Skyrim Special Edition

File information

Last updated

Original upload

Created by

Skepmanmods

Uploaded by

skepmanmods

Virus scan

Safe to use

387 comments

  1. Wizzardzz
    Wizzardzz
    • member
    • 0 kudos
    This is not compatible with Survival Mode in game, food dont bring back Hunger Points so stamina never recovers
    1. Gugugaga2001
      Gugugaga2001
      • premium
      • 0 kudos
      Yeah, I just found that out too. Luckily you can turn of the food overhaul by reinstalling the mod and checking the option box in the FOMOD screen.
  2. AnimatedJester
    AnimatedJester
    • supporter
    • 0 kudos
    Making a potion of restore/fortify health results in a potion that heals 'X' amount over 0 seconds and gives the player 'X' bonus health.

    The reason I'm reporting this as a bug is that given the changes made to the health, stamina, and magika potions, where they are supposed to regen a lower number over time rather than give the player all the health at once, but the potion results in one with a vanilla restoring number and no regen over time.

    Using blue mountain flower and wheat when making it, and the only mods I am running outside of this one that touches potions  is your 'Better Crafted Potions" with its compatibility patch for this mod, and "Rustic Animated Potions and Poisons 2k"
    1. Aasmodeusss
      Aasmodeusss
      • supporter
      • 0 kudos
      In response to post #122821812.


      Spoiler:  
      Show

      AnimatedJester wrote: Making a potion of restore/fortify health results in a potion that heals 'X' amount over 0 seconds and gives the player 'X' bonus health.

      The reason I'm reporting this as a bug is that given the changes made to the health, stamina, and magika potions, where they are supposed to regen a lower number over time rather than give the player all the health at once, but the potion results in one with a vanilla restoring number and no regen over time.

      Using blue mountain flower and wheat when making it, and the only mods I am running outside of this one that touches potions  is your 'Better Crafted Potions" with its compatibility patch for this mod, and "Rustic Animated Potions and Poisons 2k"


      Potion effects are calculated based on their ingredients so if you are getting effects that don't match up with this mod it is probably because you have additional ingredients added or edited by another mod that aren't taken into account by this one. You can go into XExit and make yourself a patch if none are available for the mods you are using. It can be a little time consuming but it's really simple to do.
    2. CodyC
      CodyC
      • member
      • 1 kudos
      Seconded. I have this from time to time with creature mods, the CC stuff like Rare Curios which use vanilla Skyrim duration values more or less, new landspace mods like Bruma that add tons of their own foods and alchemical ingredients. Some caregiving time to a smashed/bashed patch will take all your troubles away.
  3. 2Dimm
    2Dimm
    • member
    • 14 kudos
    with the bruma patch the boiled eggs make my game crash on the cooking menu lol
    1. CodyC
      CodyC
      • member
      • 1 kudos
      I suggest creating a smashed/bashed patch and adding the couple simple keywords/relevant food effects to the food item yourself. I did this and although it took a very long time to do every vanilla and mod item, it all works flawlessly and I have 0 issues outside of something I caused myself. And it really doesn't take long to add a couple simple keywords to some food items, and add the three basic food effects from this mod for restore rate health magicka stamina. Takes some time but if you sit down with an hour to spare you could do all the BS Bruma food items pretty quickly and easily. It's also fun to kind of wing everything and add your own values, like if you think a Mutton should have better stamina restore or whatnot.
  4. hoangdai94
    hoangdai94
    • member
    • 43 kudos
    @skepmanmods Thanks for this great mod, any chance for support for this mod : https://www.nexusmods.com/skyrimspecialedition/mods/22496?tab=description ?
  5. Ringmaster308
    Ringmaster308
    • member
    • 15 kudos
    I really liked this mod and wanted to use it, but the fact that for some reason the Blacksmith's potions/elixirs and Enchanter's potions/elixirs did not seem to affect the crafting with any kind of alchemic bonus is a deal breaker.  Not sure what the problem is exactly, but those potions wouldn't ever work for me.
  6. manowar095
    manowar095
    • member
    • 0 kudos
    Does this mod changes ingredients multipliers? If yes, where\how we can check which change exactly have been made?

