174 comments

  1. BlazeXI
    BlazeXI
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    Locked
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    Credits:

    Thanks Mandragorasprouts for creating the awesome statue assets!
    https://www.nexusmods.com/skyrimspecialedition/mods/69667
    Thanks mmccarthy4 for creating this awesome armor set!
    https://www.nexusmods.com/skyrimspecialedition/mods/20320
    Thanks docteure for creating this nice weapon model!
    https://www.nexusmods.com/skyrimspecialedition/mods/15243
    Thanks mihailmods for creating the draugr mount!
    https://www.nexusmods.com/skyrimspecialedition/mods/62301
    Thanks Tamira for creating these awesome wall assets!
    https://www.nexusmods.com/skyrimspecialedition/mods/3152

    Thanks To StoneSpiralGaming He Reduced The File Size By Kicking Out Unused Assets & Textures.
    He Also Ported This Mod To Xbox.


    🚧WIP 🚧 
    - Interior Cells unfinished
    - Villager NPCs unfinished
    - Little shops unfinished
    - Portals and Rooms inside BCM unfinished

    Incompatible Mods:
    Ingio Patch, Inigo Follower Mod, Majestic Mountains

    Troubleshooting:
    If you ran into problems, reinstall the mod or report your issue!
    if the mod tells you, that you miss the bloodmagic "ESP" reinstall the bloodmagic mod and pick the ESP version instead of the ESM one!
  2. vincanthofrerd
    vincanthofrerd
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    this mod seems incompatible with Dwemer WorldGate, there was like 162 files conflicted so i didn't even try, just felt like I should mention it
  3. AlgolFear
    AlgolFear
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    Hi.

    Just to know... is that normal that some items have two plaques : one in the manor itself and the others, in the laboratory/Treasure room ?

    To explain it more clearly, I was exploring after finding Vlad's body and I saw a statue in his laboratory to put the Auriel's Shield and Bow... while their plaques are still in the normal place in the manor. I also found the same in the treasure room with the parangons jewels : they have their normal plaques in the manor, but also in the treasure room.

    The only things missing also are the ebony mail Ebony Blade and the sanguine rose... Besides that (and the hostile's respawning) the mod would be perfect
  4. zowmodsi45
    zowmodsi45
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    how to unlock the houses outside and dors inside the manor
  5. Darklight92
    Darklight92
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    I'm kinda impressed, you put in a lot of features I wouldn't expect to be in a player home, especially in a creation club mod. Feels like you put in a lot of thought for vampire playthroughs. Almost made me install Volthar Manor again. The only thing that is keeping me from adding it to a new playthrough is the sudden frame drops in most of the newly added areas, compatibility issues with enhanced landscape mod {which is possibly not needed anymore?}, and script lag in animations during interactions. Keep up the good work, regardless.
    1. BlazeXI
      BlazeXI
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      Yea I still need to add some of these render boxes to the exterior (didn’t knew they existed) so stuff don’t get rendered you can’t see. And portals and rooms is missing 
  6. Angolias
    Angolias
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    thanks , Any chance of a patch for Lux?

    EDIT : In fact, there is already one and it causes CTD.

    EDIT : Edit: I managed to fix the error, in fact if your mod has a lot of things overwritten by other mods, you will get CTD on top of the bridge, at the entrance.
  7. ChrisVoyage
    ChrisVoyage
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    I really, really, really wanna do a playthrough with this! But just to be sure to save myself having to get into the game and start a playthrough over, how does this interact with Majestic Mountains, if at all? I have that and a patch that lets it be compatible with Bloodchill, which is basically identical to the Inigo patch, I think. So is it not compatible Majestic Mountains at all either?
    1. BlazeXI
      BlazeXI
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      I never used majestic mountains, could you test it and share your experience?
    2. ChrisVoyage
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      Just from the eye test alone, it looks to be a qualified "not compatible." All I've done is enable it, leave it at the bottom of my load order (MM is an esm file, so while I could get it below this, I probably shouldn't), and walk around the place with 'tcl'. I made a new save and used alternate start to drop myself into Dawnstar's inn, then ran off to check the place. Immediately outside of Dawnstar's gate I noticed that there was a chunk of mountain that was lacking textures. When I ran up to the actual location from the mod, several more areas were missing textures. That said, nothing seemed inaccessible or anything like that, so it's entirely possible that this can be remedied with some patching. I personally couldn't do it without studying it a bit more. But I can crack open xEdit and see what's happening. For the record, I'm using the full version and the profile I tested this on does have Coldhaven in it.

      EDIT: Just tested it without MM active and it so far seems problem-free. So that's the only conflict in my particular LO, which is nice. I'm not totally married to MM or anything. I just never really took it out of my LO before. I don't have an issue turning it off, but if I figure out how to make a patch, I can let you know. Could also just try to find a replacer for those textures that's just textures and no meshes. MM actually does a lot.
    3. BlazeXI
      BlazeXI
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      Thanks for sharing your experience! Yea textures should be no problem.
    4. ChrisVoyage
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      I'd say that anything which requires a patch to fix entry into Bloodchill is probably incompatible. Second Great War is likely also on that list. But I don't have that mod anymore to be able to check.
    5. BlazeXI
      BlazeXI
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      Probably yes
  8. Kaioken100
    Kaioken100
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    which version is the final one before any exterior additions except the lone tower?

  9. mrnexu
    mrnexu
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    Unexpectedly large overhaul of the area. Some construction issues and conflicts here and there, but nothing too critical.

    I like the idea of the book based transportation network.

    For my needs, I need something smaller, less spread out, but kudos (and endorsement) to you for your effort here.

    Thanks
    1. BlazeXI
      BlazeXI
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      Thanks!
  10. AxellSlade
    AxellSlade
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    I've got this weird floating door between Rorikstead and Whiterun, above "Fetid Pond" just west of a Shrine of Stendarr:

    Console says it's related to this mod:
    https://ibb.co/gv7xhs2
    https://ibb.co/n0WGDy7
    https://ibb.co/54s3KYF
  11. LostOneLux
    LostOneLux
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    Probably kind of a dumb question, but where's the Hemomancy spell vendor? It's not the dude sitting outside the cattle cell, is it? Because I'm guessing if I'm not a vampire (or at least not a normal/Volkihar one) he's not gonna bother. Makes him pretty awkward to have around.

    - EDIT: Correction; Cadogar just straight-up refuses to say anything whether I have a traditional vampire strain or not. Is it because I fought and killed the Waiter before having it? ... And would it break anything if I removed his apparent Essential tag? I kinda just find him annoying to have there grumbling about his bloodthirst all the time.
    1. BlazeXI
      BlazeXI
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      Hey, the vendor is located inside the tower (highest point of Elden keep) 

      the cattle keeper is just a random npc that can be ignored if he bothers you just disable him through console, he’s not essential at all.
    2. LostOneLux
      LostOneLux
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      Ah. Duly noted; thanks!