affecting a given texture with the console, etc? Thank you for your help.
Using vortex.
Any idea what to do about that? I'm no modmaker, and SSEEdit's Quick Auto Clean feature didn't change anything.
Kudoed, Endorced, translated