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skelecat

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skelecat

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43 comments

  1. nopseudo
    nopseudo
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    Hi
    Awesome mod!
    I always wanted to try a mod like this but never stumbled upon it..
    Perfect alternative to the custom races way of doing, on a mod heavy load list custom races are a nightmare

    I'm almost finished making this work but I still have a blocker near the end, if someone can please help me that would be awesome!!
    I'm trying to use the Yennefer head from https://www.nexusmods.com/skyrimspecialedition/mods/83473

    Textures no problem
    Base head mesh no problem
    Now the issue is with the .tri files:
    - The mod has a Head.tri, I copy it as femalehead.tri
    - Nothing that looks like femaleheadchargen.tri or femaleheadraces.tri however

    If I put the femaleheadchargen.tri and/or femaleheadraces.tri from https://www.nexusmods.com/skyrimspecialedition/mods/19181:
    - The face is botched by the racemenu sliders
    - The face is soomewhat animated

    If I copy + rename the Head.tri from the yen mod:
    - Face is fine but does not animate

    Not sure what to do

    Many thanks!!
    1. skelecat
      skelecat
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      Hi, thank you! I wrote a section at the bottom of the description on linking facegen morph extensions, did you follow these steps / does it help?
      Nuclear option is to load the head as a sculpt in RaceMenu, which should work provided you have the correct base head mesh I believe.
    2. nopseudo
      nopseudo
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      Thanks for the response!
      I did look for such files but did not find anything that looked related so I did not push the "linking facegen morph part"
      Here is a partial tree of the mod
      tree /f
      ¦   meta.ini
      ¦   zz_YenneferRace.esp
      ¦
      +---CalienteTools
      ¦   +---BodySlide
      ¦       +---SliderPresets
      ¦               Triss_Body_CBBE.xml
      ¦
      +---meshes
      ¦   +---actors
      ¦   ¦   +---character
      ¦   ¦       +---FaceGenData
      ¦   ¦           +---FaceGeom
      ¦   ¦               +---zz_YenneferRace.esp
      ¦   ¦                       00036FD9.NIF
      ¦   ¦
      ¦   +---zzjay
      ¦       +---zz_Races
      ¦           +---0_Yennefer
      ¦               ¦   Eyelash.nif
      ¦               ¦   Eyes.nif
      ¦               ¦   Head.nif
      ¦               ¦   Mouth.nif
      ¦               ¦   Teeth.nif
      ¦               ¦
      ¦               +---Accessories
      ¦               ¦   whatever
      ¦               ¦
      ¦               +---Body
      ¦               ¦       whatever
      ¦               ¦
      ¦               +---Chargen
      ¦               ¦       Teeth.tri
      ¦               ¦
      ¦               +---Hair
      ¦               ¦   ¦   Hair.nif
      ¦               ¦   ¦   Hair_Hl.nif
      ¦               ¦   ¦   YenScalp.nif
      ¦               ¦   ¦
      ¦               ¦   +---Hairs
      ¦               ¦       whatever
      ¦               ¦
      ¦               +---Tri
      ¦                       Eyelash.tri
      ¦                       Eyes.tri
      ¦                       Head.tri
      ¦                       Mouth.tri
      ¦                       Teeth.tri
      ¦
      +---Scripts
      ¦   ¦   YenneferRaceController.pex
      ¦   ¦
      ¦   +---source
      ¦           YenneferRaceController.psc
      ¦
      +---Source
      ¦   +---Scripts
      ¦           YenneferRaceController.psc
      ¦
      +---textures
          whatever

      Not sure if you see something
    3. nopseudo
      nopseudo
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      I've redid it all from scratch and it's working now!!
      The face is nice and the emotions are there, same as the custom race (somewhat tame)

