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Bloodchill Manor Overhaul (Creation Club)
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Version3.1
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About this mod
Overhauls The Bloodchill Manor Creation Club DLC | New City, Spells, Rooms & More!
- Requirements
-
DLC requirements
DLC name Anniversary Edition Bloodchill Manor Nexus requirements
Mod name Notes Coldhaven - A Vampire City 2.1 Required For Ultimate Version - Permissions and credits
-
Credits and distribution permission
- Other user's assets This author has not specified whether they have used assets from other authors or not
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
- Changelogs
-
-
Version 3.1
- Face Gen Fix
- Gramr Removed
- Skeleton Respawn Disabled
- Xedit Cleaned
- Hemomancy Mod Requirement Removed
-
Version 3.0
- Latest Version: (v. 3.0) ->
- "dont speak to me meat" times are over! - replaced all NPC's with new ones
- wall shader fixed, snow on the walls look now white instead of green!
- added much new clutter to the exterior
- fixed all errors with xedit
- xedit cleaned the mod and got rid of all ITM's
- changed the look of the change appeareance mirror
- navmesh improved
- texture updates
- removed some details that didnt look good
- v. 2.6.1->
- final tweaks to the navmesh (also removed navmesh that was placed under assets)
- clipping fixes
- bloodmagic school updated to the latest version (added spells)
- mysticism and adamant is no requirement anymore for the ultimate version
- added some clutter
- v. 2.6.0 ->
- many clutter adjustments
- replaced the interior textures of the vampire bar
- replaced many exterior textures that i missed in the 2.5.0 update
- added a new merchant for the new ultimate version of this mod, the merchant sells blood magic spells!
- added new exterior teleport rooms that bring you to coldhaven & castle volkihar
- new npc added - bloodmagic merchant
- added more npcs to the exterior - DONT SPEAK TO ME MEAT xD
- added a massive tower to the exterior cell
- added more cliffs and mountains to the exterior
- changed the vanilla bandit tower to a fitting one and disabled the bandits and placed some vampires on it
- added a mirror where you can change your appereance (missing texture will be fixed in next update)
- v. 2.5.0 ->
- replaced 80% of my placed asset's textures with dark textures! (Huge Visual Change!)
- added more npc's
- fixed clipping assets
- v. 2.4.2 ->
- reverted the lod changes (caused a crash when opening the map)
- changed the map icon
- deleted all unwanted changes on other areas
- v. 2.4.1 ->
- fixed the quest marker (thanks to Glitchfinder & Lvx Magick)
- clipping issues got fixed
- lod issues (floating walls) got fixed
- added some clutter here and there
- the roads are now snowy white
- many navmesh adjustments and fixes
- spawning animal inside clutter fixed
- v. 2.4.0 ->
- added a massive castle
- increased the size of the city by around about 40%
- navmesh added to the new zone added to the city
- moved the molag bal statue
- adjusted much clutter
- added a bunch of mountains
- added textures to full LOD
- added textures to map LOD so you can see the castle and walls on your map
- and many other changes where made, hope you like this update. Invested around 40 - 50 hours in it!
- v. 2.3.4 ->
- added a new custom statue (sithis statue) & reworked the dark brotherhood teleportation room
- moved some plaques for symetrical look in the mask room
- navmesh corrections for the werewolf fight
- more clutter and ceilings got added to the laboratory
- added fog to a few rooms
- replaced the ceiling of the treasures room with a new one
- v. 2.3.3 ->
- a few navmesh changes
- more npc's added to the exterior
- ceilling added to the treasure room
- many clutter adjustments & clipping fixes
- v. 2.3.2 ->
- *QUEST FIXED* - (missing scripts added)
- v. 2.3.1 ->
- missing textures and meshes fixed
- v. 2.3.0 ->
- clutter adjustments
- navmesh fixes
- the quest is not fixed yet*
- v. 2.2.1 ->
- added some clutter to the entrance
- fixed clipping of objects
- fully added navmesh! (was a PAIN to do!!)
- v. 2.2.0 ->
- added a snow shader to assets in the exterior cell
- fixed missing meshes inside the interior cell
- huge wall added
- two new entrances to the citiy
- many cliffs added & adjusted.
- massive amount of clutter added to the bloodchill manor entrance
- I'm pretty proud of this update, this update transforms the outpost to an actual vampire city!
- v. 2.1.1 ->
- Main Version: Missing Assets From Bruma Version Added (Vanilla Assets Used)
- Removed Myrnwatch As Master And Added Some New Meshes To The BSA!
- v. 2.1.0 ->
- Many Clutter Adjustements And Some New Clutter Added Too
- Connect The Mask Room With The Teleporter Room
- Fixed A Hole Inside The Teleport Room Cave
- v. 2.0.0 ->
- A Bunch Of New Rooms Got Added! (New Underwater Location Inside The Bloodchill Cavern Too)
- Four New Teleporter Added: Soul Cairne, Dark Brotherhood Caves & Thieves Guild
- Massive Update, Hundreds Of New Clutter Added
- v. 1.14.0 ->
- Reduced File Size - Mod File Is Now A BSA File
- Thanks to @Shane (Discord) for greatly reducing the file size and packing anything to a BSA file
- v. 1.13.0 ->
- Much Clutter Added & Fixed Clipping in Exterior Cell
- v. 1.12.0 ->
- Wrong Quest Marker FIXED (Disabeld Unused Doors)
- Xedit Cleaned
- Navmesh Adjusted
- Much New Clutter Added
- v. 1.11.2 ->
- Black Face Bug FIXED -> (Face Gen Data Now Included In Mod!)
- Teleport Spell Not Working FIXED -> (Missing Script Is Now Included In Mod!)
