I'm having a very frustrating Issue with gray snow on the roofs of my COTN Dawnstar structures. Issue only seems to be occurring there. Never had the problem, before on previous mod lists with the two mods. Any help would be greatly appreciated.
Same filenames and sizes for COTN Dawnstar as v0.1, however : - MO2 doesn't like this change : The content of <data> does not look valid. - if "pathing" change, what about Morthal, also in v0.1 ?
No. They both change the snowdiffuse, and will not work together. Honestly, this mod is better since it doesn't require a billion other side mods to make it work properly. It basically combines No Snow Under the Roof and BDS but in its own mod.
BDS v3 does not require any patches but it uses parallax (BDS v2 does not use parallax and so has a lot of patches). Neither this mod nor BDS actually replace NSUTR (though both achieve a similar effect). NSUTR uses meshes; this mod and BDS use textures. As a result, BDS cannot be used with this mod (they do the same thing), but both this mod and BDS can be used with NSUTR. NSUTR absolutely requires a lot of patches to work though.
Just trying to clarify things - all three are good options!
I think there was some miscommunication here, which was probably my fault. What I meant was that BDS 3 uses the vanilla projected diffuse snow textures, which are parallax textures (vanilla SE only uses parallax textures for snow). As a result, BDS 3 is incompatible with any mod that adds parallax textures to anything that is not snow. At least this is my understanding.
According to aers, the person who first fixed parallax shader on SSE, there is simply no shader where parallax and single pass snow exists together. Since the game cannot find that shader, it will render the error you see. "Multipass" (I don't know why people insist on calling it this, as it is simply *not singlepass*) snow puts a decal layer on top of the existing geometry, which is why parallax still works, as it is not a shader.
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Simplicity of Snow + Cities of the North - Dawnstar - Vanilla Textures Patch
If your interested, it just changes the pathing of your meshes to match the vanilla texture paths set by Janquel
- MO2 doesn't like this change : The content of <data> does not look valid.
- if "pathing" change, what about Morthal, also in v0.1 ?
Just trying to clarify things - all three are good options!