      Now I'm trying a variation: I'm trying to use only the custom texture
      This would have better compatibility with better facial expression mods and overlays and stuff.
      I've made a sculpt of HighPolyHead in Outfit studio that mirrors the custom mesh, so the mesh is handled
      Thing is the UV maps do not match so the texture is not applied correctly it's all over the head

      But yeah I'm way off grid now, the base use case is working fine thanks for that!
  2. pifesh
    pifesh
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    • 37 kudos
    Hi
    is skse plugin version  only for AE or is compatible with last Skse  ( 1.5,.97) of SE ?
    1. skelecat
      skelecat
      • supporter
      • 13 kudos
      Hey, The plugin is only for AE. The previous way of doing things is provided in the fomod installer as an ESP.
  3. Optimus2Prime
    Optimus2Prime
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    Why after saving the skin color in RM, it will return to the previous color when reloading?
  4. Tichingitu
    Tichingitu
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    • 0 kudos
    The mod doesn't see the face textures, or maybe I installed something wrong? The face has textures that are in the default folder.
    1. skelecat
      skelecat
      • supporter
      • 13 kudos
      Are you switching to the face part in racemenu?
    2. Tichingitu
      Tichingitu
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      I don't have some sliders in racemenu because of the Skyrim update.
    3. skelecat
      skelecat
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      • 13 kudos
      Unfortunately if you can't change the face part then you wont see the face textures. Sorry, not much I can do.
    4. Tichingitu
      Tichingitu
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      anyway, this information helped me.
    5. Optimus2Prime
      Optimus2Prime
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      Why after saving the skin color in RM, it will return to the previous color when reloading?
  5. Oozaru85
    Oozaru85
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    • 8 kudos
    Geez, you could at least mention that this is female only at the top of the description, instead of making people waste their time reading all your stuff just to find that notice hidden somewhere at the bottom. Seriously, why is it so hard for some modders to put this (very important) information in the mods headline or at the top of the description?
    1. GrumpyOldNord
      GrumpyOldNord
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      If you can't be bothered to read the description, that's your problem not the author's.
    2. Optimus2Prime
      Optimus2Prime
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      • 1 kudos
      Why after saving the skin color in RM, it will return to the previous color when reloading?
  6. Optimus2Prime
    Optimus2Prime
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    • 1 kudos
    Why after saving the skin color in RM, it will return to the previous color when reloading?
  7. BHgamer
    BHgamer
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    Unfortunately i can't get the custom head part to work great mod though.
  8. Sassy1999
    Sassy1999
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    what actually is this mod? i dont get it
    1. Tichingitu
      Tichingitu
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      This is a mod that allows you to set a unique body and textures for your character, which will be different from the body and textures for npc, the description clearly states the same.
  9. SaiberTeptim
    SaiberTeptim
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    I installed the textures from the demoniac mod and noticed that the sweaty body textures don't show up on the face, although they should, in racemenu I selected the right part of the face.
    1. skelecat
      skelecat
      • supporter
      • 13 kudos
      This currently has issues with the specular map resetting, that may be the cause. I'm not sure how to fix it.
    2. Tichingitu
      Tichingitu
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      There is a mod for unique textures for female npc of each race, it has the same problem that the facial textures do not match the body textures, and there is a script for SSEEdit, which fixes this problem, including specular maps, perhaps it will somehow help you, in further work on the mod. But there is a little nuance, this script is only for npc. =)
      https://www.nexusmods.com/skyrimspecialedition/mods/41008
      https://www.nexusmods.com/skyrimspecialedition/mods/48315
  10. Tichingitu
    Tichingitu
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    In which folder should I install tintmasks textures?
    textures\CustomPlayerAssets\female\
    or
    textures\CustomPlayerAssets\female\tintmasks
    1. skelecat
      skelecat
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      • 13 kudos
      No support for tintmasks yet, haven't worked that out.
    2. skelecat
      skelecat
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      • 13 kudos
      I have some good news for you, I implemented the tintmask textures as racemenu makeup options. They should be placed in female\tintmasks.