-
Version 2.6.1
- Latest Version: (v. 2.6.1) ->
final tweaks to the navmesh (also removed navmesh that was placed under assets)
clipping fixes
bloodmagic school updated to the latest version (added spells)
mysticism and adamant is no requirement anymore for the ultimate version
added some clutter
v. 2.6.0 ->
many clutter adjustments
replaced the interior textures of the vampire bar
replaced many exterior textures that i missed in the 2.5.0 update
added a new merchant for the new ultimate version of this mod, the merchant sells blood magic spells!
added new exterior teleport rooms that bring you to coldhaven & castle volkihar
new npc added - bloodmagic merchant
added more npcs to the exterior - DONT SPEAK TO ME MEAT xD
added a massive tower to the exterior cell
added more cliffs and mountains to the exterior
changed the vanilla bandit tower to a fitting one and disabled the bandits and placed some vampires on it
added a mirror where you can change your appereance (missing texture will be fixed in next update)
v. 2.5.0 ->
replaced 80% of my placed asset's textures with dark textures! (Huge Visual Change!)
added more npc's
fixed clipping assets
v. 2.4.2 ->
reverted the lod changes (caused a crash when opening the map)
changed the map icon
deleted all unwanted changes on other areas
v. 2.4.1 ->
fixed the quest marker (thanks to Glitchfinder & Lvx Magick)
clipping issues got fixed
lod issues (floating walls) got fixed
added some clutter here and there
the roads are now snowy white
many navmesh adjustments and fixes
spawning animal inside clutter fixed
v. 2.4.0 ->
added a massive castle
increased the size of the city by around about 40%
navmesh added to the new zone added to the city
moved the molag bal statue
adjusted much clutter
added a bunch of mountains
added textures to full LOD
added textures to map LOD so you can see the castle and walls on your map
and many other changes where made, hope you like this update. Invested around 40 - 50 hours in it!
v. 2.3.4 ->
added a new custom statue (sithis statue) & reworked the dark brotherhood teleportation room
moved some plaques for symetrical look in the mask room
navmesh corrections for the werewolf fight
more clutter and ceilings got added to the laboratory
added fog to a few rooms
replaced the ceiling of the treasures room with a new one
v. 2.3.3 ->
a few navmesh changes
more npc's added to the exterior
ceilling added to the treasure room
many clutter adjustments & clipping fixes
v. 2.3.2 ->
*QUEST FIXED* - (missing scripts added)
v. 2.3.1 ->
missing textures and meshes fixed
v. 2.3.0 ->
clutter adjustments
navmesh fixes
the quest is not fixed yet*
v. 2.2.1 ->
added some clutter to the entrance
fixed clipping of objects
fully added navmesh! (was a PAIN to do!!)
v. 2.2.0 ->
added a snow shader to assets in the exterior cell
fixed missing meshes inside the interior cell
huge wall added
two new entrances to the citiy
many cliffs added & adjusted.
massive amount of clutter added to the bloodchill manor entrance
I'm pretty proud of this update, this update transforms the outpost to an actual vampire city!
v. 2.1.1 ->
Main Version: Missing Assets From Bruma Version Added (Vanilla Assets Used)
Removed Myrnwatch As Master And Added Some New Meshes To The BSA!
v. 2.1.0 ->
Many Clutter Adjustements And Some New Clutter Added Too
Connect The Mask Room With The Teleporter Room
Fixed A Hole Inside The Teleport Room Cave
v. 2.0.0 ->
A Bunch Of New Rooms Got Added! (New Underwater Location Inside The Bloodchill Cavern Too)
Four New Teleporter Added: Soul Cairne, Dark Brotherhood Caves & Thieves Guild
Massive Update, Hundreds Of New Clutter Added
v. 1.14.0 ->
Reduced File Size - Mod File Is Now A BSA File
Thanks to @Shane (Discord) for greatly reducing the file size and packing anything to a BSA file
v. 1.13.0 ->
Much Clutter Added & Fixed Clipping in Exterior Cell
v. 1.12.0 ->
Wrong Quest Marker FIXED (Disabeld Unused Doors)
Xedit Cleaned
Navmesh Adjusted
Much New Clutter Added
v. 1.11.2 ->
Black Face Bug FIXED -> (Face Gen Data Now Included In Mod!)
Teleport Spell Not Working FIXED -> (Missing Script Is Now Included In Mod!)
- Latest Version: (v. 2.6.1) ->
-
Version 2.6.0
- Latest Version: (v. 2.6.0) ->
many clutter adjustments
replaced the interior textures of the vampire bar
replaced many exterior textures that i missed in the 2.5.0 update
added a new merchant for the new ultimate version of this mod, the merchant sells blood magic spells!
added new exterior teleport rooms that bring you to coldhaven & castle volkihar
new npc added - bloodmagic merchant
added more npcs to the exterior - DONT SPEAK TO ME MEAT xD
added a massive tower to the exterior cell
added more cliffs and mountains to the exterior
changed the vanilla bandit tower to a fitting one and disabled the bandits and placed some vampires on it
added a mirror where you can change your appereance (missing texture will be fixed in next update)
v. 2.5.0 ->
replaced 80% of my placed asset's textures with dark textures! (Huge Visual Change!)
added more npc's
fixed clipping assets
v. 2.4.2 ->
reverted the lod changes (caused a crash when opening the map)
changed the map icon
deleted all unwanted changes on other areas
v. 2.4.1 ->
fixed the quest marker (thanks to Glitchfinder & Lvx Magick)
clipping issues got fixed
lod issues (floating walls) got fixed
added some clutter here and there
the roads are now snowy white
many navmesh adjustments and fixes
spawning animal inside clutter fixed
v. 2.4.0 ->
added a massive castle
increased the size of the city by around about 40%
navmesh added to the new zone added to the city
moved the molag bal statue
adjusted much clutter
added a bunch of mountains
added textures to full LOD
added textures to map LOD so you can see the castle and walls on your map
and many other changes where made, hope you like this update. Invested around 40 - 50 hours in it!
v. 2.3.4 ->
added a new custom statue (sithis statue) & reworked the dark brotherhood teleportation room
moved some plaques for symetrical look in the mask room
navmesh corrections for the werewolf fight
more clutter and ceilings got added to the laboratory
added fog to a few rooms
replaced the ceiling of the treasures room with a new one
v. 2.3.3 ->
a few navmesh changes
more npc's added to the exterior
ceilling added to the treasure room
many clutter adjustments & clipping fixes
v. 2.3.2 ->
*QUEST FIXED* - (missing scripts added)
v. 2.3.1 ->
missing textures and meshes fixed
v. 2.3.0 ->
clutter adjustments
navmesh fixes
the quest is not fixed yet*
v. 2.2.1 ->
added some clutter to the entrance
fixed clipping of objects
fully added navmesh! (was a PAIN to do!!)