    And if it does not do such a change, maybe someone does know how to change multipliers for an ingredient?

    P.S. by multiplier, I mean an entity that changes magnitude/duration/price of an MGEF of an ingredient. Like Jarrin Root has 200x multiplier for Damage Health effect: https://en.uesp.net/wiki/Skyrim:Jarrin_Root

    P.S.S I could not find anything that would change the magnitude of Jarrin Root's Damage Health effect(or for other ingredients) in CK or xEdit.

    1. manowar095
      manowar095
      • member
      • 0 kudos
      Never mind, it turned out that multipliers, actually do not exist in the game.
  7. IdleWanderers
    IdleWanderers
    • premium
    • 14 kudos
    .
    1. blckknight119
      blckknight119
      • premium
      • 3 kudos
      Literally don't download the mod. What even is this comment?
    2. IdleWanderers
      IdleWanderers
      • premium
      • 14 kudos
      .
    3. WolfiPL
      WolfiPL
      • premium
      • 3 kudos
      Why even comment on a mod when you criticize the Idea of it, not actual content related mechanics. I don't like instant +50 health potions. You do. Leave author alone lol
    4. IdleWanderers
      IdleWanderers
      • premium
      • 14 kudos
      .
    5. IdleWanderers
      IdleWanderers
      • premium
      • 14 kudos
      .
    6. IdleWanderers
      IdleWanderers
      • premium
      • 14 kudos
      .
  8. xBalthasarx
    xBalthasarx
    • premium
    • 4 kudos
    Hi I just made a patch for CC Fishing and Saints and Seducers
    this is it:
    https://www.nexusmods.com/skyrimspecialedition/mods/82324
  9. Kulharin
    Kulharin
    • premium
    • 610 kudos
    BTW, the latest skyrim update would require an update for this mod due to the free DLC ""curios" which automatically gets installed and enabled... it adds 51 new ingredients.
    1. PanDMuerto
      PanDMuerto
      • member
      • 2 kudos
      +1

      Edit: Just found out that the FOMOD already includes a patch for the DLC
    2. Kulharin
      Kulharin
      • premium
      • 610 kudos
      Oh,  yah that's awesome.   Although some patching would still be needed for fishing to adjust the consumables and a small one for saints and secuders.

      Survival mode as well but it'd be easy to do that

      edit:  I made a patch for fishing and S&S.
    3. 2229319
      2229319
      • member
      • 0 kudos
      Could you share the patch for fishing and S&S? I was searching for one but apparently you're the first one to make it.  I would love to include in my mod list to complete the ultimate survival mode 
    4. MisterBarca
      MisterBarca
      • member
      • 1 kudos
      Does this mean that I can use this immediately with AE?
    5. Mercury71
      Mercury71
      • premium
      • 10 kudos
      I use it with AE and it works fine. As stated above there might be patch needed for fishing (but i dont fish).
    6. liuhr
      liuhr
      • member
      • 0 kudos
      I really want the patch for fishing and S&S. Could you share me? Or could you tell me how to make the patch
    7. shinigami1508
      shinigami1508
      • member
      • 1 kudos
      I can teach you how. I've found the way. I remembered how I did it with survival mod
    8. bustanaut
      bustanaut
      • member
      • 3 kudos
      If it has a patch for pre-AE curios it won't work with AE curios
  10. deleted168259723
    deleted168259723
    • account closed
    • 1 kudos
    Chose this over Apothecary. This one with Paulicus Poison Block and Creation Club requires 5plugins. Apothecary required 10+ from USSEP patch to each CC Plugin and so on. At that point i could just install CACO itself which always was a Clutter of Patches to begin with.
    So, i choose Alchemy Potions and Food Adjustments.