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The Halls of Rielle - Beyond Skyrim Bruma and The Cause Combined - Spanish Translation
Changelogs
Version 1.3.3
Fixed a deleted reference causing issues for some users.
Added misc files as part of the Ayleid Consistency Suite to instead replace CC textures with the white marble ones found in the Beyond Skyrim Ayleid kit. I personally prefer the blue, but I know not everyone does.
Added misc file as part of the Ayleid Consistency Suite - Equipment Overhaul to patch in Wearable Ayleid Wight Armor.
Version 1.3.2
Cleaned file masters for the main Halls of Rielle plugin and the Alternate Location plugin
Version 1.3.1
Added missing sunlight to the Rielle Central Concourse cave door.
Version 1.3.0
The Halls of Rielle: Fixed a few wall placement issues and adjusted a few cell names to reduce patching
Ayleid Consistency Suite - Blue Marble: Renamed the file to be consistent with all the other stuff I added. Added further LODGen textures I missed before.
Added various new consistency addons: - Ayleid Gear Distribution, including a Wares of Tamriel Addon and a new shield I made myself specifically for the mod - Limestone Rock - Lighting
Version 1.2.0
Changed a set of pressure plates in Rielle Gilded Vaults (The Cause) to allow the player to backtrack as intended.
Beyond Skyrim uses CC Textures: Now has gold accenting and accounts for new Ayleid kit items in v1.5+
Version 1.1.1
Alternative Location: Compacted and flagged as esl.
Version 1.1.0
Fixed the orphaned door.
Added optional file: Alternative Location for Rielle.
Added CoMAP support for the Creation's locations.
Added optional file: Apply the new official textures to the Beyond Skyrim Ayleid ruins. The gold accenting is not carried across, so places using the new official kit will always feel more grand, which goes nicely with this mod.
What is "The Halls of Rielle"?
The Halls of Rielle combines Rielle as found in Beyond Skyrim: Bruma and The Cause (Creation Club) into one great Ayleid city, but retains their individuality via a completely new cave system. This cave system acts as the city's central concourse with doors to each ruin only accessible by completing each dungeon and using their respective exit in order to prevent breaking of any quests.
The Ayleid City of Rielle
Rielle's Temple of Merid-Nunda (Beyond Skyrim: Bruma) has seen much footfall from looters and researchers over the years. Many of the treasures it once held have been removed and its once ornate walls have faded over time.
The Great Vaults of Rielle (The Cause) are lavishly decorated and filled with treasures untouched by looters for thousands of years. Due to a lack of accessibility, not much is known about the history of the vaults or what they might have contained.
Whitestone Cave (The Halls of Rielle) sits high on the mountainside overlooking the ruins of Rielle with views reaching out from Frostcrag Spire to the Imperial City. The cave has recently undergone seizmic activity, uncovering two previously hidden chambers containing partial remnants of Rielle's Central Concourse. The concourse likely once had many exits leading to various parts of the city, however, only two such connections remain accessible, one to the Temple of Merid-Nunda sitting high over the main concourse, and another to the Great Vaults taking pride of place at the concourse's head.