v. 2.2.0 ->
added a snow shader to assets in the exterior cell
fixed missing meshes inside the interior cell
huge wall added
two new entrances to the citiy
many cliffs added & adjusted.
massive amount of clutter added to the bloodchill manor entrance
I'm pretty proud of this update, this update transforms the outpost to an actual vampire city!
v. 2.1.1 ->
Main Version: Missing Assets From Bruma Version Added (Vanilla Assets Used)
Removed Myrnwatch As Master And Added Some New Meshes To The BSA!
v. 2.1.0 ->
Many Clutter Adjustements And Some New Clutter Added Too
Connect The Mask Room With The Teleporter Room
Fixed A Hole Inside The Teleport Room Cave
v. 2.0.0 ->
A Bunch Of New Rooms Got Added! (New Underwater Location Inside The Bloodchill Cavern Too)
Four New Teleporter Added: Soul Cairne, Dark Brotherhood Caves & Thieves Guild
Massive Update, Hundreds Of New Clutter Added
v. 1.14.0 ->
Reduced File Size - Mod File Is Now A BSA File
Thanks to @Shane (Discord) for greatly reducing the file size and packing anything to a BSA file
v. 1.13.0 ->
Much Clutter Added & Fixed Clipping in Exterior Cell
v. 1.12.0 ->
Wrong Quest Marker FIXED (Disabeld Unused Doors)
Xedit Cleaned
Navmesh Adjusted
Much New Clutter Added
v. 1.11.2 ->
Black Face Bug FIXED -> (Face Gen Data Now Included In Mod!)
Teleport Spell Not Working FIXED -> (Missing Script Is Now Included In Mod!)
- Latest Version: (v. 2.6.0) ->
-
Version 2.5.0
- Latest Version: (v. 2.5.0) ->
replaced 80% of my placed asset's textures with dark textures! (Huge Visual Change!)
added more npc's
fixed clipping assets
v. 2.4.2 ->
reverted the lod changes (caused a crash when opening the map)
changed the map icon
deleted all unwanted changes on other areas
v. 2.4.1 ->
fixed the quest marker (thanks to Glitchfinder & Lvx Magick)
clipping issues got fixed
lod issues (floating walls) got fixed
added some clutter here and there
the roads are now snowy white
many navmesh adjustments and fixes
spawning animal inside clutter fixed
v. 2.4.0 ->
added a massive castle
increased the size of the city by around about 40%
navmesh added to the new zone added to the city
moved the molag bal statue
adjusted much clutter
added a bunch of mountains
added textures to full LOD
added textures to map LOD so you can see the castle and walls on your map
and many other changes where made, hope you like this update. Invested around 40 - 50 hours in it!
v. 2.3.4 ->
added a new custom statue (sithis statue) & reworked the dark brotherhood teleportation room
moved some plaques for symetrical look in the mask room
navmesh corrections for the werewolf fight
more clutter and ceilings got added to the laboratory
added fog to a few rooms
replaced the ceiling of the treasures room with a new one
v. 2.3.3 ->
a few navmesh changes
more npc's added to the exterior
ceilling added to the treasure room
many clutter adjustments & clipping fixes
v. 2.3.2 ->
*QUEST FIXED* - (missing scripts added)
v. 2.3.1 ->
missing textures and meshes fixed
v. 2.3.0 ->
clutter adjustments
navmesh fixes
the quest is not fixed yet*
v. 2.2.1 ->
added some clutter to the entrance
fixed clipping of objects
fully added navmesh! (was a PAIN to do!!)
v. 2.2.0 ->
added a snow shader to assets in the exterior cell
fixed missing meshes inside the interior cell
huge wall added
two new entrances to the citiy
many cliffs added & adjusted.
massive amount of clutter added to the bloodchill manor entrance
I'm pretty proud of this update, this update transforms the outpost to an actual vampire city!
v. 2.1.1 ->
Main Version: Missing Assets From Bruma Version Added (Vanilla Assets Used)
Removed Myrnwatch As Master And Added Some New Meshes To The BSA!
v. 2.1.0 ->
Many Clutter Adjustements And Some New Clutter Added Too
Connect The Mask Room With The Teleporter Room
Fixed A Hole Inside The Teleport Room Cave
v. 2.0.0 ->
A Bunch Of New Rooms Got Added! (New Underwater Location Inside The Bloodchill Cavern Too)
Four New Teleporter Added: Soul Cairne, Dark Brotherhood Caves & Thieves Guild
Massive Update, Hundreds Of New Clutter Added
v. 1.14.0 ->
Reduced File Size - Mod File Is Now A BSA File
Thanks to @Shane (Discord) for greatly reducing the file size and packing anything to a BSA file
v. 1.13.0 ->
Much Clutter Added & Fixed Clipping in Exterior Cell
v. 1.12.0 ->
Wrong Quest Marker FIXED (Disabeld Unused Doors)
Xedit Cleaned
Navmesh Adjusted
Much New Clutter Added
v. 1.11.2 ->
Black Face Bug FIXED -> (Face Gen Data Now Included In Mod!)
Teleport Spell Not Working FIXED -> (Missing Script Is Now Included In Mod!)
