I'd really like to see the fat trimmed from this -- or more options in the installer than just the handful presented. While I'm not knocking the textures, imo:
Stuff like silverware and dining sets have absolutely no place here
Why are ship meshes/textures touched?
What do things like instruments have to do with ruins?
Lighting being sort of its own animal, skipping the candles in the installer should ... install no candles.
I could go on, but you get the idea. So much stuff no one would ever expect to be touched by a mod named "ruins clutter improved."
I keep revisiting it because almost nothing touches the nordic ruins furniture textures, but the bloat continues to grow. I mean, by all means, offer everything, but "ruins clutter improved" should be about ... ruins clutter.
I feel the same way. What I do is place it higher than silverware/candle/instrument retextures so the ones from this mod get overwritten by the individual retexture mods. And I still get to have the actual ruins clutter.
agreed. this mod includes a "dwemeroil.nif" which is almost the same as the vanilla, and replaces the much-improved SMIM version. It would be lovely to have the unique core stuff without all the extras
Agreed. The higher resolution patterns on all kinds of stuff here are great, but some of the things from SMIM it overrides are a matter of taste at best.
Would it be possible to incorporate the mesh fixes from Ruins Clutter Improved - Fixes? The Description and Logs page have more info, but mostly this would just be for compatibility. If not that's okay as it's easy enough to install the mod over RCI, just trying to keep the number of mods to keep track of down.
Really love this mod, the changes made inside ruins are very pleasing to the eyes.
I want to come in with sincere thanks for this mod. I have been looking for a mod that makes the symbols on the dragon claws less blurry for a couple years as I've had to play on small screened, low end laptops. They are so sharp and crisp! I don't have to SQUINT and hope I got the right beast on the lock, or go through the unfun process of looking up the combination, thank you!
Hi, There's this mesh, meshes\dungeons\ship\questitems\shipanchorwheel01.nif that appear in the Solitude docks East Empire Company warehouse, when we do the Scoundrel's Folly quest... its chain use textures\clutter\candles\HornCandles01.dds HornCandles01_n.dds and HornCandles01_g.dds. It appear there's a textures\clutter\candles\HornCandles01.dds in this mod, so it will be use instead of the vanilla, and the mask will not work, resulting of a chain with some black squares. If I disable the mod it will go back to normal. Can it be fixed? Maybe I miss something.
Not sure what is causing this but some old threads pointed me here. I tried hiding candles01.dds, candles01_g.dds, candles01_n.dds. and deleting them which worked in the past but somehow it came back again. Any other fixes?
Seems like the candle TriShape is linked to a wrong texture or texture path is not correct.
You can try and manually overwrite the three mentioned texture files and the impcandelabracandle01.nif with the original RCI files.
If you have Nifskope, you can also check texture path of the candle TriShape in the impcandelabracandle01.nif. Should be textures\dungeons\candles\candles01.dds, textures\dungeons\candles\candles01_n.dds and textures\dungeons\candles\candles01_g.dds.
615 comments
Ruins Clutter Improved SE has been updated to version 3.2.
Unless no major bugs will be reported, this version will be the final update for Ruins Clutter Improved.
You can now also find an official version for Xbox One at Bethesda.net:
https://bethesda.net/de/mods/skyrim/mod-detail/4250246
Cheers,
raiserfx
I could go on, but you get the idea. So much stuff no one would ever expect to be touched by a mod named "ruins clutter improved."
I keep revisiting it because almost nothing touches the nordic ruins furniture textures, but the bloat continues to grow. I mean, by all means, offer everything, but "ruins clutter improved" should be about ... ruins clutter.
Is the removal of the floursack model/texture from 3.2 intentional? Only seeing it in 3.1.
Really love this mod, the changes made inside ruins are very pleasing to the eyes.
It uses your assets alongside wSkeever's.
Permission granted for usage of my assets.
Regards,
raiser
There's this mesh, meshes\dungeons\ship\questitems\shipanchorwheel01.nif that appear in the Solitude docks East Empire Company warehouse, when we do the Scoundrel's Folly quest... its chain use textures\clutter\candles\HornCandles01.dds HornCandles01_n.dds and HornCandles01_g.dds. It appear there's a textures\clutter\candles\HornCandles01.dds in this mod, so it will be use instead of the vanilla, and the mask will not work, resulting of a chain with some black squares. If I disable the mod it will go back to normal. Can it be fixed? Maybe I miss something.
You can try and manually overwrite the three mentioned texture files and the impcandelabracandle01.nif with the original RCI files.
If you have Nifskope, you can also check texture path of the candle TriShape in the impcandelabracandle01.nif.
Should be textures\dungeons\candles\candles01.dds, textures\dungeons\candles\candles01_n.dds and textures\dungeons\candles\candles01_g.dds.
edit: By accident, I found a solution. I just needed a patch for Medieval Candlehorns and Sconces.