New update available (1.11). Contains a minor fix to Serana's "wait all" dialogue, and updates subtitles for the unvoiced dialogue lines. Description changed accordingly.
FtL just uses the default follow/wait actions from NFF, so it'll be compatible as long as Nether doesn't change them (such a change is highly unlikely, since these commands are simple, very functional, and one of NFF's core aspects).
Edit: Just tried NFF's new version on an old save, and FtL seems to be working as intended.
Yes, it still works. I just ran some tests on a previous save where NFF wasn't updated yet, and it worked exactly as intended after I applied the update. Doesn't look like Nether has changed the basic Wait/Follow command, so yeah, it should be fine. Only thing is that you have to wait a little bit for NFF to finish updating before getting your pals to follow/wait - but this is a mandatory procedure, regardless of my mod.
That's accurate, Glanzer; alas, the notification doesn't allow for many details.
To FiberianHufky96: My addon for Rest by Campfire was way, way heavier than this mod (given all its features) and, as was found by a mod user, the script responsible for the Estus' check had a problem, so it would need to be analyzed in-depth and rewritten, otherwise it could potentially bloat saves because of repeated calls. That's why I found it better to remove the mod - not to mention that I got a better job overall since last year IRL, but it has the downside of leaving me with little to no free time.
There's a SBM user working on another version of my addon, and now Rest by Campfire has a cleaner edition that uses base object swapper. I know it's of dire importance to rethink the Estus' check (or remove it altogether, allowing player-side "cheating", because I'm inclined to say there's no native way to solve the problem). Alas, I believe it's highly unlikely for me to mess with the mod before december or so.
Will there be plans to update this so that the other dialogue option will only appear once you've selected the other? This way, the "ALL FOLLOW ME" dialogue will only appear after you've selected the "ALL WAIT HERE" dialogue, just like how the vanilla 'WAIT HERE/FOLLOW ME' options dynamically hide each other.
Thank you for your comment. I don't think so, because NFF brings a quirk not present in the vanilla game: you can have some followers actually following you, while the rest is waiting somewhere - And, if this is the case, you should still be able to issue a general wait/follow order to everyone. In other words, both options need to be visible even if the "ALL FOLLOW/WAIT" wasn't actually selected, but a one-on-one "FOLLOW/WAIT" order was.
Dunno if I'm getting your question right, but it looks like you want to make the followers wait/follow without using Nether's mod (it isn't a console command, it's a mod to manage followers). Is that it?
If this is the case, you'd need to use another follower manager instead, but my mod only works for Nether's (since it just adds some dialogue lines that, upon being chosen, apply some features from the Command Followers power).
So many people interested in it, huh? One more comment and I swear I'll sticky the answer! XDDD
My Serana is from Seranaholic version 1.3, installed as part of the Bijin All-In-One. The armor is from Killer Keos' Skimpy CBBE Armors, but is actually a bodyslide conversion. Seems like SuperJono has removed its support, but you can still find sliders for Oldrim (albeit UNP) here.
I don't believe so... The plugin is a form 44 .esp flagged as .esl, so probably LE won't be able to interpret it as-is.
To make it work, it would be necessary to remove the flag in xEdit (and then backport it by saving the plugin in the old CK? I'm not sure). Anyone is free to convert it for LE, though.
Thank you for your kind words! Glad that you're enjoying the mod, and it's nice to see that it has a useful side-effect! ^^
Yeah, IMO it seems better to see ourselves actually giving a direct request/order to one of our followers (and to imagine that he/she/they would relay it to the others). Same functionality as the default... Just more immersive, I think.
My Serana is from Seranaholic version 1.3, installed as part of the Bijin All-In-One. The armor is from Killer Keos' Skimpy CBBE Armors, but is actually a bodyslide conversion. Seems like SuperJono has removed its support, but you can still find sliders for Oldrim (albeit UNP) here.
26 comments
Contains a minor fix to Serana's "wait all" dialogue, and updates subtitles for the unvoiced dialogue lines.
Description changed accordingly.
FtL just uses the default follow/wait actions from NFF, so it'll be compatible as long as Nether doesn't change them (such a change is highly unlikely, since these commands are simple, very functional, and one of NFF's core aspects).
Edit: Just tried NFF's new version on an old save, and FtL seems to be working as intended.
You mean my character's hair? It's from Kijiko Hair. =3
Yes, it still works. I just ran some tests on a previous save where NFF wasn't updated yet, and it worked exactly as intended after I applied the update. Doesn't look like Nether has changed the basic Wait/Follow command, so yeah, it should be fine. Only thing is that you have to wait a little bit for NFF to finish updating before getting your pals to follow/wait - but this is a mandatory procedure, regardless of my mod.
To FiberianHufky96: My addon for Rest by Campfire was way, way heavier than this mod (given all its features) and, as was found by a mod user, the script responsible for the Estus' check had a problem, so it would need to be analyzed in-depth and rewritten, otherwise it could potentially bloat saves because of repeated calls. That's why I found it better to remove the mod - not to mention that I got a better job overall since last year IRL, but it has the downside of leaving me with little to no free time.
There's a SBM user working on another version of my addon, and now Rest by Campfire has a cleaner edition that uses base object swapper. I know it's of dire importance to rethink the Estus' check (or remove it altogether, allowing player-side "cheating", because I'm inclined to say there's no native way to solve the problem). Alas, I believe it's highly unlikely for me to mess with the mod before december or so.
If this is the case, you'd need to use another follower manager instead, but my mod only works for Nether's (since it just adds some dialogue lines that, upon being chosen, apply some features from the Command Followers power).
My Serana is from Seranaholic version 1.3, installed as part of the Bijin All-In-One. The armor is from Killer Keos' Skimpy CBBE Armors, but is actually a bodyslide conversion. Seems like SuperJono has removed its support, but you can still find sliders for Oldrim (albeit UNP) here.
To make it work, it would be necessary to remove the flag in xEdit (and then backport it by saving the plugin in the old CK? I'm not sure). Anyone is free to convert it for LE, though.
Thank you for this!
Yeah, IMO it seems better to see ourselves actually giving a direct request/order to one of our followers (and to imagine that he/she/they would relay it to the others). Same functionality as the default... Just more immersive, I think.
My Serana is from Seranaholic version 1.3, installed as part of the Bijin All-In-One. The armor is from Killer Keos' Skimpy CBBE Armors, but is actually a bodyslide conversion. Seems like SuperJono has removed its support, but you can still find sliders for Oldrim (albeit UNP) here.