- Latest Version: (v. 2.5.0) ->
-
Version 2.4.2
- Latest Version: (v. 2.4.2 HOTFIX!) ->
reverted the lod changes (caused a crash when opening the map)
changed the map icon
deleted all unwanted changes on other areas
v. 2.4.1 ->
fixed the quest marker (thanks to Glitchfinder & Lvx Magick)
clipping issues got fixed
lod issues (floating walls) got fixed
added some clutter here and there
the roads are now snowy white
many navmesh adjustments and fixes
spawning animal inside clutter fixed
v. 2.4.0 ->
added a massive castle
increased the size of the city by around about 40%
navmesh added to the new zone added to the city
moved the molag bal statue
adjusted much clutter
added a bunch of mountains
added textures to full LOD
added textures to map LOD so you can see the castle and walls on your map
and many other changes where made, hope you like this update. Invested around 40 - 50 hours in it!
v. 2.3.4 ->
added a new custom statue (sithis statue) & reworked the dark brotherhood teleportation room
moved some plaques for symetrical look in the mask room
navmesh corrections for the werewolf fight
more clutter and ceilings got added to the laboratory
added fog to a few rooms
replaced the ceiling of the treasures room with a new one
v. 2.3.3 ->
a few navmesh changes
more npc's added to the exterior
ceilling added to the treasure room
many clutter adjustments & clipping fixes
v. 2.3.2 ->
*QUEST FIXED* - (missing scripts added)
v. 2.3.1 ->
missing textures and meshes fixed
v. 2.3.0 ->
clutter adjustments
navmesh fixes
the quest is not fixed yet*
v. 2.2.1 ->
added some clutter to the entrance
fixed clipping of objects
fully added navmesh! (was a PAIN to do!!)
v. 2.2.0 ->
added a snow shader to assets in the exterior cell
fixed missing meshes inside the interior cell
huge wall added
two new entrances to the citiy
many cliffs added & adjusted.
massive amount of clutter added to the bloodchill manor entrance
I'm pretty proud of this update, this update transforms the outpost to an actual vampire city!
v. 2.1.1 ->
Main Version: Missing Assets From Bruma Version Added (Vanilla Assets Used)
Removed Myrnwatch As Master And Added Some New Meshes To The BSA!
v. 2.1.0 ->
Many Clutter Adjustements And Some New Clutter Added Too
Connect The Mask Room With The Teleporter Room
Fixed A Hole Inside The Teleport Room Cave
v. 2.0.0 ->
A Bunch Of New Rooms Got Added! (New Underwater Location Inside The Bloodchill Cavern Too)
Four New Teleporter Added: Soul Cairne, Dark Brotherhood Caves & Thieves Guild
Massive Update, Hundreds Of New Clutter Added
v. 1.14.0 ->
Reduced File Size - Mod File Is Now A BSA File
Thanks to @Shane (Discord) for greatly reducing the file size and packing anything to a BSA file
v. 1.13.0 ->
Much Clutter Added & Fixed Clipping in Exterior Cell
v. 1.12.0 ->
Wrong Quest Marker FIXED (Disabeld Unused Doors)
Xedit Cleaned
Navmesh Adjusted
Much New Clutter Added
v. 1.11.2 ->
Black Face Bug FIXED -> (Face Gen Data Now Included In Mod!)
Teleport Spell Not Working FIXED -> (Missing Script Is Now Included In Mod!)
- Latest Version: (v. 2.4.2 HOTFIX!) ->
-
Version 2.4.1
- Latest Version: (v. 2.4.1) ->
fixed the quest marker (thanks to Glitchfinder & Lvx Magick)
clipping issues got fixed
lod issues (floating walls) got fixed
added some clutter here and there
the roads are now snowy white
many navmesh adjustments and fixes
spawning animal inside clutter fixed
v. 2.4.0 ->
added a massive castle
increased the size of the city by around about 40%
navmesh added to the new zone added to the city
moved the molag bal statue
adjusted much clutter
added a bunch of mountains
added textures to full LOD
added textures to map LOD so you can see the castle and walls on your map
and many other changes where made, hope you like this update. Invested around 40 - 50 hours in it!
v. 2.3.4 ->
added a new custom statue (sithis statue) & reworked the dark brotherhood teleportation room
moved some plaques for symetrical look in the mask room
navmesh corrections for the werewolf fight
more clutter and ceilings got added to the laboratory
added fog to a few rooms
replaced the ceiling of the treasures room with a new one
v. 2.3.3 ->
a few navmesh changes
more npc's added to the exterior
ceilling added to the treasure room
many clutter adjustments & clipping fixes
v. 2.3.2 ->
*QUEST FIXED* - (missing scripts added)
v. 2.3.1 ->
missing textures and meshes fixed
v. 2.3.0 ->
clutter adjustments
navmesh fixes
the quest is not fixed yet*
v. 2.2.1 ->
added some clutter to the entrance
fixed clipping of objects
fully added navmesh! (was a PAIN to do!!)
v. 2.2.0 ->
added a snow shader to assets in the exterior cell
fixed missing meshes inside the interior cell
huge wall added
two new entrances to the citiy
many cliffs added & adjusted.
massive amount of clutter added to the bloodchill manor entrance
I'm pretty proud of this update, this update transforms the outpost to an actual vampire city!
v. 2.1.1 ->
Main Version: Missing Assets From Bruma Version Added (Vanilla Assets Used)
Removed Myrnwatch As Master And Added Some New Meshes To The BSA!
v. 2.1.0 ->
Many Clutter Adjustements And Some New Clutter Added Too
Connect The Mask Room With The Teleporter Room
Fixed A Hole Inside The Teleport Room Cave
v. 2.0.0 ->
A Bunch Of New Rooms Got Added! (New Underwater Location Inside The Bloodchill Cavern Too)
Four New Teleporter Added: Soul Cairne, Dark Brotherhood Caves & Thieves Guild
Massive Update, Hundreds Of New Clutter Added
v. 1.14.0 ->
Reduced File Size - Mod File Is Now A BSA File
Thanks to @Shane (Discord) for greatly reducing the file size and packing anything to a BSA file
v. 1.13.0 ->
Much Clutter Added & Fixed Clipping in Exterior Cell
v. 1.12.0 ->
Wrong Quest Marker FIXED (Disabeld Unused Doors)
Xedit Cleaned
Navmesh Adjusted
Much New Clutter Added
v. 1.11.2 ->
Black Face Bug FIXED -> (Face Gen Data Now Included In Mod!)
Teleport Spell Not Working FIXED -> (Missing Script Is Now Included In Mod!)
- Latest Version: (v. 2.4.1) ->
-
Version 2.4.0
- Latest Version: (v. 2.4.0) ->
added a massive castle
increased the size of the city by around about 40%
navmesh added to the new zone added to the city
moved the molag bal statue
adjusted much clutter
added a bunch of mountains
added textures to full LOD
added textures to map LOD so you can see the castle and walls on your map
and many other changes where made, hope you like this update. Invested around 40 - 50 hours in it!
v. 2.3.4 ->
added a new custom statue (sithis statue) & reworked the dark brotherhood teleportation room
moved some plaques for symetrical look in the mask room
navmesh corrections for the werewolf fight
more clutter and ceilings got added to the laboratory
added fog to a few rooms
replaced the ceiling of the treasures room with a new one
v. 2.3.3 ->
a few navmesh changes
more npc's added to the exterior
ceilling added to the treasure room
many clutter adjustments & clipping fixes
v. 2.3.2 ->
*QUEST FIXED* - (missing scripts added)
v. 2.3.1 ->
missing textures and meshes fixed
v. 2.3.0 ->
clutter adjustments
navmesh fixes
the quest is not fixed yet*
v. 2.2.1 ->
added some clutter to the entrance
fixed clipping of objects
fully added navmesh! (was a PAIN to do!!)
v. 2.2.0 ->
added a snow shader to assets in the exterior cell
fixed missing meshes inside the interior cell
huge wall added
two new entrances to the citiy
many cliffs added & adjusted.
massive amount of clutter added to the bloodchill manor entrance
I'm pretty proud of this update, this update transforms the outpost to an actual vampire city!
v. 2.1.1 ->
Main Version: Missing Assets From Bruma Version Added (Vanilla Assets Used)
Removed Myrnwatch As Master And Added Some New Meshes To The BSA!
v. 2.1.0 ->
Many Clutter Adjustements And Some New Clutter Added Too
Connect The Mask Room With The Teleporter Room
Fixed A Hole Inside The Teleport Room Cave
v. 2.0.0 ->
A Bunch Of New Rooms Got Added! (New Underwater Location Inside The Bloodchill Cavern Too)
Four New Teleporter Added: Soul Cairne, Dark Brotherhood Caves & Thieves Guild
Massive Update, Hundreds Of New Clutter Added
v. 1.14.0 ->
Reduced File Size - Mod File Is Now A BSA File
Thanks to @Shane (Discord) for greatly reducing the file size and packing anything to a BSA file
v. 1.13.0 ->
Much Clutter Added & Fixed Clipping in Exterior Cell
v. 1.12.0 ->
Wrong Quest Marker FIXED (Disabeld Unused Doors)
Xedit Cleaned
Navmesh Adjusted
Much New Clutter Added
v. 1.11.2 ->
Black Face Bug FIXED -> (Face Gen Data Now Included In Mod!)
Teleport Spell Not Working FIXED -> (Missing Script Is Now Included In Mod!)
- Latest Version: (v. 2.4.0) ->
-
Version 2.3.4
- v. 2.3.4 -> added a new custom statue (sithis statue) & reworked the dark brotherhood teleportation room
- v. 2.3.4 -> moved some plaques for symetrical look in the mask room
- v. 2.3.4 -> navmesh corrections for the werewolf fight
- v. 2.3.4 -> more clutter and ceilings got added to the laboratory
- v. 2.3.4 -> added fog to a few rooms
- v. 2.3.4 -> replaced the ceiling of the treasures room with a new one
- v. 2.3.3 -> a few navmesh changes
- v. 2.3.3 -> more npc's added to the exterior
- v. 2.3.3 -> ceilling added to the treasure room
- v. 2.3.3 -> many clutter adjustments & clipping fixes
- v. 2.3.2 -> *QUEST FIXED* - (missing scripts added)
- v. 2.3.1 -> quest dont work in this version anymore becaus i messed up version 2.3.0..
- v. 2.3.1 -> missing textures and meshes fixed
- v. 2.3.0 -> clutter adjustments
- v. 2.3.0 -> navmesh fixes
- v. 2.3.0 -> the quest is not fixed yet*
- v. 2.2.1 -> added some clutter to the entrance
- v. 2.2.1 -> fixed clipping of objects
- v. 2.2.1 -> fully added navmesh! (was a PAIN to do!!)
- v. 2.2.0 -> added a snow shader to assets in the exterior cell
- v. 2.2.0 -> fixed missing meshes inside the interior cell
- v. 2.2.0 -> huge wall added
- v. 2.2.0 -> two new entrances to the citiy
- v. 2.2.0 -> many cliffs added & adjusted.
- v. 2.2.0 -> massive amount of clutter added to the bloodchill manor entrance
- v. 2.2.0 -> I'm pretty proud of this update, this update transforms the outpost to an actual vampire city!
- v. 2.1.1 -> Main Version: Missing Assets From Bruma Version Added (Vanilla Assets Used)
- v. 2.1.1 -> Removed Myrnwatch As Master And Added Some New Meshes To The BSA!
- v. 2.1.0 -> Many Clutter Adjustements And Some New Clutter Added Too
- v. 2.1.0 -> Connect The Mask Room With The Teleporter Room
- v. 2.1.0 -> Fixed A Hole Inside The Teleport Room Cave
- v. 2.0.0 -> A Bunch Of New Rooms Got Added! (New Underwater Location Inside The Bloodchill Cavern Too)
- v. 2.0.0 -> Four New Teleporter Added: Soul Cairne, Dark Brotherhood Caves & Thieves Guild
- v. 2.0.0 -> Massive Update, Hundreds Of New Clutter Added
- v. 1.14.0 -> Reduced File Size - Mod File Is Now A BSA File
- v. 1.14.0 -> Thanks to @Shane (Discord) for greatly reducing the file size and packing anything to a BSA file
- v. 1.13.0 -> Much Clutter Added & Fixed Clipping in Exterior Cell
- v. 1.12.0 -> Wrong Quest Marker FIXED (Disabeld Unused Doors)
- v. 1.12.0 -> Xedit Cleaned
- v. 1.12.0 -> Navmesh Adjusted
- v. 1.12.0 -> Much New Clutter Added
- v. 1.11.2 -> Black Face Bug FIXED -> (Face Gen Data Now Included In Mod!)
- v. 1.11.2 -> Teleport Spell Not Working FIXED -> (Missing Script Is Now Included In Mod!)
-
Version 2.3.3
- v. 2.3.3 -> a few navmesh changes
- v. 2.3.3 -> more npc's added to the exterior
- v. 2.3.3 -> ceilling added to the treasure room
- v. 2.3.3 -> many clutter adjustments & clipping fixes
- v. 2.3.2 -> *QUEST FIXED* - (missing scripts added)
- v. 2.3.1 -> quest dont work in this version anymore becaus i messed up version 2.3.0..
- v. 2.3.1 -> missing textures and meshes fixed
- v. 2.3.0 -> clutter adjustments
- v. 2.3.0 -> navmesh fixes
- v. 2.3.0 -> the quest is not fixed yet*
- v. 2.2.1 -> added some clutter to the entrance
- v. 2.2.1 -> fixed clipping of objects
- v. 2.2.1 -> fully added navmesh! (was a PAIN to do!!)
- v. 2.2.0 -> added a snow shader to assets in the exterior cell
- v. 2.2.0 -> fixed missing meshes inside the interior cell
- v. 2.2.0 -> huge wall added
- v. 2.2.0 -> two new entrances to the citiy
- v. 2.2.0 -> many cliffs added & adjusted.
- v. 2.2.0 -> massive amount of clutter added to the bloodchill manor entrance
- v. 2.2.0 -> I'm pretty proud of this update, this update transforms the outpost to an actual vampire city!
- v. 2.1.1 -> Main Version: Missing Assets From Bruma Version Added (Vanilla Assets Used)
- v. 2.1.1 -> Removed Myrnwatch As Master And Added Some New Meshes To The BSA!
- v. 2.1.0 -> Many Clutter Adjustements And Some New Clutter Added Too
- v. 2.1.0 -> Connect The Mask Room With The Teleporter Room
- v. 2.1.0 -> Fixed A Hole Inside The Teleport Room Cave
- v. 2.0.0 -> A Bunch Of New Rooms Got Added! (New Underwater Location Inside The Bloodchill Cavern Too)
- v. 2.0.0 -> Four New Teleporter Added: Soul Cairne, Dark Brotherhood Caves & Thieves Guild
- v. 2.0.0 -> Massive Update, Hundreds Of New Clutter Added
- v. 1.14.0 -> Reduced File Size - Mod File Is Now A BSA File
- v. 1.14.0 -> Thanks to @Shane (Discord) for greatly reducing the file size and packing anything to a BSA file
- v. 1.13.0 -> Much Clutter Added & Fixed Clipping in Exterior Cell
- v. 1.12.0 -> Wrong Quest Marker FIXED (Disabeld Unused Doors)
- v. 1.12.0 -> Xedit Cleaned
- v. 1.12.0 -> Navmesh Adjusted
- v. 1.12.0 -> Much New Clutter Added
- v. 1.11.2 -> Black Face Bug FIXED -> (Face Gen Data Now Included In Mod!)
- v. 1.11.2 -> Teleport Spell Not Working FIXED -> (Missing Script Is Now Included In Mod!)
-
Version 2.3.2
- v. 2.3.2 -> *QUEST FIXED* - (missing scripts added)
- v. 2.3.1 -> quest dont work in this version anymore becaus i messed up version 2.3.0..
- v. 2.3.1 -> missing textures and meshes fixed
- v. 2.3.0 -> clutter adjustments
- v. 2.3.0 -> navmesh fixes
- v. 2.3.0 -> the quest is not fixed yet*
- v. 2.2.1 -> added some clutter to the entrance
- v. 2.2.1 -> fixed clipping of objects
- v. 2.2.1 -> fully added navmesh! (was a PAIN to do!!)
- v. 2.2.0 -> added a snow shader to assets in the exterior cell
- v. 2.2.0 -> fixed missing meshes inside the interior cell
- v. 2.2.0 -> huge wall added
- v. 2.2.0 -> two new entrances to the citiy
- v. 2.2.0 -> many cliffs added & adjusted.
- v. 2.2.0 -> massive amount of clutter added to the bloodchill manor entrance
- v. 2.2.0 -> I'm pretty proud of this update, this update transforms the outpost to an actual vampire city!
- v. 2.1.1 -> Main Version: Missing Assets From Bruma Version Added (Vanilla Assets Used)
- v. 2.1.1 -> Removed Myrnwatch As Master And Added Some New Meshes To The BSA!
- v. 2.1.0 -> Many Clutter Adjustements And Some New Clutter Added Too
- v. 2.1.0 -> Connect The Mask Room With The Teleporter Room
- v. 2.1.0 -> Fixed A Hole Inside The Teleport Room Cave
- v. 2.0.0 -> A Bunch Of New Rooms Got Added! (New Underwater Location Inside The Bloodchill Cavern Too)
- v. 2.0.0 -> Four New Teleporter Added: Soul Cairne, Dark Brotherhood Caves & Thieves Guild
- v. 2.0.0 -> Massive Update, Hundreds Of New Clutter Added
- v. 1.14.0 -> Reduced File Size - Mod File Is Now A BSA File
- v. 1.14.0 -> Thanks to @Shane (Discord) for greatly reducing the file size and packing anything to a BSA file
- v. 1.13.0 -> Much Clutter Added & Fixed Clipping in Exterior Cell
- v. 1.12.0 -> Wrong Quest Marker FIXED (Disabeld Unused Doors)
- v. 1.12.0 -> Xedit Cleaned
- v. 1.12.0 -> Navmesh Adjusted
- v. 1.12.0 -> Much New Clutter Added
- v. 1.11.2 -> Black Face Bug FIXED -> (Face Gen Data Now Included In Mod!)
- v. 1.11.2 -> Teleport Spell Not Working FIXED -> (Missing Script Is Now Included In Mod!)
-
Version 2.3.1
- v. 2.3.1 -> quest dont work in this version anymore becaus i messed up version 2.3.0..
- v. 2.3.1 -> missing textures and meshes fixed
- v. 2.3.0 -> clutter adjustments
- v. 2.3.0 -> navmesh fixes
- v. 2.3.0 -> the quest is not fixed yet*
- v. 2.2.1 -> added some clutter to the entrance
- v. 2.2.1 -> fixed clipping of objects
- v. 2.2.1 -> fully added navmesh! (was a PAIN to do!!)
- v. 2.2.0 -> added a snow shader to assets in the exterior cell
- v. 2.2.0 -> fixed missing meshes inside the interior cell
- v. 2.2.0 -> huge wall added
- v. 2.2.0 -> two new entrances to the citiy
- v. 2.2.0 -> many cliffs added & adjusted.
- v. 2.2.0 -> massive amount of clutter added to the bloodchill manor entrance
- v. 2.2.0 -> I'm pretty proud of this update, this update transforms the outpost to an actual vampire city!
- v. 2.1.1 -> Main Version: Missing Assets From Bruma Version Added (Vanilla Assets Used)
- v. 2.1.1 -> Removed Myrnwatch As Master And Added Some New Meshes To The BSA!
- v. 2.1.0 -> Many Clutter Adjustements And Some New Clutter Added Too
- v. 2.1.0 -> Connect The Mask Room With The Teleporter Room
- v. 2.1.0 -> Fixed A Hole Inside The Teleport Room Cave
- v. 2.0.0 -> A Bunch Of New Rooms Got Added! (New Underwater Location Inside The Bloodchill Cavern Too)
- v. 2.0.0 -> Four New Teleporter Added: Soul Cairne, Dark Brotherhood Caves & Thieves Guild
- v. 2.0.0 -> Massive Update, Hundreds Of New Clutter Added
- v. 1.14.0 -> Reduced File Size - Mod File Is Now A BSA File
- v. 1.14.0 -> Thanks to @Shane (Discord) for greatly reducing the file size and packing anything to a BSA file
- v. 1.13.0 -> Much Clutter Added & Fixed Clipping in Exterior Cell
- v. 1.12.0 -> Wrong Quest Marker FIXED (Disabeld Unused Doors)
- v. 1.12.0 -> Xedit Cleaned
- v. 1.12.0 -> Navmesh Adjusted
- v. 1.12.0 -> Much New Clutter Added
- v. 1.11.2 -> Black Face Bug FIXED -> (Face Gen Data Now Included In Mod!)
- v. 1.11.2 -> Teleport Spell Not Working FIXED -> (Missing Script Is Now Included In Mod!)
-
Version 2.3.0
- v. 2.3.0 -> clutter adjustments
- v. 2.3.0 -> navmesh fixes
- v. 2.3.0 -> the quest is not fixed yet*
- v. 2.2.1 -> added some clutter to the entrance
- v. 2.2.1 -> fixed clipping of objects
- v. 2.2.1 -> fully added navmesh! (was a PAIN to do!!)
- v. 2.2.0 -> added a snow shader to assets in the exterior cell
- v. 2.2.0 -> fixed missing meshes inside the interior cell
- v. 2.2.0 -> huge wall added
- v. 2.2.0 -> two new entrances to the citiy
- v. 2.2.0 -> many cliffs added & adjusted.
- v. 2.2.0 -> massive amount of clutter added to the bloodchill manor entrance
- v. 2.2.0 -> I'm pretty proud of this update, this update transforms the outpost to an actual vampire city!
- v. 2.1.1 -> Main Version: Missing Assets From Bruma Version Added (Vanilla Assets Used)
- v. 2.1.1 -> Removed Myrnwatch As Master And Added Some New Meshes To The BSA!
- v. 2.1.0 -> Many Clutter Adjustements And Some New Clutter Added Too
- v. 2.1.0 -> Connect The Mask Room With The Teleporter Room
- v. 2.1.0 -> Fixed A Hole Inside The Teleport Room Cave
- v. 2.0.0 -> A Bunch Of New Rooms Got Added! (New Underwater Location Inside The Bloodchill Cavern Too)
- v. 2.0.0 -> Four New Teleporter Added: Soul Cairne, Dark Brotherhood Caves & Thieves Guild
- v. 2.0.0 -> Massive Update, Hundreds Of New Clutter Added
- v. 1.14.0 -> Reduced File Size - Mod File Is Now A BSA File
- v. 1.14.0 -> Thanks to @Shane (Discord) for greatly reducing the file size and packing anything to a BSA file
- v. 1.13.0 -> Much Clutter Added & Fixed Clipping in Exterior Cell
- v. 1.12.0 -> Wrong Quest Marker FIXED (Disabeld Unused Doors)
- v. 1.12.0 -> Xedit Cleaned
- v. 1.12.0 -> Navmesh Adjusted
- v. 1.12.0 -> Much New Clutter Added
- v. 1.11.2 -> Black Face Bug FIXED -> (Face Gen Data Now Included In Mod!)
- v. 1.11.2 -> Teleport Spell Not Working FIXED -> (Missing Script Is Now Included In Mod!)
-
Version 2.2.1
- v. 2.2.1 -> added some clutter to the entrance
- v. 2.2.1 -> fixed clipping of objects
- v. 2.2.1 -> fully added navmesh! (was a PAIN to do!!)
- v. 2.2.0 -> added a snow shader to assets in the exterior cell
- v. 2.2.0 -> fixed missing meshes inside the interior cell
- v. 2.2.0 -> huge wall added
- v. 2.2.0 -> two new entrances to the citiy
- v. 2.2.0 -> many cliffs added & adjusted.
- v. 2.2.0 -> massive amount of clutter added to the bloodchill manor entrance
- v. 2.2.0 -> I'm pretty proud of this update, this update transforms the outpost to an actual vampire city!
- v. 2.1.1 -> Main Version: Missing Assets From Bruma Version Added (Vanilla Assets Used)
- v. 2.1.1 -> Removed Myrnwatch As Master And Added Some New Meshes To The BSA!
- v. 2.1.0 -> Many Clutter Adjustements And Some New Clutter Added Too
- v. 2.1.0 -> Connect The Mask Room With The Teleporter Room
- v. 2.1.0 -> Fixed A Hole Inside The Teleport Room Cave
- v. 2.0.0 -> A Bunch Of New Rooms Got Added! (New Underwater Location Inside The Bloodchill Cavern Too)
- v. 2.0.0 -> Four New Teleporter Added: Soul Cairne, Dark Brotherhood Caves & Thieves Guild
- v. 2.0.0 -> Massive Update, Hundreds Of New Clutter Added
- v. 1.14.0 -> Reduced File Size - Mod File Is Now A BSA File
- v. 1.14.0 -> Thanks to @Shane (Discord) for greatly reducing the file size and packing anything to a BSA file
- v. 1.13.0 -> Much Clutter Added & Fixed Clipping in Exterior Cell
- v. 1.12.0 -> Wrong Quest Marker FIXED (Disabeld Unused Doors)
- v. 1.12.0 -> Xedit Cleaned
- v. 1.12.0 -> Navmesh Adjusted
- v. 1.12.0 -> Much New Clutter Added
- v. 1.11.2 -> Black Face Bug FIXED -> (Face Gen Data Now Included In Mod!)
- v. 1.11.2 -> Teleport Spell Not Working FIXED -> (Missing Script Is Now Included In Mod!)
-
Version 2.2.0
- v. 2.2.0 -> added a snow shader to assets in the exterior cell
- v. 2.2.0 -> fixed missing meshes inside the interior cell
- v. 2.2.0 -> huge wall added
- v. 2.2.0 -> two new entrances to the citiy
- v. 2.2.0 -> many cliffs added & adjusted.
- v. 2.2.0 -> massive amount of clutter added to the bloodchill manor entrance
- v. 2.2.0 -> I'm pretty proud of this update, this update transforms the outpost to an actual vampire city!
- v. 2.1.1 -> Main Version: Missing Assets From Bruma Version Added (Vanilla Assets Used)
- v. 2.1.1 -> Removed Myrnwatch As Master And Added Some New Meshes To The BSA!
- v. 2.1.0 -> Many Clutter Adjustements And Some New Clutter Added Too
- v. 2.1.0 -> Connect The Mask Room With The Teleporter Room
- v. 2.1.0 -> Fixed A Hole Inside The Teleport Room Cave
- v. 2.0.0 -> A Bunch Of New Rooms Got Added! (New Underwater Location Inside The Bloodchill Cavern Too)
- v. 2.0.0 -> Four New Teleporter Added: Soul Cairne, Dark Brotherhood Caves & Thieves Guild
- v. 2.0.0 -> Massive Update, Hundreds Of New Clutter Added
- v. 1.14.0 -> Reduced File Size - Mod File Is Now A BSA File
- v. 1.14.0 -> Thanks to @Shane (Discord) for greatly reducing the file size and packing anything to a BSA file
- v. 1.13.0 -> Much Clutter Added & Fixed Clipping in Exterior Cell
- v. 1.12.0 -> Wrong Quest Marker FIXED (Disabeld Unused Doors)
- v. 1.12.0 -> Xedit Cleaned
- v. 1.12.0 -> Navmesh Adjusted
- v. 1.12.0 -> Much New Clutter Added
- v. 1.11.2 -> Black Face Bug FIXED -> (Face Gen Data Now Included In Mod!)
- v. 1.11.2 -> Teleport Spell Not Working FIXED -> (Missing Script Is Now Included In Mod!)
-
Version 2.1.1
- v. 2.1.1 -> Main Version: Missing Assets From Bruma Version Added (Vanilla Assets Used)
- v. 2.1.1 -> Removed Myrnwatch As Master And Added Some New Meshes To The BSA!
- v. 2.1.0 -> Many Clutter Adjustements And Some New Clutter Added Too
- v. 2.1.0 -> Connect The Mask Room With The Teleporter Room
- v. 2.1.0 -> Fixed A Hole Inside The Teleport Room Cave
- v. 2.0.0 -> A Bunch Of New Rooms Got Added! (New Underwater Location Inside The Bloodchill Cavern Too)
- v. 2.0.0 -> Four New Teleporter Added: Soul Cairne, Dark Brotherhood Caves & Thieves Guild
- v. 2.0.0 -> Massive Update, Hundreds Of New Clutter Added
- v. 1.14.0 -> Reduced File Size - Mod File Is Now A BSA File
- v. 1.14.0 -> Thanks to @Shane (Discord) for greatly reducing the file size and packing anything to a BSA file
- v. 1.13.0 -> Much Clutter Added & Fixed Clipping in Exterior Cell
- v. 1.12.0 -> Wrong Quest Marker FIXED (Disabeld Unused Doors)
- v. 1.12.0 -> Xedit Cleaned
- v. 1.12.0 -> Navmesh Adjusted
- v. 1.12.0 -> Much New Clutter Added
- v. 1.11.2 -> Black Face Bug FIXED -> (Face Gen Data Now Included In Mod!)
- v. 1.11.2 -> Teleport Spell Not Working FIXED -> (Missing Script Is Now Included In Mod!)
-
Required Content:
Skyrim AE version - Installed
Bloodchill Manor (creation club) - Installed
Coldhaven - Installed
Recommended:
My Collection
Join Our Discord!
Discord:
https://discord.gg/tFQpPKwy2A
Skyrim AE version - Installed
Bloodchill Manor (creation club) - Installed
Coldhaven - Installed
Recommended:
My Collection
Join Our Discord!
Discord:
https://discord.gg/tFQpPKwy2A
TO START THE NEW QUEST, GET INSIDE THE CAVE AND CLIMB OVER THE FALLEN TREE INFRONT OF YOU.
THIS WILL AUTOMATICALLY START THE QUEST "Where Is Vlad?"
SSEEdit Cleaned:
Yes
Compatible:
Northern Roads
Legacy Of The Dragonborn
City Trees
Incompatibilities:
inigo follower
inigo bloodchillmanor patch
majestic mountains
THIS WILL AUTOMATICALLY START THE QUEST "Where Is Vlad?"
SSEEdit Cleaned:
Yes
Compatible:
Northern Roads
Legacy Of The Dragonborn
City Trees
Incompatibilities:
inigo follower
inigo bloodchillmanor patch
majestic mountains